Rivals of Aether

Rivals of Aether

Sciros
57 Comments
𓌹 𝕯𝖊𝖔𝖝 𓌺 19 Jan @ 5:52pm 
I absolutely love Sciros, but with just one exception: the jab combo's initial hit has a launch angle that makes it a gamble whether or not the opponent will fall out of it before the second can even land without being uncomfortably close to them, and this is especially with lighter or smaller characters, or later percentages. Oftentimes it feels disadvantageous to attempt completing the jab combo because they'll likely fall out of it fast enough to retaliate with a quick hit-box.

Otherwise, they're a genuinely fun character to play.
Djentalist  [author] 4 Nov, 2024 @ 10:34am 
@Zeer-roh
Thanks!

I basically just threw some my favorite movement options from Smash into a blender and put the result into a single character. My favorite Smash clips were always the ones where people were able to pull complete mind games / fake-outs on their opponent through sheer movement alone. High precision fast-paced combos are always very satisfying to watch as well.
Zeer-roh 28 Oct, 2024 @ 7:20am 
Been a few years since I first downloaded this, but I had to come say that this is still my favorite platform fighter moveset ever. Usually float characters feel a bit weird to me, but this is the smoothest, most intuitive feeling character I've ever used.

Fun and solid at a base level, but also has the coolest combo potential.
Djentalist  [author] 9 May, 2023 @ 9:24am 
@Scale-C4
Thanks for the comment!
I've not really been involved much anymore in the Rivals workshop scene, so (as of now) I'm not sure if I'll be updating any of my characters anymore.
Might be best to assume they will stay in their current state.
Scale-C4 5 May, 2023 @ 8:47pm 
will this character get a update anytime soon? cause hes honestly one of my favorite workshop characters iv'e ever played.
DLshadows 15 Aug, 2022 @ 2:25pm 
Surprised i never did this but i gotta say, this is one of if not the coolest character on workshop. Sciros looks super sick, has a great moveset that allows him to do so much hype stuff. Absolutely amazing work!
Djentalist  [author] 24 Dec, 2021 @ 4:13pm 
@ GodlyXephos
Hm, that's weird. Does it happen on other characters as well? And which skin specifically? (Does it also happen on other Sciros skins?)
Corvid Crew 23 Dec, 2021 @ 2:25pm 
im not sure if its just my game, but one of the skins immediately crashes the game
Mr. Mutton 19 Dec, 2021 @ 10:49pm 
Very fun :)
Heathcliff 28 Nov, 2021 @ 10:11am 
so i downloaded this char a while back. it was fun, but not very polished at the time. but now god damn the sprites and animations are so... alive! really cool charachter, keep up the good work, comrade
Djentalist  [author] 23 Oct, 2021 @ 2:33pm 
@ tc.runge
If you haven't already checked it, https://rivalsofaether.com/workshop/ is great for the basics and documentation. There is also https://ko-fi.com/post/Rivals-of-Aether-Workshop-A-Complete-Starter-Guid-I2I42WI2N which is a nice general guide from a modder in the community.

If you're looking for something more specifically about the coding, check this one out: https://rivalslib.com/workshop_guide/programming/

(btw, my own code is generally not very high quality, so you might want to look at other characters for better examples)
tc.runge 13 Oct, 2021 @ 2:02pm 
I just read through your code, because I want to build a character myself. I am really impressed by the update scripts and wanted to ask if you know of any tutorials or other stuff to look into for the deep coding.
melowatti 4 Oct, 2021 @ 6:31pm 
He feels so smooth to play. Sprites and animations are top tier. His kits really great and he fits right in with the base cast.

Only thing that should be changed is that the projectile Sciros throws doesn't disappear when in Clairen's plasma field.
Trueno 19 Aug, 2021 @ 12:26pm 
Congratulations, mate! The character feels amazing to play, the skills complement each other nicely and the animations and art are top quality, really good work. Hope it wins a prize somewhere!
k.o kirbe 13 Aug, 2021 @ 1:49am 
i love this character, hes fast, complicated and i dont have to managed much
Djentalist  [author] 12 Aug, 2021 @ 1:18am 
@ Shimesa
Thanks! Glad to hear you're enjoying him. I was definitely inspired by Peach's movement and combos (and Sheik's moveset as well), but I've never really played Bayo much.

