Barotrauma

Barotrauma

Pockets For All
60 Comments
Moon-Shadow 2 Nov, 2024 @ 7:32pm 
Do these robes not have 2 free spaces where everything goes in like the other uniforms.

Since the free ones have no specifications as to what can go in, weapons and tools also go in there, everything you don't have to stack.

The fact that they have tools in their fixed places doesn't really fit in with what the faction is.
Combat Blues 2 Nov, 2024 @ 4:13pm 
Since you are going to update de mod, it might be a good time to make a suggestion...

Any chances you might reconsider changing the Zealot's robes tool slot for a medical/weapon slot? I think it makes more sense for cultists to carry some chemicals or small weapons in their pockets than a wrench...

I mean... as a chronical husk player I find more useful to carry calixanidate than tools, in case one of my uninfected crewmaters gets stung by a husk during an outpost raid or some exploration out of the sub. Or who knows, maybe I might need to kill my own Calyx and regain my tongue during an emergency situation to give some orders to the bots.

It's just a suggestion. I still think this mod is great even so.
Moon-Shadow 2 Nov, 2024 @ 2:38pm 
Mistake Balance Problem.

Uniforms can be placed in other uniforms, which they should not be, unless they are empty, so they could be stored to save space.

Error because they are not supposed to be used as an inventory extension in the bar as some supposedly did.

But they can carry items and be placed in other uniforms that also carry things, I haven't tested how much you can get into each other, but each uniform can hold 2 uniforms in the 2 arbitrary slots whose stack slots can be occupied, and their arbitrary ones could also be occupied, you could just use it as a backpack to pick up loot You can't really use anything out of it except what you're wearing.

But since it can be placed inside each other, it would be practical to put it empty in a closet, but it can still carry things in every compartment, which should not be possible.
Moon-Shadow 2 Nov, 2024 @ 2:38pm 
Medicine uniform.

3 slots from original instead of 2 in this Mod , and 2 additional Free slots that have no stacks.

“Antibiotic Glue” these now have multiple charges, so they are useless as stacks, but you can put 1 or 2 in the Free slots that don't allow stacks.

“Opium” is now stronger with the addiction than the things that are made from it, these do not have to be in the uniforms, as the mod does not do it anyway.
Moon-Shadow 2 Nov, 2024 @ 2:38pm 
"Bandoliers"

Because of the originals as they were changed from diver slot to backpack slot.

Before you could use them as extra space for bots, and now like before it's only good to have 1 that is always in the closet and only needed when you need the threshold for weapon related skill to build something in better.

Maybe for the mod that you then use it as a clothing item instead of in the belt space, maybe with the uniforms that are meant for the officers and guards with their weapon bonus. / Since these uniforms are the weakest in this mod anyway with 2 ammo stacks and 2 single arbitrary ones, so combine both or the uniform a mixture of both without the “Bandoliers” bonus but then leave it there, maybe uniform that you have to build and need a certain uniform and a “Bandoliers” for it.
Captain Eric  [author] 2 Nov, 2024 @ 9:17am 
This mod is so messed up from updates and because I thought having typed item pockets would be cool.

Big update coming soon.
PennywiseNibbles 16 Aug, 2024 @ 2:12pm 
This mod is so annoying now it makes changing uniforms a pain in the ass
Moon-Shadow 20 Jun, 2024 @ 5:03pm 
Summer Update 2024

The "Bandoliers" have been changed so that they no longer fit in the diving suit Place, and instead use the belt space, and only allow ammunition items.

But this shouldn't be a problem for this mod, as this mod doesn't change anything about them.

Or does this mod do something to them, otherwise they could now have different values, and old Place have. ?
Draconis🐊 20 Jun, 2024 @ 4:09pm 
Thanks for putting this out originally and I am trying to keep it alive in my forked version.
Captain Eric  [author] 20 Jun, 2024 @ 3:38pm 
Hello everyone! This mod is quite out of date sadly and I have been gone from the modding community for some time! I may come back to this in the future but at this time my apologies for any errors or problems. I also agree there are some inconsistent rules to what can fit into pockets.

Anyone can feel free to create a fork and correct this! We should always work together to make the game better! No need to ask my permission.

I wish everyone the best!
Moon-Shadow 16 Jun, 2024 @ 2:06pm 
Since the latest update of the game it doesn't matter anymore that opium doesn't go into these clothes.

Opium now has even worse addictions than the other things that just take longer to rise, and also makes an addiction the first time you take it.

