Arma 3
Simple Tree Trap with Animations and Killbox
21 Comments
Play3r 10 Nov, 2024 @ 11:18am 
@shy :I will also try to get a vanilla tree model to make it more compatible for everyone,
That is a good idea, maybe make 2 of them in the same comp, one for road blocking with a big tree and on for a killing units.
Shy  [author] 10 Nov, 2024 @ 10:58am 
@Play3r not going to lie, its been a minute since I've touched this comp. If I have time I'll try to update it with sound. I will also try to get a vanilla tree model to make it more compatible for everyone. though with newly gained knowledge I can make it do ACE damage too.
Play3r 10 Nov, 2024 @ 12:40am 
@ shy if you can find a standard sound in the game config that sounds like a tree breaking you can play it, then it does not matter what map is used
Shy  [author] 20 Jun, 2021 @ 8:09am 
@sienihemmo this only uses the vanilla damage model which can be tweaked down from 1 to 0 or any number you need (i find 0.25 is good to make a unit crippled but not dead), it will also stay 'alive' and will actively prevent vehicles from proceeding on the path, unless that vehicle has the mass or velocity to 'kill' the tree.
Sienihemmo 20 Jun, 2021 @ 12:53am 
Does this work with ACE? And does the object stay "alive" as in will it still block units and vehicles?
Shy  [author] 8 Jun, 2021 @ 5:42pm 
@Fats i'm having a bit of an issue adding sound, and the map is Virolahti. once I solve the issue with triggers not self terminating I will be more focused on the sound. :)
Fats 8 Jun, 2021 @ 5:04pm 
What map is that on the 1st vid?
Fats 8 Jun, 2021 @ 4:58pm 
very nice tree fall. How about a nice cartoonish gooeee Splat! sound after it falls over someone XD. or Timber!! and then splat!
Shy  [author] 6 Jun, 2021 @ 11:45am 
@JimmyTheEye, I'll check it out! Thank you :)
JimmyTheEye 6 Jun, 2021 @ 11:15am 
Shy, about the sounds, they are located in a pbo file in Steam -> steamapps -> common -> arma3 -> addons -> sounds_f_epc.pbo (probably what you are looking for)
Dodomessiah 4 Jun, 2021 @ 12:12pm 
Good composition. Might add pinecones.
Shy  [author] 4 Jun, 2021 @ 12:12am 
Very true @Expunged, you can select the tree's attributes and swap it to any object that would suit your goals, i.e. telephone poles, light poles, billboards, street signs. if you don't have CUP terrains you can always sync an object to the Rich Curve to add the object to the animation path.
Expung3d 3 Jun, 2021 @ 1:13pm 
You may be able to make this addon free for vanilla by using some of the mods on the workshop that let you create p3ds of trees that exist in the game by default. Besides that its a cool script
minhduc-dev 3 Jun, 2021 @ 5:12am 
I can't help, good luck @Shy
Shy  [author] 3 Jun, 2021 @ 5:02am 
i'll look into producing a sound but the only way i can think of how to do it is find the sound of a tank hitting a tree, I don't know what to look for specifically though.
minhduc-dev 3 Jun, 2021 @ 3:18am 
ok, update sound
Shy  [author] 3 Jun, 2021 @ 2:49am 
I think i need to adjust the kill time to match the animation i just noticed something with it when constructing a mission recently.
minhduc-dev 3 Jun, 2021 @ 12:23am 
haha
Shy  [author] 2 Jun, 2021 @ 8:53am 
i'll keep learning how arma's systems work and try to make maps and other mods soon,
Predator14 2 Jun, 2021 @ 1:39am 
nice dude ! conitnue ! ;)
Polka 31 May, 2021 @ 10:21am 
dude thats dope