Barotrauma

Barotrauma

BaroCraftables
112 Comments
NothingSuS 6 Aug @ 10:54am 
Can you update this so it works ?
[R.P.C.]johnlemoore 1 Aug @ 5:21pm 
can u make a vending machine?
SoulDRoul 17 Jun @ 5:48pm 
有办法给没有矿物探测器功能的船添加矿物探测功能吗……我尝试制作了一个声呐,发现只能装在船体内部,连接上之后似乎没什么效果……
The Pizza is Aggressive 31 May @ 7:37am 
Does anyone know if you can make turret hardpoints with this?
What is that machine in the screenshot pictured to the left of the welding table?
i found out i got to get a crowbar to my hand and press E
how do i pick up a placed barocraftables item?
TortuousAugur 16 Apr @ 5:17pm 
@WowMuchName69 You have to wire the cabinet to power for it to start charging the suit's internal oxygen tank.
WowMuchName69 10 Apr @ 12:35pm 
Is it possible to make the diving suit cabinet recharge suits with oxigen? I tried with the lua editor but it seem the settings are already the same as for the lockers that are built into the ship. Linking to the oxigen generator with the lua linker also did not do anything.
ThisGuy3086 26 Dec, 2024 @ 9:48am 
Im getting an error every time i try to enable the mod. it says it can't load the prefab "searchlightdown"
Syd Montague 11 Dec, 2024 @ 11:04am 
I can't craft Search Lights. They require a battery, but the one crafted with this mod won't work for the recipe.
froggx 22 Nov, 2024 @ 1:28pm 
can you even buy crates? pretty sure they just give them to you.
Astral 30 Oct, 2024 @ 5:40am 
just... buy the damn crates
akdeleS (Jum) 3 Aug, 2024 @ 11:29am 
are there craftable crates in the mod
Lexington 2 Aug, 2024 @ 3:22pm 
@daniel7400 I used Lua Linker tool to link cabinets and it does work~
Lost Weapon Master 31 Jul, 2024 @ 2:28am 
Does this mod works in multiplayer?
Daniel7400 27 Jul, 2024 @ 4:37pm 
This is exactly what I was looking for! Would it be possible to also include the larger pump as an option to craft as well? I saw that only the small pump was added as an option.

Also, is it possible to link a cabinet created with this mod to a fabricator (or similiar device)?
<†>Baigle1<†>™ 11 Jul, 2024 @ 8:06am 
A Power Conditioner/Voltage Regulator item would be really nice to add for those intense runs using Hazardous Reactors/Immersive Repairs/Neurotrauma, since equipment and personnel damage is significantly easier and more common in those.

Two variants could be offered, an 'offline' switch-in low tier surge protector that reduces a portion of the damage caused by turbine mismatch (voltage, frequency, provided amperage ranges out of whack for equipment) and doesn't protect well against spikes from EMPs, and an online-interactive sine wave one that significantly/totally reduces all non-water damage to equipment, including decent to large protection from EMP grenades, but needs repairs itself unless there are others in parallel/distributed to reduce the high wear threshold for the electronics.

