The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Antibirth Bishops! New Bishops Now In Workshop!
44 Comments
KirMir 25 Dec, 2021 @ 10:54am 
Is it possible to make their beams and shots more purple like in Antibirth ?
Gooboo  [author] 27 Jun, 2021 @ 8:09pm 
I actually have that on my "mods that I'm doing" folder
So I'll see if i can test and release it some day
usb 27 Jun, 2021 @ 5:09pm 
Thank you for this mod, i prefer this 100 Times more than their new Repentance sprit. Could you also make a similar mod like this one but changing the "Twitchy" sprite to how it was in Antibirth?
Ryusuta 21 Jun, 2021 @ 1:42pm 
Fair enough! I definitely do prefer the Antibirth appearance, so either way, this mod gets a thumbs-up from me!
Gooboo  [author] 21 Jun, 2021 @ 1:26pm 
We only change sprites and add new ones
Changing how an enemy behaves is not part what we want this mod to be
Ryusuta 21 Jun, 2021 @ 9:12am 
Any chance we can also get their Antibirth functionality so they no longer have infinite range?
Gooboo  [author] 14 Jun, 2021 @ 9:03am 
The new bishops have been uploaded to the workshop and you can download it here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2516848599
Gooboo  [author] 10 Jun, 2021 @ 7:29pm 
The new bishops have been removed from the mod, it will be a seperate optional mod you can download, it was also removed for a weird bug that there is.
infernalthing 10 Jun, 2021 @ 4:26pm 
@joe9078 Yes, exactly. If it were by me then every entity should have hasFloorAlts as true by default.
quilennnn 10 Jun, 2021 @ 3:54pm 
@infernalthing worse part is that you cant make changes to existing things in entities2.xml with the content folder
Castiel 10 Jun, 2021 @ 12:24pm 
Agree, but you still need to code after.
infernalthing 10 Jun, 2021 @ 12:15pm 
@Castiel Yeah, it's possible to do that with coding. But it's a shame that they made an easier way to do that and execute it poorly.
Gooboo  [author] 10 Jun, 2021 @ 11:45am 
i mean the first tries did use the entities2.xml
Castiel 10 Jun, 2021 @ 11:43am 
It was possible to do without touching XML files.
Gooboo  [author] 10 Jun, 2021 @ 10:50am 
i- uh
ok
infernalthing 10 Jun, 2021 @ 10:32am 
I am a bit disappointed in the devs for the hasFloorAlts="true" being required in the entities2.xml to make an enemy able to use alternate stage sprites. I assumed that adding the suffix to an alt enemy spritesheet would be enough for it to be detected. It just screws with modders because replacing an xml file should be avoided as much as possible for compatibility sake.

The same thing can be said about stage suffixes. Why couldn't they give a suffix for every stage even if they don't have alt enemies? You can't add alternate enemy skins for most stages without editing the stages.xml. And character suffixes too, what if someone wants to make a costume look different for one of the normal looking characters?

I guess devs just don't think much about modders, I suppose.
Gooboo  [author] 10 Jun, 2021 @ 8:46am 
they're coming soon, i promise
quilennnn 5 Jun, 2021 @ 10:38am 
unless u change stages.xml because sheol does not have a suffix in the stages.xml file
Gooboo  [author] 5 Jun, 2021 @ 10:36am 
Why not exactly?
quilennnn 5 Jun, 2021 @ 10:31am 
u can also make it different for gehenna but not sheol
Gooboo  [author] 5 Jun, 2021 @ 10:26am 
The thing is that we're also planning on adding custom sprites for other stages like Sheol and Gehenna
Gooboo  [author] 5 Jun, 2021 @ 10:25am 
Ah, we'll try that, thanks for suggesting it
quilennnn 5 Jun, 2021 @ 10:04am 
it will be incompatible with other mods that change existing entities though
quilennnn 5 Jun, 2021 @ 10:03am 
protip: just add hasFloorAlts="true" to the bishop section in entities2.xml
and then make a another png file called 805.000_bishop_mausoleum
Gooboo  [author] 5 Jun, 2021 @ 9:47am 
That's what we're doing
quilennnn 5 Jun, 2021 @ 9:05am 
make it only purple in mausoleum
Gooboo  [author] 2 Jun, 2021 @ 6:15pm 
I want to make the size 0.666 mb just so i can then screw it when the mod updates to add the custom bishops and rooms with them if it ever gets completed
Gooboo  [author] 30 May, 2021 @ 6:42pm 
I have no clue what that means but alright
Sampalolis 30 May, 2021 @ 6:02pm 
yorokobe shounen
Holly 29 May, 2021 @ 6:49pm 
Ah, I see.
Gooboo  [author] 29 May, 2021 @ 5:44pm 
Debatable
Holly 29 May, 2021 @ 4:41pm 
YOU CAN DO IT!
I BELIEVE IN YOU!
NEVER BE AFRAID OF IMPROVEMENT!
Gooboo  [author] 29 May, 2021 @ 3:26pm 
Oh god oh no I'm too shy to ask on The Modding of Isaac
Gooboo  [author] 29 May, 2021 @ 1:59pm 
maybe
Holly 29 May, 2021 @ 1:51pm 
And if you don't know how to do it, maybe you can find someone to help?
Holly 29 May, 2021 @ 1:51pm 
Yeah, I agree with Terrakota, color variations for specific floors would be nice.
Could you do Red for Gehenna, too...?
Terrakota 29 May, 2021 @ 5:54am 
A purple bishop in Mausoleum and a white one in Cathedral would be great
maximussy 28 May, 2021 @ 8:08am 
Looks so much better !
Gooboo  [author] 28 May, 2021 @ 8:00am 
that would require lua, and i really dont know how to use lua, i will learn tho
Nobody 28 May, 2021 @ 7:50am 
I always liked the purple coats. I wish there was some way to have purple coats in mauso and normal design in cathedral
Gooboo  [author] 28 May, 2021 @ 6:59am 
uhhh
i could maybe do that
Sleepy-Keyzer 28 May, 2021 @ 6:23am 
BTW, any chance to make one that merges the 2 designs into 1?
Sleepy-Keyzer 28 May, 2021 @ 6:15am 
Purple like Prince
Carlos 28 May, 2021 @ 6:09am 
Wow that looks cool!