Once medicine and addiction makes no sense at all, medicine doesn't work like that, at least not as extreme as in the game / But opium is also a drug and they are always addictive in Real. / Opium but that in the game is also not like on earth and therefore could have been left weaker.
Draconis🐊 16 Jun, 2024 @ 10:22am 
This is the mod that got me into mod making when I made a Fork of a Fork off Ghostsheetz PFA(Pressure Hardened) back when he was hosting for trusted seas.

I went away from the divesuit style clothing only held in hand and instead used a simple locker script for clothing, now some people still push it and try to carry multiple sets of uniforms to swap out on the go and hey, who am I to spoil their fun just because its a bit min/max?
Moon-Shadow 13 Feb, 2024 @ 4:18am 
In medicine subjects you also get worse than normal.

Mod 2 places, original 3

But since I still use a mod with a plastic case that I never needed before, where now from my combat diver, and for my doctor, I use this with 6 compartments, each with 8 stacks.

I use technician suit for combat diver, for wrenches and screwdrivers, and the lower slots for sonar and welder / Instead of medic and doctor clothes that can only carry 2 medical items in the mod.
Moon-Shadow 13 Feb, 2024 @ 4:08am 
Tools: Wrench , screwdriver , crowbar.

I can only get all the other tools to the places that don't have a roll binding.

It's bad with medicine, Opiom can't be to up there, whereas bandages can. / But bandages are less medicine than Opiom is, so they have rather forgotten what is supposed to go where.

I only use Opiom, because bots are rarely so injured that you need something stronger, and then the injuries are only so big because it is spread over several parts of the body, where Opiom causes less addiction than the other things.
Combat Blues 13 Feb, 2024 @ 2:02am 
Isn't it weird that the Zealot robes has tool pockets? Shouldn't it be able to carry stuff like ritual lanterns, calyx extract or maybe a mall melee weapon?

Also, so far I was only able to put a wrench and a scredriver on those pockets, not even a welding tool, flashlight or flares. What does this mod considers a tool item exactly?
Moon-Shadow 22 Nov, 2023 @ 11:50am 
Problem with these clothing mods.

None of the medicine clothes can opium in the medicine slots like they can original.

Which makes little sense when you look at what other medical items go in there, opium is no different than the other items that directly give life, except that it is a lot weaker, but requires more use to make the character dependent on it.

-

In the meantime found at least one useful backpack mod that contains several types, and the developer has also made one.

And I've had a small medical case for a long time that has 6 slots that can stack 8 things each, which I hardly use except for the doctor bot.

So i can at least use this clothing mod , my diver then has opium in his rucksack.
Moon-Shadow 17 Aug, 2023 @ 12:29pm 
Useful mod.

Not overdone like some backpack mods, the few backpack mods that don't overdo it either don't work anymore, or need too many full customisation mods like EK or others that change too much of the game.
Moon-Shadow 17 Aug, 2023 @ 12:27pm 
All captain uniforms could also be changed so that one of the red marked places could carry revolver ammunition, at least 6 pieces, no matter what type.

The captain's places that it has now are of no use to me, so I'd rather use one of the military uniforms that now have fewest places.

You can only pull out Manuel anyway, because it can't be reloaded via key like from the hotbar, because only the hotbar numbers are assigned.

-

Otherwise everything fits, but I couldn't test everything because I don't know all the symbols, so I would really have to put everything in a submarine in the editor.
Moon-Shadow 17 Aug, 2023 @ 12:19pm 
Error, or intention.

Mod in the editor tested everything in submarine and start test.

Clothes can apparently be put in other clothes, which should not go, noticed because closet was full and wanted to exchange clothes only, and my worn was then inside the other still in the cabinet.
Moon-Shadow 17 Aug, 2023 @ 12:19pm 
The new Slots, all clothes that can have medicine, like the original 2, i.e. Medic and Doctor, should be able to carry 3 medicine items like the original.

Now only 2 things go into the 2 originals which can be a full stack of 8 per place, and 2 places where only 1 goes in.

So with the mod you lose 1 stack for each medic that you now have to put in your belt.

For the ones you use as a diver, you also lose 1 stack of medicine.

