RimWorld

RimWorld

Power Tab
68 Comments
Mersid  [author] 6 Jul @ 4:53pm 
Updated to 1.6. As for Power Tab 2, from what I know it's probably more efficient, as it's got some caching and updates on a slower timer than this one, which provides tick-for-tick precision. As for Harmony, a copy of it was shipped in 1.5. In 1.6 that's no longer the case; you should load an instance of it before Core. A warning should appear if it's not detected in 1.6.
Kilowatt 15 Oct, 2024 @ 10:40am 
nice, but if you have maaaany things conected to the grid it kill the performance :(, but only if you click on something electric
Rohzdear 26 May, 2024 @ 1:30am 
I see this mod no longer requires Harmony. Did you implement the features of Owlchemist's Power Tab 2 into this one, as well as updating it to 1.5?
The Blind One 24 May, 2024 @ 7:53pm 
Whats the difference between this and Power Tab 2? (aside from the 1.5 compatibility, there's also a Power Tab 2 temporary 1.5 version)

So ... ? Whats the difference?
Mersid  [author] 13 Apr, 2024 @ 10:25pm 
Updated to 1.5
Mersid  [author] 24 Feb, 2023 @ 1:16am 
I'm not sure, @Lama man. I don't play with multiplayer mods, though I don't see why it shouldn't.
Lama man 21 Feb, 2023 @ 5:51am 
is this multiplayer mod compatible
Nevar 1 Nov, 2022 @ 9:28am 
Thank you very much
VelxraTV 31 Oct, 2022 @ 11:10pm 
Thanks for updating!
Mersid  [author] 31 Oct, 2022 @ 10:29pm 
Ok, it's updated to 1.4. It's not the version I'm running right now, so if something isn't quite working please let me know!
Mersid  [author] 30 Oct, 2022 @ 12:26pm 
I'm rather busy now due to school, but hopefully it should clear up in the next few days (or week, if it comes to that). Sorry! I'll try to see if I can get something out when I can.
Paleomammalian C 29 Oct, 2022 @ 11:33pm 
i cant wait
Theta 24 Oct, 2022 @ 10:26am 
thanks!
Mersid  [author] 22 Oct, 2022 @ 4:04pm 
I'll try to find some time and push an update for 1.4 in the coming days or weeks.
VelxraTV 21 Oct, 2022 @ 1:49pm 
Please update to 1.4
alprk 26 Aug, 2022 @ 3:07pm 
Amazing thanks, really needed this
Jeremie 20 Aug, 2022 @ 11:14am 
seems like its slow down game when selected a use power items when i have thousands of Consumer.
can we set the dynamically update frequency to avoid negative performance effect ?
( i use 1.3k of "Nano Repair Wall/ Nano Repair Door" items from the MOD: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1298507261
D'Car 1 Aug, 2022 @ 3:12pm 
Been looking for something like this for quite some time. It's great and I'm gonna use it for the forseeable future.

