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Do you think we'll ever see a TDM version of Blood Gulch as well, or are you keeping things as CTF for the time being?
In Castle Wars, the ATVs burn up and explode on their own as well, so it seems like the bug may be with that vehicle (IDK if you used the ATV as a base for your custom vehicle). However, for some reason the Warthogs blow up faster
Very minute feedback, I had trouble reloading the shotgun. Maybe I'm a smoothbrain, I dunno.. I couldn't get it to work consistently.
I'm gonna piggy-back on @Omniwhatever here a little bit too, would there be a huge balancing issue with the Sniper/DMR/BR/Carbine having the same shot to kill ratio as in the games?
The Sniper scope is amazing BTW. I was really surprised you took the COD Ghosts route with separate rendering but it works super well and looks amazing. The BR/DMR optics felt really good too.
I wish the Magnum was easier to aim, the ODST variant feels really good but it's sooooo much weaker it's almost unusable.
Otherwise, save a couple bugs here and there that've already been acknowledged, stellar work! Your maps are some of my favorite in Pavlov.
Only have a few complaints I think could do with some rebalancing. Firstly, if the armor pickup is going to stay as beefy as it is, I think it should have a slightly longer cool down. I was able to harass the enemy team for almost 10 minutes with an AR camping that cave it spawned, because I was able to just retreat back and grab the armor+health pack whenever I got low with its quick respawn and the rock for cover near directly in front of the entrance. It either needs that or to be nerfed by like 20-25% with a little lower respawn timer to balance it.