I think these would make it very compatible with the other mods, provided subs are editable or these are available to sub builders, but perhaps that aspect is more relevant to ManaBuildables.
POSTACI 1 Jul, 2024 @ 8:35am 
what will happen to the placed object when you switch subs? will they also transfer or stay in the previous sub?
Azure 6 Jun, 2024 @ 12:52am 
some cabinets can be put inside inventory like Medium Steel Cabinet
Mavi 3 Jun, 2024 @ 1:27pm 
Can you pick up Large storage cabinets with baro plus? i made it pickable with ur mod, i had to take off barocraftables because it wont let me have both on, but now i cant see the large storage cabinets
Lexington 24 May, 2024 @ 6:48am 
this mod is very nice, wish there are more stuff I can craft.
using entirely new crafting table mean less messy on fabricator too.
Lexington 24 May, 2024 @ 6:47am 
hold right click and left click/Press E to place the table
Hotmanner 2 Mar, 2024 @ 4:55am 
how do I set up crafting tables?
Master Nomad 28 Feb, 2024 @ 1:03pm 
i am not able to craft searchlights. Can you check it out please?
Ricky  [author] 17 Feb, 2024 @ 2:19pm 
and if you were talking about picking up vanilla items you need to use barocraftables+ for that
Ricky  [author] 17 Feb, 2024 @ 2:17pm 
oh i see at somepoint I managed to swap some items to be picked up with a wrench ill fix that real quick
Ricky  [author] 17 Feb, 2024 @ 2:14pm 
hmm cabinets seem to have some problems currently the barocraftables+ version works fine ill have to figure out why you cant pick them up on this one
cznorton2 17 Feb, 2024 @ 2:02pm 
Can i pick the stuff up again??
Artem4ik 24 Nov, 2023 @ 2:00pm 
How I can make hardpoints for turrets?
Ricky  [author] 13 Nov, 2023 @ 7:02pm 
and yes
.:Kindness:. 13 Nov, 2023 @ 6:24pm 
do u guys have chairs?
Ricky  [author] 9 Oct, 2023 @ 4:47pm 
Should work fine
iheartapplejuice 8 Oct, 2023 @ 7:55pm 
Can I add this to an already ongoing campaign and utilise it?
Ricky  [author] 25 Sep, 2023 @ 2:08pm 
barocraftables adds variants of the base games items that are moveable/craftable well barocraftables+ overrides the base games items to make them moveable/craftable
IngvarJackal 25 Sep, 2023 @ 6:31am 
What's the difference between BaroCraftables and BaroCraftables+ ?
Ricky  [author] 17 Sep, 2023 @ 10:12am 
felt like doing the rest today the update is out some unimportant items will be deleted on save load due to the old identifiers being terrible on some items all of the containers will be fine should only ever have to do small bug fixes on this mod from here on out
Ricky  [author] 17 Sep, 2023 @ 1:18am 
will be updating the mod sometime this week mostly done with it just need to make sure all the identifiers are correct and finish some of the outpost items. used variantof this time since it didint exist when i made this mod. this mod will then have more items then barocraftables+ so guess I need to do more on that...
Ricky  [author] 14 Sep, 2023 @ 6:02am 
yea ill just update the mod it has always been upto the user if they want it to be op or not
Azure 14 Sep, 2023 @ 5:38am 
I'm not too concerned if this mod is overpowered. I just use it to install new cabinets and crate shelves for better storage. IMO it's not necessary since it's players' choice if they wanna do so like submarine upgrades
Ricky  [author] 14 Sep, 2023 @ 5:05am 
new question do I try to balance the mod well im at it with limits and possibly talents to craft the items
Ricky  [author] 14 Sep, 2023 @ 5:04am 
was actually just thinking about updating it to be up to standard with barocraftables+ it will probably be abit tho just gonna redo it all too much old garbage in it
Azure 14 Sep, 2023 @ 4:59am 
any chance this mod can get an update to be consistent with BaroCraftables+? It will be nice if we can fabricate large diving suit locker, research station, etc and get new fabricators linkable. Or maybe you should further nerf deconstruction yileds from battery, small pump, emergency light, fabricator, deconstructor, research station... so It won't take eternity for crew to detach a whole wreck/outpost
Ricky  [author] 26 May, 2023 @ 6:50pm 
whats your problem exactly wiring is working fine for me
Sasha Fox #SaveTF2 26 May, 2023 @ 6:32pm 
Can seem to use the Fabricator, or Deconstructor, is it a conflict or just me? I can assemble them but then wiring isn't happy
Ricky  [author] 7 May, 2023 @ 1:46pm 
thats odd I dont seem to get any of these errors have you tryed validating your files
Ruzihm 7 May, 2023 @ 11:26am 
getting a ton of errors like https://i.imgur.com/WWe5H1r.png in the sub editor and nothing has a name in the fabricators https://i.imgur.com/MHoITqo.png
Ricky  [author] 5 May, 2023 @ 4:43am 
fixed just had to remove a bunch of old code
Azure 4 May, 2023 @ 5:57pm 
unable to open fabrication interface of welding table, electrical fabricator and ID card printer
unable to detach medical fabricatorM
Ricky  [author] 4 May, 2023 @ 11:37am 
updated most items to fix the lighting if anything else is messed up please tell me