Also I still have some patches planned for him, but I don't know yet if these will happen soon or further into the future:
- make specials more interesting and synergize better
- let the ghost do more and give him more animations (with personality)
- make some aerials feel more satisfying to hit
Shimesa 11 Aug, 2021 @ 4:36pm 
This is such a SICK character and my favorite that I've downloaded so far! I didn't read the description because I like going into cool looking characters blind and I really vibed with his normals and specials and was trying to find combos, the up-b resets with the shuriken teleport or on hit are a super cool idea and he can do some Smash 4 Bayo stuff without it being too ugly or broken which is super neat...

...BUT THEN I FIND OUT HE CAN FLOAT. I was a Peach/Bayo player in Smash 4 so it's super cool to find a character that has got some elements of both and the spritework is also phenomenal. Keep it up! :steamthumbsup::steamthumbsup:
tc.runge 26 Jul, 2021 @ 2:46pm 
Thats nice to hear, I'm interested to see what you'll do with the move.

I also think I encountered a bug where Sciros does not always teleport to the shuriken and does a normal up special instead. This happens mostly offstage, when either Sciros or the shuriken are not visible for a short time period.
Djentalist  [author] 21 Jul, 2021 @ 4:16pm 
@Azura
You can still teleport to the shuriken, the same way as before.

@tc.runge
Currently it reacts to any aerial and specials, but I was planning to rework the move a bit, or at least the inputs needed to perform the boost.
tc.runge 21 Jul, 2021 @ 7:51am 
Does down special always bounce you when doing aerials near it or is it possible to use it only for the bounce of side b?
tc.runge 16 Jul, 2021 @ 7:27pm 
This character is incredibly fun to play, if he would not seem so op, I would play him all the time
Azura 14 Jul, 2021 @ 9:54pm 
atm i cant teleport to the shurikens, has there been an update?
Djentalist  [author] 12 Jul, 2021 @ 7:09am 
SyluxXIV 12 Jul, 2021 @ 5:17am 
SyluxXIV 11 Jul, 2021 @ 8:08am 
Someone needs to create that character with a sword whip. He looks badass.
SyluxXIV 9 Jul, 2021 @ 12:16pm 
yeah i found it yesterday. thanks anyway
Djentalist  [author] 9 Jul, 2021 @ 9:54am 
@ CommanderSylux7
I think you mean Nova?
SyluxXIV 6 Jul, 2021 @ 4:42pm 
Who's that character in normal moves clip with the two blades
K E V A O 23 Jun, 2021 @ 9:14pm 
My favorite.
Djentalist  [author] 23 Jun, 2021 @ 12:11am 
@ drake1035
Yeah, normal attacks are for catching, I fixed the description.
JPEG Warrior 22 Jun, 2021 @ 7:04pm 
The steam description here says you use Special to catch the Fspecial shuriken, but you actually use attack?
Succ 21 Jun, 2021 @ 1:23pm 
Awesome
Djentalist  [author] 21 Jun, 2021 @ 1:12pm 
@ Succ
Check if you have the newest patch (or resubscribe, Steam can be weird sometimes). The current version should not be able to move before the countdown finishes.

Also on a general note, float now requires pressing down and jump instead of only jump, to prevent accidental floats during rising aerials. (but you can still start them in the middle of aerials because I think it's cool)
Succ 21 Jun, 2021 @ 1:04pm 
For some reason Sciros can move way before the countdown ends
Djentalist  [author] 20 Jun, 2021 @ 1:40pm 
Alright, the shuriken teleport bugs should be (mostly) fixed now (?). Same for being able to move before the countdown.

