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So ... ? Whats the difference?
can we set the dynamically update frequency to avoid negative performance effect ?
( i use 1.3k of "Nano Repair Wall/ Nano Repair Door" items from the MOD: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1298507261
Minor bug: It thinks shield generators (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540563802) are producers instead of consumers.
And I found this! Thank you for sharing your work with the community.
One question, is it compatible with Rimatomics?
@Teemo: That's odd, but I can confirm. I'm working on a patch that should hopefully help.
@Sannestia: Neat! Never heard of that mod, but it seems interesting!
@Hoia: I'll try and push out an update in the coming days/weeks. I'm rewriting the codebase for this mod, and trying to implement a method of getting the power use/production of buildings from all mods, to fix the numerous bug reports of modded buildings breaking the mod.