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But Lhecima dupplicates every time an act is changed. Also, what I like the most of this mod is the skill Conserve Strength, it´s an excellent alternative to Adrenaline for Warriors, instead of spamming Adreline with every party member.
Is there a way that you can upload a mod that only includes that ability?
Thanks!
PS:
Fenekku Kitsune yet it is intended because if you speak with him on ship after battle you will know why.
As for the moves they (atleast the early ones) aren't that good, Leg Sweep just feels like a worse battle stomp, Conserve strength seems like it's not going to get much use when you have to dedicate a whole turn to it.
But compared to my other guys, Dragon Monk Red Prince just isn't doing much in his turns, the move I pretty much use all the time on him is magic garde just to get the armor of teammates back.
It's a nice primese but it feels like it's missing something... I donno, I'll play further in and see that all the class can suffer and judge further then.
Though @MinimumPilot, there is a point here - monks are well known for wielding staves and other easy-to-manage weapons (1h clubs, brass knuckles, 1h maces, and, in some cases, scimitars). Though in this game, wielding a staff is irrelevant for monks as they aren't normally magic dealers or ranged.
Lastly, "biological hydrokineticist" doesn't even come close to meaning what you think it means. Necromancers, in all games, are literally your corrupted, death-obsessed, blood manipulating mages. Period. And in this game, I'm quite surprised that they don't summon zombies/skeletons without mods. Bloated corpse doesn't count as that's more of an ooze that isn't actually classified as a zombie.
Also, if you look at other RPGs with monks (WoW, EQ, and DDO being the big ones), they all have a precedent that monks fight better when unarmed. Just like with real life martial arts, where you're more likely to learn to fight unarmed. It's actually relatively uncommon to learn to fight with weapons.
Additionally, those games usually allow the monk, if equipping a weapon, to have proficiency in Staves (which means something different for DOS2), clubs (which this game doesn't have, though it has hammers), and knuckles of some sort (brass knuckles, special gloves to boost unarmed strike, etc).
As for the intelligence scaling, that shouldn't be the case. I'll look into it.
If I have a full party of Dragon Knights, does that make me a Dragon Commander?