RimWorld

RimWorld

RimForge
563 Comments
Epicguru  [author] 14 Jul @ 1:16pm 
You'll have to test and see. I can't possibly tell you for sure I have no idea what other mods you are running and I don't own the DLC.
Potato Gaming 14 Jul @ 10:42am 
Is there any big bugs that could end my run or crash the game for using this mod on 1.6?
Epicguru  [author] 25 Jun @ 6:55pm 
Not planned.
Halituis Amaricanous 25 Jun @ 5:02pm 
Any chance of getting a North and east side graphic for the forge itself?
Epicguru  [author] 22 Jun @ 6:12am 
Leora has generously updated the mod for the 1.6 beta.
Leoraaaaaaaaaaaaaaaaaaaaa  [author] 15 Jun @ 6:32pm 
Currently breaks the dev menu in 1.6. Unsure about other possible issues. All items were buildable, at least. Thanks for your work on this mod!
Reidlos 23 May @ 10:11am 
i had this working for a year + but my tricks to fix the bills menu isnt working anymore and i have no idea why :( dubs mint menus has the "fixed" version from the custom git, and alpha implants is under rimforge. both those fixed it in the past but must have added something maybe ?
Lord Rugdumph 19 May @ 5:42am 
Wanted to try it out but even removing the conflicts doesn't seem to let any recipes load on the forge bills :(
D9sinc 12 Mar @ 3:01am 
I can confirm I'm having the same issue as Bosh where I get both EM-M Copper and Tin alongside Rimforge Copper and Tin despite them being disabled in Rimforge. Though, I'm getting it from underground deposits as well.
Smxrez 8 Mar @ 8:56pm 
I like all the new metals/weapons in the mod but on large modlists its hard to get around to really touching that stuff.
however the buildings are all really neat and I could see myself using them often especially the liandry coilgun and strike drone.
Is there any chance you could either make a config or standalone mod that just includes the buildings (and ofc no forge) along with using vanilla resources to make? (and maybe no ritual as it was designed lore wise with copper stuff)
Totally understandable if you don't want to though! :btd6thumbsup:
Bosh 7 Mar @ 11:03pm 
Tin and Copper still generate from this mod on new maps even when they're disabled in the mod options. It doesn't seem like this mod works very well with Expanded Materials - Metals.
https://gist.github.com/HugsLibRecordKeeper/13a348671b27bf88a33b152c99366cff
Retarded Trhees 15 Feb @ 9:22pm 
Would it be considered balanced? Im looking at some of the melee weapons and they do have some pretty high dps can someone let me know?
Intruden 6 Jan @ 9:05am 
There were no recipes in the forge until the Alpha Implants mod was removed. Thanks for the hint in the comments below.
Yatoro煜 18 Dec, 2024 @ 12:33pm 
The CE patch of Virtuous Treaty has a little problem : all alloys have been added to Metallic_Weapon and RF_WeaponAlloy, and you replace the stuffCategories to RF_WeaponAlloy, so you can't use other Metallic_Weapon to make Virtuous Treaty, but only RF_WeaponAlloy. I think it's a mistake, because it could made with metal or alloy without patch.
Abu Bakr al-Baghdadi 21 Nov, 2024 @ 6:59pm 
I use materials expanded and have copper ore, and I need copper to make conduits instead of steel, and the copper I mind is from RimFOrge, howd I be able to make conduits with it?
randomvortex 24 Oct, 2024 @ 8:45pm 
For anyone who has no bills at the forge, if you also have "Alpha Implants", it needs to be placed UNDER this mod or the bills seem to disappear, and Rimpy tends to put them in the wrong order. not sure why that mod would be causing the issue but I tested with just these two and thats how I got it to work
Epicguru  [author] 18 Oct, 2024 @ 9:10am 
I consider this mod to be finished so I'd rather not make any lore changes, but it would be fairly easy to do as a patch mod if anyone is so inclined.
Sumatris 18 Oct, 2024 @ 3:43am 
Not a gameplay issue for a change, but have you considered integrating the mod's lore with the Anomaly DLC? The Horax AI from Anomaly is pretty much an evil machine god like your Zir after all. I'd totally understand if you want to stick with your own creation and your vision for it, but the parallels are strong enough to make me want to ask anyway ^^.
Folio, Prof. Dr. Wunderbaren 26 Sep, 2024 @ 10:02am 
OP it seems like this mod simply replaced cotton plants with mercurybloom.
blue 4 Sep, 2024 @ 7:36pm 
how is the virtuous treaty achievement meant to be obtainable if you can't make it with quality
Reidlos 19 Jul, 2024 @ 8:30pm 
So I think we talked bout this in 1.4 so a good while ago, the Strike Drone Launcher still doesnt actual drop anything, atleast in CE. Has there been any updates?
Ajam 18 Jul, 2024 @ 6:31pm 
So I don't know what is causing this but I have a wireless pylon set to provide 54,000 power for my power grid. This was fine when I had it set to 53,000 when I still had 20 industrial wood gens and 5 machinoid reactors, HOWEVER when I acquired my 6th ship reactor I plugged it in and set the pylon to send out 54,000 power and it does but then pylon continuously flicks between on and off saying it doesn't have the required power even tho ran the numbers over a few times. I get no errors when checking the dev log, it's blank.
Reidlos 14 Jul, 2024 @ 8:42pm 
So I can confirm its not RimsQOL or Dubs Menus alone. I figured one of those but testing with them worked fine. So either its triggered at some point, or another of my 350 mods is causing lol. I might mass test alot later, id like to find the rix, doing first 1.5 playthough and man errors galor on things, some just need a very obvious update but some are mysterious on why they happening. Also Dubs perf analyzer, performance fish, rocketman and performance optimizer also dont seem to be casing a direct (at the start atleast) issue.