Regarding gameplay videos: I'm currently working on it! I'm planning to add the gameplay clips to the original trailer as well as the main page, and also have some gifs in the description. Stay tuned.
HoboSorcerer 19 Jun, 2021 @ 6:02pm 
Gameplay videos are certainly appreciated, especially if you've already uploaded a lore video.
DGN | shygybeats 18 Jun, 2021 @ 11:18pm 
overall a super cool and interesting char that i def will be playing more of
!!
DGN | shygybeats 18 Jun, 2021 @ 11:18pm 
sciros can move if you restart a match during the countdown (when both chars should be unable to move) , also upspecial is broken, you can tech on hit so it can be an infinite ladder in some cases

not sure if intentional but feels wonky on either side

https://media.giphy.com/media/DjptpHR91t3NKhtmhd/giphy.gif
Djentalist  [author] 11 Jun, 2021 @ 2:57pm 
@ The Legend of Peter
Thanks!
My most recent patch changed the float a bit so you can indeed float during your aerials, it's a bit of an experiment. I agree that it currently looks a bit weird, I've been prioritizing hitboxes, knockback and other gameplay attributes for now. As soon as these things are more settled (or maybe earlier) I want to add more visual effects and other kinds of polish.
Djentalist  [author] 10 Jun, 2021 @ 11:17am 
Hey it's fine, I'm just trying to get as much specific feedback as possible, so I can keep improving things.The lack of impact / game feel has been mentioned to me more often, and I'm currently brainstorming about how I can make him feel better to play (for example by learning from how other characters do it).
✠ Commander Stürm ✠ 10 Jun, 2021 @ 4:44am 
@djentalist my previous comment was too harsh and not explanatory enough. maybe it's a matter of preference i just felt like this character doesn't feel impactful enough but the mechanics are good, maybe just not my type of character.
I apologize. hope to see more characters made by you, your sprite work is impeccable.
Djentalist  [author] 10 Jun, 2021 @ 2:19am 
@ Sgt Jackal
Can you explain more about what you mean? What part do you find too gimmicky? And what do you feel this character is lacking?
✠ Commander Stürm ✠ 9 Jun, 2021 @ 5:10pm 
Great sprite work, character is too gimicky and not fun.
Djentalist  [author] 6 Jun, 2021 @ 7:15am 
@Shayd
My guess is that it's from canceling Uspecial? If that's the case, my fix didn't work. It seems like my decision to make Uspecial auto cancel when you hit the opponent introduced a lot of bugs (but I like it too much to remove it).
Sheush 6 Jun, 2021 @ 5:51am 
Just found a bug that may make you invincible lol, add me on discord if you are interested Shayd#2694.
XLuke2140 6 Jun, 2021 @ 5:08am 
djenalist looks like dream also great work looks epic
Djentalist  [author] 5 Jun, 2021 @ 5:10pm 
I've pushed a few updates with some small fixes/improvements such as hitstun increases, window/hitbox adjustments, boosted shuriken fix, throwing the shuriken at the ghost, and some small shuriken teleport changes.

There is more on my to do list, but I'll probably be taking things a bit more slowly with the next few updates. Jab is still a mess at the moment and Nspecial will be reworked to a different move as soon as I have a better idea for it.I'll also be brainstorming about how to get more synergy between the specials.

So there's definitely more to come, it'll just take some patience.
Fennie 5 Jun, 2021 @ 5:57am 
I adore the character design so much and that preview art its just great
Sheush 5 Jun, 2021 @ 4:25am 
Oh and also :
-I think up tilt should have a little more base knockback
-Dash attack lifetime also lasts too long xD ( 1 frame ).
-And i think short hop goes to high.
Sheush 5 Jun, 2021 @ 4:17am 
Great character ! However there is some weird things i'd like to point out :

-Weak Bair lifetime seems way too long, and looks like it appears too late.

-Strong Bair seems to appear 2 frames too late.

-Ftilt Lifetime seems too long.

-Uair 2 hitbox is way too big to match the animation imo.

-Fair lifetime also seems to be too long.

-Jab 2 appears 2 frames too soon.

-Down smash hitbox alsooo seems to appear too late.

-Utilt hitbox appears 1 frame too late and last 1 frame too long.

-As Succ said, downB has not hurtbox.

-SideB into upB messes up your hurtbox.

-I think Nair should have more feedback ( maybe give more hitlag to the move )

-And finally, i think sideB to upB is too strong.