Stormworks: Build and Rescue

Stormworks: Build and Rescue

Ai vehicle database
28 Comments
Pufferfish  [author] 27 Sep, 2024 @ 8:36am 
Probably no update as this only works with the deprecated radars / sonars.
Spongbob 26 Sep, 2024 @ 6:32pm 
update if possible?
Pufferfish  [author] 21 Jul, 2024 @ 7:20am 
This is super old and only works with the old radars. It also does not contain many of the new AI vehicles.
blue and white star line 23 Jun, 2024 @ 7:40am 
it wont work for me
jiri.kribek 22 Oct, 2023 @ 6:40am 
how does it know the wehice
Pufferfish  [author] 16 Sep, 2022 @ 12:40pm 
Yeah, the project is pretty much dead. I did start making a more optimised version that includes the weapon DLC vehicles, however a few images were not loading correctly and I couldn't find a fix and by the time I did, new radars and sonars made the identification only possible with deprecated sensors.
Qwerty100 31 Dec, 2021 @ 12:40pm 
I'm assuming the answer is yes, but is this project dead? also, what are the dimensions of the images you used?
Qwerty100 17 Oct, 2021 @ 9:06am 
alright sweet! cant wait
Pufferfish  [author] 11 Oct, 2021 @ 8:09am 
@qwerty100, probably will see an updated version soon
Pufferfish  [author] 11 Oct, 2021 @ 8:09am 
radar or sonar
Javelius 9 Oct, 2021 @ 11:30am 
Wait... But how i can know mass ship?
Qwerty100 7 Oct, 2021 @ 6:18am 
are you going to add the new ships hostile from the dlc? and it would also be great if this could be made into an MNCS/HATS addon somehow.
76561198192726397 6 Oct, 2021 @ 5:08am 
really cool.
Pufferfish  [author] 27 Aug, 2021 @ 3:44am 
Yes, it's only made for a 2x2 screen. I didn't notice the tanker only being 5m, will probably fix that soon.
Errors 24 Aug, 2021 @ 1:29pm 
Seems to not have correct values for some of the ships. f.ex the big tanker only being 5m in length according to the database. is this a problem of having it on a screen size larger than 2x2?
Visitor-3 21 Aug, 2021 @ 10:50am 
this is good for a sub
Pufferfish  [author] 28 Jul, 2021 @ 1:28pm 
Thanks a lot! And yes, that's why I added the mass input
rottielover 28 Jul, 2021 @ 1:15pm 
This is amazing!! Thank you for all the time and work you put into this. I'm thinking this could be used with a radar system since you can get mass out of the radar returns :)
DCBenton 25 Jul, 2021 @ 2:16am 
Noice! :D
Pufferfish  [author] 28 Jun, 2021 @ 1:47pm 
Thanks for letting me know! Appreciate it
Pufferfish  [author] 13 Jun, 2021 @ 1:45pm 
Yeah for example
sovietmusiclover 11 Jun, 2021 @ 7:18pm 
this could be used in like a UBoat so that you can go ship hunting identify ships and then attack for some extra realism because back then they would identify before sinking them
Pufferfish  [author] 27 May, 2021 @ 10:08am 
Good idea, that would remove lag. I might do that some time
Lupus the Canine 27 May, 2021 @ 9:02am 
You can store vehicle data in text property blocks, each can store 4kB of data, this way you would need one lua block for rendering.
Storing 4kB requires XML-editing property blocks which is easily done using Notepad++ or other powerful text data editor.
Pufferfish  [author] 27 May, 2021 @ 8:54am 
Yes
Redr 27 May, 2021 @ 8:17am 
Can i use this for my under water base?
dientjegamer 26 May, 2021 @ 10:54pm 
Im gonna need this on my Echo holly fridge