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In the mod tab in the Arma 3 Launcher, make sure that the mod titled "Space Skyboxes" has the checkbox ticked.
Not in the mod currently, though they have been set-up using hidden selections. So you could create a black one using a mod or script
Nope -- should have a BISIGN file in with the PBO file
I have signed the PBO. This is my first time doing it, so I am not sure that it is done correctly.
Sry for the late delay, it's okay now ! Looking awesome mate! Keep that up !
Happens to the best of us, just glad to see they're working again!
@[1er R.C.C] TheKillian
Mod has been updated fixing the skyboxes not appearing when placed. I messed something up when removing the structures_f' error.
It appears this may also be causing the aforementioned issue that TheKillian is experiencing as well.
Awesome now there's no error at launch, perfect !
But I don't see the skybox even with the ScaleObject command, do you see them when you place it? I don't see any square of any picture of the galaxy even spawning with someone as player ?
Hello. I have updated the mod and fixed the required addons error. Sorry that it was giving you issues with your server.
"Addon 'SoxesProps' requires addon 'structures_f'"
Can you please fix it? I just launch your mod+CBA_A3 and we can't launch dedicated server cause of this error.
Tried to reinstall it/Re-download it by workshop, even in singleplayer I get th eissue starting game+mods.
I wanna use it for Star Wars/Warhammer Mission and credit you !
You can change the height of the skybox object in Eden editor to have the floor not visible. Here is a tutorial on the Eden editor basic controls: https://www.youtube.com/watch?v=jTW5zF-uctE
You can move the composition until the floor level is just under 100 meters without having the skydiving animation happen.
If that does not work, you can change the scale (_this setObjectScale 0.5;) of the skybox if the size of your composition size allows for it.
If none of those solutions work, you may just have to have your composition in the lower half of the skybox.
If you place your composition directly in the center of the skybox you will have more luck with it not visually disappearing.
Depending on the size of your composition, this will solve the issue completely.
Here is a test that I have done with the object placed in the center of the composition https://www.youtube.com/watch?v=70_U2V0jJEU
I think that it is just a limitation of Arma and not something that I can fix.
_this setObjectScale 1.5;
If you put that into the init of the object it should change the size of the box with the number being a multiplier of the size.
Maybe some mod can help me?