Stormworks: Build and Rescue

Stormworks: Build and Rescue

Marino torpedo example station
25 Comments
wabble234 18 Oct, 2021 @ 12:16am 
Thanks man, Ill try it out!
Pufferfish  [author] 17 Oct, 2021 @ 3:07pm 
Sure! So what I found is that you placed the sonar upside-down and that the tilt, gps and altitude sensors are placed on the heli and not the buoy itself. That will make accurate target calculations impossible. At least the altimeter and tilt sensors should be placed on the buoy. Also, if you place the sonar inverted it's also going to invert facing yaw and elevation angle basically mirroring it. Should place it the right way. Hope I could help!
wabble234 17 Oct, 2021 @ 5:55am 
Hey man, loving your work as ever! Could you take a look at my Leopard 2 Attack helicopter? The dipping sonar does not seem to pick up targets very well. Wondering if its a game limitation or something I have wired wrong. Appreciate any time you can give me.
Pufferfish  [author] 9 Oct, 2021 @ 1:57am 
Are you sure the torpedoes picked up the target? I could imagine they reached the given target position before they actually detected the target themselves causing them to fuze. I will add an option to turn that off/on.
Finalsurvivur 8 Oct, 2021 @ 7:54pm 
Quick question. I tried testing this against a small target, and while the torpedoes picked up the target just fine, they always detonated about 100m west of the target. Correct range, just a bit off to the right from the direction I was firing. Any idea why this may?
Pufferfish  [author] 6 Oct, 2021 @ 9:56pm 
Thanks!
Rufus Shinra 6 Oct, 2021 @ 8:28am 
Thanks a lot for this very nice torpedo setup! I've managed to port it on my artilley submarine and it does look awesome!
Pufferfish  [author] 14 Sep, 2021 @ 10:57am 
Yeah, I'm pretty excited for the DLC and already have a new version with a cleaner controller and more stable guidance and different attack modes ready to roll out. The only way I imagine your could dodge my torpedo is being a small agile vehicle. Since I only use one Sonar to get my target data it's harder to actually establish a lead. But I don't know of any submarine that would be able to pull off such maneuvres (not including mini-jet subs that are built to be fast).
Geck 13 Sep, 2021 @ 10:37am 
These are going to be lethal with the release of the weapons DLC, like how can you even stop them, from the trailor it looks like you can shoot down missiles, but i dont see anything on how to stop torpedoes, Subs are gonna be food at this rate xD
wabble234 13 Jun, 2021 @ 5:34am 
Updated! thanks mate.
Pufferfish  [author] 13 Jun, 2021 @ 4:23am 
Yes, the radio transmit node is not supposed to be connected to that radio. The "Radio send" and "Radio Transmit" are just for a secondary radio for semi active weapons. You don't need them
wabble234 12 Jun, 2021 @ 1:00am 
Hey mate, would you be able to take a look at the Nordenfelt nuclear attack sub and work out why the torpedo will not show up on the targeting screen? I think I must be missing something
Pufferfish  [author] 11 Jun, 2021 @ 4:27am 
wabble234, yeah I saw! Great sub! Thanks, for the positive feedback and yeah, maybe a collection is a good idea.
Pufferfish  [author] 11 Jun, 2021 @ 4:26am 
Panzerzwerg, yeah. Unfortunately I can't change much about that anymore. Hope we will get explosives soon so this will be a lot more fun and reliable.
wabble234 11 Jun, 2021 @ 1:02am 
You should also maybe put this stuff into a collection
wabble234 11 Jun, 2021 @ 12:58am 
Hey man, love your work! integrated this into my Nordenfelt Nuclear Attack submarine which is doing OK on the workshop, I gave you credit. Keep up the good work on these systems, you are making my life in submarine design a whole lot easier!
Panzerzwerg 10 Jun, 2021 @ 2:37pm 
Tried it out and it does seem to cause some actual damage now. I'm still getting weird misses or non damaging hits (?) particularly on submerged targets or when shooting at a target from in front or behind. It assume the torpedo essentially ricochets and skims off heavily angled bow or sterns.
Pufferfish  [author] 5 Jun, 2021 @ 5:57am 
@Panzerzwerg so I thought a little about this and I will upload a flare version soon. Basically it fires a flare at insane speeds at the target which causes massive damage. It might not be a 100% damage chance but at least much higher than before.
Pufferfish  [author] 4 Jun, 2021 @ 11:20am 
There used to be but sadly the devs removed that. Also that would require a environment mod which is annoying to load when creating a new world. As I said, currently a modded flare would be the best but is also kind of overpowered and breaks when editing it. I'm just waiting for the weapons dlc so we can get some explosives and make missiles, torpedoes etc. much nicer.
Panzerzwerg 4 Jun, 2021 @ 10:40am 
They should have hit him in the stern area, so idk. Isn't there a way to lua script in "explosions"? I recall seeing a MrNJersey video where he did something like that
Pufferfish  [author] 4 Jun, 2021 @ 7:27am 
Well the damage depends on the angle in which the torpedo hits the target. If it hits a wall from like 70°, you might not get any damage. I could maybe add a flare cannon to it since I am also not satisfied with the damage. Thanks for the feedback!
Panzerzwerg 4 Jun, 2021 @ 7:09am 
Easily the best torpedo in the Workshop. There's only a weird thing I encountered, I engaged an AI Trawler with this station, and each torpedo, according to the Monitor, tracked and hit flawlessly.

When i went to investigate the Trawler, it was entirely undamaged.
Pufferfish  [author] 2 Jun, 2021 @ 11:43pm 
Thanks! Make sure the connector on the torpedo can connect to the sub without any obstacles!
Pufferfish  [author] 30 May, 2021 @ 12:50pm 
Thanks! Yes, my old torpedoes did that but these once don't since the sonar is not set to a 360° scan on close range so that it can get fast updates on the target. I will keep in mind what and might change that soon.
Geck 30 May, 2021 @ 11:23am 
Amazing, consistently hitting even small fast targets, cant wait to see these on subs, only problem ive seen is when going after subs and misses they wont turn around to chase but thats only a small problem since they rarely miss