Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVILIZATION VI: NATIONAL WONDERS
85 Comments
Piikab 16 Oct, 2024 @ 8:51am 
为什么和黄金时代一起用没有汉化,和而不同就有 ,是冲突了吗
TwitchTheNimbat 2 Jul, 2024 @ 1:29am 
Is the National college bugged? I have my Seowon next to a plains tile, which is flat terrain, but it says that there is no suitable location to construct it. Which is super frustrating, because I really wanted that 50% bonus--
YU=OO 5 Jan, 2024 @ 10:51pm 
国家奇观
这个mod将以前的机制从旧的文明游戏重新引入到文明VI,国家奇观!
对于版本1,游戏中增加了五个新的国家奇观。欲了解机械师的完整分类和更详细的N.Wonders本身,请参阅此处的文档![ docs.google.com ]
chemicalZ 15 Sep, 2023 @ 4:56pm 
Is there any way to apply this to an existing saved game?
Surface Thought 24 Jul, 2023 @ 9:59am 
I'm having some trouble understanding the Grand Temple -- Is this saying that if, for instance, you choose the Synagogue for your religion, that you get this bonus for each Synagogue built? Is this just for your empire or does it include other civs? Even if just for your empire, seems like the bonuses here could get pretty out of hand if you are playing wide -- even with only three synagogues you would equal or surpass having both itinerant preachers + religious texts at the same time.
marm7211 30 Jun, 2023 @ 9:07pm 
This mod is not working for me. It doesnt let me (or the ai) build any national wonders, even in cases in which I know for a fact I meet the requirements when I try to build them it doesnt let me. When I hover over them in my city production it says "This building requires a National Wonder requirement building."
Daemon Trooper 24 May, 2023 @ 2:34pm 
Would it be possible for you to group "all" your mods int a collection ? Or have several collections for different categories ?
Potatoes and Tomatoes 11 Feb, 2023 @ 8:31am 
hello, when AI builds the wonder before you, your build stops, and you have to restart. its like " a global wonder" where first player to build cancels build of others, i think it needs fix!
Leondrake 5 Jan, 2023 @ 7:00pm 
I'm getting an error when loading this in a heavy modded game in regards to the fort improvement

[2127143.465] UpdateDatabase - Loading StrategicForts_Data.sql
[2127143.476] Warning: UpdateDatabase - Error Loading SQL.

The only other mods that would change the fort in any way would be Strategic Forts, and Castles: Better Forts, both of which I know to work together from previous playthoughs.

Could the small edits to forts from this mod be causing a conflict in some way, and if so how could I go about fixing that?
leroop 28 Dec, 2022 @ 6:26am 
one of the cities you converted probably got unconverted
Quaver 3 Dec, 2022 @ 10:39am 
I was building the Great Temple in my Capital when it suddenly stopped building it. When I started again, it did not show as a continued project and it immediately stopped working next turn.
Game version: all DLC + Leader Pass
☯ Quiche™ 20 Jul, 2022 @ 12:14am 
Grand Temple 25% increase to religous pressure works for me but not the 10% increase (1 tile) in range per worship building
Rootimus 12 Jul, 2022 @ 3:33pm 
MaxPlayerInstances should be -1, MaxWorldInstances should be 1.

If in doubt, open up DebugGameplay.sqlite in your preferred SQL browser and look at how other wonders are set up in the Buildings table.
Primo96 12 Jul, 2022 @ 2:50pm 
Rootimus the value of MaxPlayerInstances and MaxWorldInstances should be 1?
Rootimus 10 Jul, 2022 @ 5:02pm 
@Primo - if you mean you only want one civ to build them, change the values for 4MaxPlayerInstances and MaxWorldInstances in the code.
Primo96 10 Jul, 2022 @ 3:18pm 
In fact, no one knows how to make each of these wonders function like any other in the game?
Primo96 23 Jun, 2022 @ 12:00pm 
Can I make each of these wonders work like any normal wonder?
DeadWeatherDrums 21 Apr, 2022 @ 3:09pm 
Respectfully, it would be cool if this were working properly as it is so gorgeous and cool. Totally "top shelf," like a Balvenie 23 Year. Any chance the various problems will be fixed? If it were me I'd be gutted to have put so much time, thought and effort into this gorgeous Porsche, only to have it sit in the garage.
Skalozubio 25 Dec, 2021 @ 9:29am 
Russian translation of this mod is available here - Civilization VI Mods - Russian translations


