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If steam/civ5 still won't synch up and download the mod, there's a more drastic method you can try to brute force it to happen, but you want to have finished with any game you are currently running. This method won't hurt your game software or anything like that, but any saved games you had going beforehand will likely not load properly afterwords. just drop a note here if the darn thing still won't download for you.
Got your note. Gotcha.
Thing is, from all my browsing of the workshop the most common problem is folks new to using mods go into the MODS menu, enable the mod (sometimes) after it downloads, and then hit the BACK button and go to Single Player and wonder why the mods never activate. Or they never go into the MODS menu in the first place and wonder why the mods they subscribed to don't activate. Lots of confusion on how to subscribe, enable, and use MODS. Firaxis really could have done a better job in making and updating game manuals to at least try to help a bit with all that.
Short answer is, it's the way steam works that sometimes mods won't download.
2nd answer is: are you going into MODS as opposed to SINGLE PLAYER, at the point in loading the game where you have these menu choices?
After you select MODS and then click on "I Agree" you'll have to wait a few moments to let the game synch up with steam. If you already have mods you're using you know that, of course, but a lot of people don't. Message back if you're knowledgeable about getting mods to download or if this is the 1st time you've tried getting a mod off the steam workshop.
this tutorial might be of help http://forums.civfanatics.com/showthread.php?t=465972
you could try Sushisquid's Late Game Range units mod. It allows Gatling Guns, Machine Guns, and Bazookas the same shooting range as the earlier archery units. I pretty much always use Sushisquid's mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=166115821
I don't really want to disturb the normal upgrade progression with this mod. If other people like your idea and ask me to I'd be willing to offer a seperate mod for Crossbowmen > Cannon. But I don't really want to go to the effort if only three or four people ever are going to subscribe to a mod. I ran smack into that sort of thing with one of my unit-rules-changing mods. Of the two I published, one is doing pretty well as far as subscriber interest goes. The other pretty much got exiled to the Island of MIsfit Mods.
I'm going to subsribe to this as is because I play a lot of slow games. I don't like sending an invading army into an area that is obsolete well before their mission is complete. Great idea. Thank you.
yes. these three buildings stack with any effect from barracks, armory, and military academy, as well as any wonder mods that add experience points or production increases. So in a city with the Temple of Artemis you will get the production bump of 15% for the Temple of Artemis as well as the 10% for a practice range and the 20% for an archery range. In a city with a barracks, a practice range, and an archery range you will get +30% production of archery units, and 25 free XP to archery units, as well as the free Accuracy I promo for the practice range.
Also, don't sweat the artwork. It looks perfectly appropriate.