-

For divers a problem because then it has to go in the belt which only has 6 places , so you lose 1 place for loot , so stuff from wrecks and beacon and ore.
Pinklepeep 3 Jul, 2023 @ 2:25am 
Great mod, should be part of the basegame. Clothing is so unbalanced normally
tp664066 8 Jun, 2023 @ 11:42am 
Hello, I found that there is a conflict between mod and Robo-Trauma, what can I do to run it together?
GADver 5 Jun, 2023 @ 4:17am 
Can we have a list of rolerelated items? In any way?
Major Tom 6 May, 2023 @ 10:15am 
Thanks for the update, you do good work.
Captain Eric  [author] 6 May, 2023 @ 9:38am 
I am working on redoing the slot icons and making a better list of items that can be put in them. This current version was slightly rushed but i thought it was good enough for now.
Major Tom 6 May, 2023 @ 1:25am 
Gotta fix it so the captain outfits can hold booze in the special slots. What's a drunken sailor without his rum?
Captain Eric  [author] 5 Apr, 2023 @ 1:40pm 
Tell you what @Lumiscent, drop me the url to that mod and I will take a look.
lumiscent 5 Apr, 2023 @ 9:49am 
Essential mod, good job!

Any plans to make compatible with Enhacment armament (apparel)?
Captain Eric  [author] 1 Apr, 2023 @ 11:53am 
Please give me feedback on this new update everyone. I need to know if I missed any items that should be in pockets, if things feel too unbalanced etc..
Captain Eric  [author] 1 Apr, 2023 @ 11:52am 
New update.
Draconis🐊 18 Jan, 2023 @ 10:46pm 
oh hey you updated this. We were using it back in November on a server and when the Patch hit I made a version of this. Glad to see you are back and yeah all of the outfits got messed up after the patch and it was a pain to fix.
S.S.Mogeko 16 Nov, 2022 @ 4:58pm 
This works well with the "Just Your Hands" mod, but i really wish some of the clothes had more than 2 slots of space and the slots were based of the clothes. Like the engineer or the doctor having more space for their role specific items.
Patient 17 Aug, 2022 @ 1:16am 
Anybody know if this is okay with latest version 0.18.15.1? Thanks
S.S.Mogeko 28 May, 2022 @ 10:21am 
Does this still work in current update?
Also how compatible is this with other mods?
Glowth 27 May, 2022 @ 5:33am 
This mod is fire man thx
san3z 26 May, 2022 @ 2:30am 
Nice and nice, also nice. Oh, i almost forgot - nice mod.
Captain Eric  [author] 9 Jan, 2022 @ 11:00am 
@LaytonGB fixing this now, thanks for bringing to my attention. Looks like a recent update caused some of the sprites to be located in different places than before. You should see an update within the next hour or so.
Captain Eric  [author] 9 Jan, 2022 @ 10:34am 
Taking a look at this now. Also making a pinned thread for me to keep track of these things easier.
LaytonGB 9 Jan, 2022 @ 6:43am 
Lots of clothing has no texture visible when running this, in the latest update at least. "Pockets for all" is also coming up under storage containers.

Gotta say though, its not so bothersome as to stop using the mod. Hope it gets fixed but great job regardless.
MIRROR 28 Dec, 2021 @ 7:46am 
@Captian Eric man why did i visit ur profile
Captain Eric  [author] 1 Nov, 2021 @ 7:58pm 
Maybe in a different mod but not this one. I recommend selling clothing in campaigns for profit.
VelxraTV 1 Nov, 2021 @ 8:45am 
Can you add the ability to break down clothing as well?
Captain Eric  [author] 29 Oct, 2021 @ 10:29pm 
Hmm i wasn't getting this on my end. Try verifying integrity of game files.
Urei 29 Oct, 2021 @ 9:50pm 
I don’t know if it’s my problem or this mod.
I found that the heel and hands disappear after installation..
Captain Eric  [author] 29 Oct, 2021 @ 7:49pm 
Updated boys and girls!
☭Gordon806☭ 28 Oct, 2021 @ 12:24pm 
I hope to see this mod updated soon.
Captain Eric  [author] 16 Oct, 2021 @ 12:56pm 
Yes. I have been waiting until the next baro update but I may act sooner. This mod will be updated to change clothes to all have 2 pockets which allow any small item similar to a toolbelt. You will have 2 "pockets" now to work with. My original idea with themed outfits turned out to not be that useful in practice.
Luneyl 16 Oct, 2021 @ 4:38am 
Can we have a version of this mod where all pockets act like toolbelt slots?
Captain Eric  [author] 25 Sep, 2021 @ 10:23pm 
yea this idea started off with balance in mind but in practice just isnt fun, i plan to remake this mod soon!