Dear Albro, it would be great if you could post a link to the mod with Russian translation on the page of your mod.
Riekopo 19 Nov, 2021 @ 5:49pm 
Can you make a mod that adds all the Wonders from the older Civ games into Civ VI?
Curt 12 Nov, 2021 @ 6:26pm 
Ironworks is completely invisible (not even "Missing Art" like Grand Citadel). Grand Temple, National College, and National Epic are displaying properly.
Curt 12 Nov, 2021 @ 4:33pm 
I am also not seeing art in strategic view for Grand Citadel (at least). I am able to see National College (at least). Just started playing with it. The missing art is what I noticed at first glance.
H.Humpel 9 Nov, 2021 @ 6:01am 
German translation available in the Civilization VI Mods - German translations .
RICE 30 Sep, 2021 @ 3:25am 
Thanks to your works. They make game more interestingly.
Btw i have a question. In strategic view, image of Citadel did not come out correctly but was shown as 'Missing Arts'. And the Art describing progress in building of National Epic was not displayed, not like others. I had already checked gameplay applied only with this mod, but the problems above also came. Hope this would be a problem for me only.
And here is a suggestion about National Epic. It would be better that golden age is not required to build this. But make differences between ages. Or compensate paid productivity if progress in building be canceled by expiration of golden age.
Hinanchovo 5 Sep, 2021 @ 4:13am 
have some issue: In late game, I build every national wonders but sometimes they show up in queue bar. (but can't construct twice.)
fedcba 4 Sep, 2021 @ 7:36am 
So is it possible to have the national wonder and the vanilla building in the same city?
糖送袁茗卿tang 29 Aug, 2021 @ 4:52am 
THx!!
Seek-Galio 24 Aug, 2021 @ 10:06am 
Your work is very good, thank you for your efforts, meanwhile I would like to ask, are you interested in doing a MOD of Louvre?
H0L0D 14 Aug, 2021 @ 9:17pm 
круто
nolanslchen 13 Aug, 2021 @ 6:34am 
same here. wonder process disappears half way but then can rebuild immediately. Guess maybe because the game is going to a new era?
torolof 9 Aug, 2021 @ 5:53pm 
this mod makes my city production panel UI to disappear. :steamsad:
Jakaruta 8 Aug, 2021 @ 4:33pm 
норм так
Azikiel 6 Aug, 2021 @ 1:38am 
Hey i am trying to learn from your mod for a personal use mod, https://forums.civfanatics.com/threads/need-help-creating-a-percent-modifier-for-building-yield.672173/ can you take a look at this and help me figure out what I'm doing wrong? I really would like to be able to add% yields.
Rootimus 21 Jul, 2021 @ 11:32am 
@Cúchulainn - yes, you can build one of each.
Cúchulainn 20 Jul, 2021 @ 7:26pm 
@Kaitax , Author explains it in the google doc that's linked in the description.

Also Side Question; Does 1 per civ mean, I can build every national wonder, I just can only build 1 of each right?
Kaitax 16 Jul, 2021 @ 5:55pm 
When another civ, finishes their national wonder before me, while I'm building mine, I get a "failed wonder construction" event, and get refunded some production. But I can start the construction of the national wonder again.
I understand why I think. It has to do with you using the base wonders as templates, but replacing the "1 per world" with "1 per nation"
It's still kinda annoying to know that, when I'm building a national wonder, and another nation is too, I might loose a lot of production and turns from the other nation finishing theirs before I finish mine.
heating 6 Jul, 2021 @ 11:44pm 
Thank you so much!
πョmrυヤ 6 Jul, 2021 @ 8:04pm 
how can you make models like that ?
Liar 5 Jul, 2021 @ 2:23pm 
grand citadel can be build multiply times
Gerand Darthmore 2 Jul, 2021 @ 4:43pm 
Hey so I can't build wonders on Unique Districts like say National College for Observatory for Mayans?
[USA] Damirith 27 Jun, 2021 @ 4:37pm 
Will the AI build any national wonders?
bonagel 23 Jun, 2021 @ 1:03am 
I have made a first german translation, if someone has interest, you can contat myself.
AmonTuT 22 Jun, 2021 @ 4:24pm 
Muito Bom....Congrats!
行走的$4750诱饵弹 21 Jun, 2021 @ 5:11am 
机翻看了下效果觉得还不错,希望能有个大佬做个汉化...毕竟总不能玩一次机翻一次。:steamsalty:
D34DLY 16 Jun, 2021 @ 4:33am 
I see the Grand Temple only works with the 9 different Worship Buildings [ CATHEDRAL, GURDWARA, MEETING_HOUSE, MOSQUE, PAGODA, SYNAGOGUE, WAT, STUPA, DAR_E_MEHR ] in the base game, but not the added Worship Buildings from p0kiehl's Religion Expanded mod. (sad face)
Venusaisha 15 Jun, 2021 @ 2:22pm 
Nice thou maybe depending on my mods uses , map size or number of ai & city states in game the anime construction is bit off. Probbly nothing thou other then fine.:Diplomat:
Gabriel 11 Jun, 2021 @ 1:56pm 
How the Grand Temple interacts with Itinerant Preachers and Scripture Beliefs?

If looks like if they interact additively, it would reduce (even more) the relevance of such beliefs.
Albro  [author] 11 Jun, 2021 @ 11:46am 
@Danomite @MuggerMarc Thanks for flagging, have added a note regarding this to the Documentation.

Unfortunately there's not really any way that I've found to be able to fix this behaviour (without adding a bunch of other issues) as it appears to be a hardcoded feature of Wonders. So for now, It will just have to factor into the strategy that building the Nat Wonders faster has an advantage.
KAISER 11 Jun, 2021 @ 3:18am 
The same problem @Danomite has is happening with me as well. Pretty sure it is because I have other modded wonders in-game.
Danomite 9 Jun, 2021 @ 1:16pm 
In a multiplayer game, these wonders get interrupted when someone else builds one, setting it back a ton of turns, any way to prevent that?