Minor bug: It thinks shield generators (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540563802) are producers instead of consumers.
Seanbeag 3 Jul, 2022 @ 5:14am 
Great mod. Exactly what i needed.
King Arkane 27 Apr, 2022 @ 6:30pm 
is there a way to track the solar roofs from Raise the Roof 1.3 in the tab?
star 23 Apr, 2022 @ 12:23am 
Thank you! It works correctly now.
Mersid  [author] 22 Apr, 2022 @ 1:14pm 
@star Yeah, I hard-coded that particular text for simplicity. If there's demand for adding translation, I'll look into how to add that. As for the crashed ship reactor, I pushed a patch that should hopefully fix it; please let me know if it doesn't or something else broke!
star 21 Apr, 2022 @ 10:55pm 
Words "Consumer", "Battery" and "Producer" are not translateable.
star 21 Apr, 2022 @ 10:53pm 
Сrashed ship reactor from the mod Crash Landing is counted as consumer despite it "consumes" (gives) non-negative energy (+4000W).
Blaine 11 Jan, 2022 @ 10:13am 
@Mersid Got it! Thank you :steamhappy: Very useful Mod!
Mersid  [author] 10 Jan, 2022 @ 6:10pm 
@Blaine Select a power item (generator, consumer, table, lamp, cable, etc.), and it should show up as a tab, like the art tab, or the resource filter tab on a stockpile, or something along those lines.
Blaine 10 Jan, 2022 @ 5:13pm 
I can't seem to locate the power "Inspector Tab"? Am I just being dense, or is it hidden somewhere?
Signal 19 Dec, 2021 @ 7:27pm 
Thank you so much for this. I was looking at my base and asking, "where is all my power going?", so I went looking and found this gem. Just what I needed.
Jaggid Edje 24 Sep, 2021 @ 9:01pm 
I'm pretty new to Rimworld and as my colony has gotten larger I have kept thinking "Main, I wish I had a way to get a summary of my power supply and useage." So I went looking for a mod for it finally.
And I found this! Thank you for sharing your work with the community.
Mersid  [author] 9 Aug, 2021 @ 11:44am 
Thanks for letting me know! Turns out it's because of how the nuclear reactor is defined in VFE's code. Despite being a powerplant, their CompPowerPlantNuclear subclasses CompPowerTrader instead of CompPowerPlant. I'll push a patch for that, as well as some other stuff, when time permits.
Ferchu 9 Aug, 2021 @ 8:28am 
Hi @Mersid, the nuclear reactor (Vanilla Furniture Expanded - Power) is listed in the category of consumer.
One question, is it compatible with Rimatomics?
Mersid  [author] 7 Aug, 2021 @ 12:00pm 
Yeah, you should be able to just fine. The mod shouldn't add any data to your save file, so there shouldn't be any issues with removing it afterwards, if that is what you want.
Windows XP 7 Aug, 2021 @ 9:22am 
Can I both add and remove this mid-save without problems? I just want to see how in the fuck my low-tech base has 2 wind turbines, a solar panel, a chemfuel generator yet can barely power a few heaters. What's using all the juice?
Mersid  [author] 1 Aug, 2021 @ 1:36pm 
Yeah. I wrote the mod under the assumption that nobody keeps electrical items selected for any decent period of time :P
Pee Warmer 1 Aug, 2021 @ 8:09am 
game lags a lot if any electric powered object is selected
Mersid  [author] 29 Jul, 2021 @ 3:59pm 
No idea! Try it, find out, and let me know!
PhoenixDIE 29 Jul, 2021 @ 3:30pm 
Awesome mod, thanks man. just wondering if you know if it conflicts with power++?
Highlandman 29 Jul, 2021 @ 2:10am 
Thanks for the update!
lol 28 Jul, 2021 @ 12:39pm 
This mod is great. Thank you!
The Blind One 28 Jul, 2021 @ 12:26pm 
ahhhh hell yeah, electrify me man!
hoia 28 Jul, 2021 @ 11:17am 
@Highlandman, don't worry, happens to the best of us ;)
Highlandman 28 Jul, 2021 @ 10:32am 
@hoia I didn't see the request below, did not mean to be that guy. :P
Mersid  [author] 28 Jul, 2021 @ 10:08am 
Mod is updated. I've hopefully fixed the issue with some mods/items causing this mod to break. I've also modified the UI slightly and made the items sort based on their power use/draw. Let me know if anything is still broken and I'll try to take a look at it later! :)
hoia 26 Jul, 2021 @ 1:28pm 
@Highlandman author says it will, might take a wee bit. stay patient
Highlandman 23 Jul, 2021 @ 9:58pm 
Good day. Will this mod be updated for 1.3 patch? Many thanks.
Sannestia 21 Jul, 2021 @ 2:25pm 
@Mersid - Like I said if you have trouble finding it, feel free to give me a friend request temporarily and I can talk you through it. I also have a few friends who develop Rimworld mods regularly so if you need any pointers I would be happy to introduce. Best of luck, hope you're doing well ^^
hoia 21 Jul, 2021 @ 12:18pm 
That's good to hear, thanks for getting back to me!
Mersid  [author] 21 Jul, 2021 @ 10:52am 
@Rovalen: I'll investigate this later, when I have the time.
@Teemo: That's odd, but I can confirm. I'm working on a patch that should hopefully help.
@Sannestia: Neat! Never heard of that mod, but it seems interesting!
@Hoia: I'll try and push out an update in the coming days/weeks. I'm rewriting the codebase for this mod, and trying to implement a method of getting the power use/production of buildings from all mods, to fix the numerous bug reports of modded buildings breaking the mod.
hoia 21 Jul, 2021 @ 10:35am 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
Sannestia 15 Jul, 2021 @ 11:30am 
@Mersid, for inspiration and perhaps some already made coded arguments for this type of project, look up HSK on github it's a russian hardcore modpack. They have a modified electric tab/overview that would be super helpful I believe. Let me know if you have any questions.