Ironically, RIMSQOL is going to save my patience with this playthrough, I added the single only recipies from the forge to a smelter lol. It will be a bit OP with out the power draw but it will be slower.
Reidlos 14 Jul, 2024 @ 7:48pm 
so I see RIMMSQOL has issues with this but in 1.4 i used them together the whole time. Is that a new issue? I am not seeing forge bills atm but it seems others are getting that error too (even with out rimms?)
Epicguru  [author] 12 Jul, 2024 @ 7:06am 
I've had reports of this issue before but I never managed to reproduce it even when people sent me their save files. If you have save files I can investigate but otherwise I don't know what I can do.
Sean Vandetta 11 Jul, 2024 @ 5:20pm 
I am having the same issue as Curdos. Started a new game to see if I had accidentally ran the tech through psycast but still have the same issue.
Curdos 18 Jun, 2024 @ 11:04pm 
I believe I'm missing something, and I'm totally prepared to be bonked for user error, but there are no bills in my Forge after researching Alloy Forge is there more research required to start with alloying? I've got like 2000 tin and nothing to do with it lol
Ioncloud 11 Jun, 2024 @ 8:38am 
Having an issue growing mushrooms in darkness (max lighting 0%)... the greenhouse controller 100% lights the room... wondering if we can get a toggle to turn off the lighting on it (or even set what % it lights to...)?
AlShegardy92 1 Jun, 2024 @ 8:36am 
does the green house controller stack ?
Nirahiel 18 May, 2024 @ 4:38am 
Could you make the zir's blessing ritual like any other ritual (ideology / anomaly) where you don't have to draft the pawn to stand nearby, they do it themselves because of the way the ritual works there ? Plus it'd be easier I guess to just select who's the target and who's the sacrifice in the ritual window. And the participants and all that. (Note at this point i'm just speculating, I haven't even done the ritual once yet but reading the description in the ingame wiki led me to think it wasn't the same sort of ritual)
Epicguru  [author] 17 May, 2024 @ 2:13am 
Yes. Please credit me if it is a significant amount of code.
ukyeeee 16 May, 2024 @ 3:12pm 
Can I use some of your code to make a mod?
Epicguru  [author] 13 May, 2024 @ 3:29pm 
I'll see if i can fix that.
Contrived 13 May, 2024 @ 2:39pm 
Noticed a bug: even if you uninstall heating elements, the forge still considers them connected, they still consume fuel, and they still count toward contributing temperature toward which bills are allowed to run.
Epicguru  [author] 12 May, 2024 @ 6:33am 
Update: Fixed Vanilla Achievements issue where it would freak out and spam errors when using new version of VAE. Note: in testing some RimForge achievements no longer work. I don't have time to investigate today but it will be fixed soon.

Also fixed ores not being vein mineable.
Epicguru  [author] 11 May, 2024 @ 3:19pm 
Will fix tomorrow.
TeH_Dav 11 May, 2024 @ 3:10pm 
Apparently steam doesn't like the community posting github links on comments anymore. :/

That bug @sarg was saying cropped up. I'll attach the link here, but I also posted it under bug reports.

https://gist.github.com/HugsLibRecordKeeper/9c35079c100c61539960958b7b178dd5
ozfresh 9 May, 2024 @ 10:50am 
Epicguru  [author] 9 May, 2024 @ 9:33am 
Thanks for your work. I'll check it out as soon as I can.
FYI, you can set up automated deployments to NuGet so that you just have to push to the repository and it will get put on NuGet. I do it here with a mod of mine: https://github.com/Epicguru/BetterFloatMenu
Sarg Bjornson 9 May, 2024 @ 9:10am 
Yeah, it's on GitHub, planning to release this week!

The NuGet had to be maintained, and Phil has too much on his plate to do it. It was also causing a lot of bug reports to pop up on the main mod that we could do nothing about...

On the other hand, I have added almost 20 new trackers, with support for all DLC, plus many new fields for the existing ones
Epicguru  [author] 9 May, 2024 @ 8:19am 
Thanks for letting me know. I'll update to reference the new mod assuming that it is on GitHub. Is there a reason for discontinuing the NuGet support?
Sarg Bjornson 9 May, 2024 @ 7:33am 
Hey man, a heads up: as your mod currently is, it is loading the old VE Achievements code, which will break as soon as we update the mod!

We sadly had to remove the custom trackers system via NuGet, so it will be harder to add the achievements you had.
Yatoro煜 7 May, 2024 @ 12:37pm 
Mine vein cannot work on mod's ores,and they are too frequently to replace steel......
Blackthorn 5 May, 2024 @ 10:51am 
thank you, seems to have fixed it for me
Epicguru  [author] 4 May, 2024 @ 1:25pm 
I've pushed an update to the power poles mod that aims to solve the issue.
Blackthorn 4 May, 2024 @ 1:12pm 
@Epicguru so I have tried to edit Power Poles settings from the mod options list, but it keeps reverting every time i launch the game.

would appreciate both a fix, and in the meantime, the location of the settings file for power poles, so we could at least try to fix this ourselves.
Epicguru  [author] 4 May, 2024 @ 7:19am 
I will check, thanks for letting me know.
Contrived 4 May, 2024 @ 2:13am 
Corrupted raiders seem to break anomaly's psychic ritual sieges, in that the corrupt pawn will go directly into attack mode and drag the rest of the raid along with it, so they never actually do the ritual.
Epicguru  [author] 3 May, 2024 @ 10:46am 
If you are getting the cast exception, please go into the Power Poles mod settings, change something in there, then save the settings. Alternatively, delete the Power Poles mod settings file if you know how to find it.
B1OS 2 May, 2024 @ 9:36pm 
Any update on the strike drone launcher bug with CE?