Europa Universalis IV

Europa Universalis IV

Silk Road Terrain Pictures
8 Comments
「Sk™」 25 Mar, 2024 @ 5:45am 
Still a very beautiful mod.
DickGamesh 4 Apr, 2022 @ 3:39am 
Any chance for an update to 1.33?
Zar 3 Jun, 2021 @ 5:26am 
My bad! I found the Europe gfx folder. Sorry!
Zar 3 Jun, 2021 @ 4:25am 
I should apologize for spamming at this point but I noticed some more:

- Qom missing combatterrain entry
- Alborz doesn't have a localisation entry
- Edirne and Iskodra missing gfx

:)
Zar 3 Jun, 2021 @ 3:26am 
Oh and I just noticed something I never noticed before: In the vanilla files the "Mountain" type and sound_type are in plural "mountains" but many entries in BE&ATP mod, my modded version and your mod have it as singular "mountain". Not sure if this is important but I will change it
Zar 3 Jun, 2021 @ 3:02am 
Also... If you ever want to replace the Sinai gfx, I'd suggest you take a look at the Mount Sinai Painting by Edward Lear viewable at fineartamerica. I use it for my modded game :)
Zar 3 Jun, 2021 @ 3:00am 
Its a great mod. You can see there is a lot of effort put into it. I integrated it into mine, as I have made extensive adjustments to the Better Asia & Europe Terrain Pictures mod aswell.

Still there are some issues, which you might want to fix:
- All new terrain types added have the same brown colour, I for myself would change it to a more logical colour of the corresponding vanilla terrain.

- Some terrain types are missing proper localisation (I have found Malacca, Sousse, Timbuktu, Marrakech + Meknes = Arabic City? )

- Ternate Pic is featuring a steam boat :D

- It seems that you have added some terrain types for Spain, but the gfx and localisation are unfortunately not included for those 4

Anyway thanks a lot for answering, reacting and publishing it so quickly!
Sir Oranje 1 Jun, 2021 @ 10:01pm 
good