Stellaris

Stellaris

Red Light Demeanor (3.8.*)
116 Comments
Journeyman Prime 25 May @ 2:13am 
Any chance of the xenophile requirement being removed from the civic? While I understand that sex with aliens is literally xenophilia, I like having necrophage space brothels for a good time now and then, and Necrophage bans you from being xenophile.
Name Yunru The Scientist! 18 May, 2024 @ 6:19am 
head to loverlab for much complex mod
The Paragon  [author] 11 Jan, 2024 @ 4:34am 
I'll check it out here soon(tm), just lost the urge to play for a while there.
ph34rthe1337 11 Jan, 2024 @ 2:09am 
hows this working now? i hear they messed with code for leaders last patch
Dinaghar 6 Jan, 2024 @ 5:33am 
Thanks
The Paragon  [author] 5 Jan, 2024 @ 3:12pm 
If you're asking about the workers employed in the brothel houses in the branch offices, they remain citizens of the planet they live on.
Dinaghar 5 Jan, 2024 @ 1:08pm 
Greetings! hint, pleasure workers become only inhabitants of the planet on which the buildings are placed or they become citizens of the megacorporation that owns these buildings?
The Paragon  [author] 21 May, 2023 @ 4:37pm 
Right, forgot about the addition of civic-specific councilors. It's been added and the out-of-date tag removed, sorry for the wait! Let me know if anything is borked or needs fixing!
Sjru 🐲 21 May, 2023 @ 12:45am 
You might want to update to add council designation
Casgiraa 20 May, 2023 @ 7:06pm 
ah ok thanks:steamhappy::karrynWarden:
The Paragon  [author] 20 May, 2023 @ 1:28pm 
The only DLC you need is the Megacorp DLC as listed off to the side. No other DLC is required, including the most recent.
Casgiraa 20 May, 2023 @ 4:34am 
can i play this mod without dlc?
The Paragon  [author] 19 May, 2023 @ 2:45am 
Possibly. I'll give 'er the ol' lookyover and see if anything amiss and remove the out-of-date tag, but I wouldn't think any changes they made would cause this to break. Let me know in the meantime if I'm wrong, though.
CloakTheMailman 19 May, 2023 @ 12:15am 
Does this still work with 3.8?
Seti 5 Apr, 2023 @ 7:51am 
@The Paragon I did that myself beforehand and it did help so yeah, hopefully there is someone who it helps too:Gregg:
The Paragon  [author] 4 Apr, 2023 @ 6:47pm 
I'm sure there's a way to implement what I'm wanting to do *somehow*. In the meantime, I've removed that line of code to hopefully fix the crashing issue.
The Paragon  [author] 4 Apr, 2023 @ 6:24pm 
Alright, imma see what the problem is
Seti 4 Apr, 2023 @ 4:06am 
the 222 line is: branch_office_owner = { has_technology = tech_brothel_artificial_wombs }
Seti 4 Apr, 2023 @ 4:03am 
btw your mod is great, i know its annoying when people come in just to complain so yeah
Seti 4 Apr, 2023 @ 4:03am 
getting this error right before crashes
Seti 4 Apr, 2023 @ 4:03am 
[trigger_impl.cpp:1192]: Script Error: Invalid context switch [branch_office_owner] from Robot Pop on Mitra [pop], file: common/pop_jobs/00_brothel_jobs.txt line: 222, Scope:
type=pop
id=16780864
random={ 0 3991148998 }
random_allowed=no
from={
type=planet
id=166
random={ 0 1820185592 }
random_allowed=yes
}
The Paragon  [author] 23 Mar, 2023 @ 10:05pm 
So...sorry for the delay, but I've updated it.
The Paragon  [author] 21 Mar, 2023 @ 7:19pm 
It should. I'll go through it tomorrow and see if anything needs updating, and remove the out of date tag.
Sjru 🐲 21 Mar, 2023 @ 2:09pm 
Still work with 3.7?
The Paragon  [author] 8 Dec, 2022 @ 10:03am 
Yeah, nothing was touched in 3.6 that affects this mod. The out-of-date tag has been removed.
The Paragon  [author] 8 Dec, 2022 @ 12:25am 
I believe it still does, but I'll check in a bit to see if anything has changed just to be sure.
Clockwokis 7 Dec, 2022 @ 4:08pm 
does this still work with 3.6?
The Paragon  [author] 5 Nov, 2022 @ 12:00pm 
@Sjru I've been thinking about that. I've modified the value a bit, decreasing the job production malus while increasing the resources from both the jobs and the buildings. Let me know what you think.
Sjru 🐲 5 Nov, 2022 @ 11:26am 
Also now that I see the corporate brothel does give very little value compared to others, it should give way more value to the owner to compete.
Sjru 🐲 5 Nov, 2022 @ 11:22am 
The % resources from job malus is way too much specially compared with the vanilla similar civic, it might be small but it does make the jobs to be unappealing to the auto selector, you want the job to be an alternative to the decadent one not a worse one, might suggest a rebalance?
greensniperhat 5 Nov, 2022 @ 12:48am 
alrighty, thanks!
The Paragon  [author] 5 Nov, 2022 @ 12:47am 
...I'm dumb. I found the issue, I forgot to add "branch_office_owner = {" in between the factor and the monthly income. Should be fixed now.
greensniperhat 5 Nov, 2022 @ 12:35am 
Well, the title says Red Light Demeanor (3.5.*), that's what it says on Irony.
Could be that steam is somehow putting old files up or something.

And the offending part is this:

ai_weight = {
factor = 3
modifier = {
factor = 5
has_monthly_income = {
resource = energy
value < 0
}
}
}
}

3 opening brackets, but there's 4 closing brackets.
The Paragon  [author] 5 Nov, 2022 @ 12:32am 
@greensniperhat Are you sure you were looking at the right version of the mod? I'm looking at that file right now and I don't see any doubled brackets. I've also checked with the most recent version of both the mod and the game and I've had no issue building brothel houses on other nations' planets.
greensniperhat 4 Nov, 2022 @ 11:56pm 
Found and fixed an error in 00_brothel_buildings.txt, there are two places where there are extra }s.

building_brothel_house_branch_office_crime's ai_weight
and
building_brothel_house_branch_office's ai_weight

this is probably what caused fdymod's problem - as well as adding 'buildings' named potential, resources, ai_weight, and triggered_desc on the normal planetary build list.

so yeah, check your brackets, preferably using notepad++. It highlights the closing or opening bracket if you select the other end.
The Paragon  [author] 26 Sep, 2022 @ 5:41am 
No problem, enjoy serving your darlings!
WhiteVoid 25 Sep, 2022 @ 11:03pm 
Found the issue i ran the old one instead of this, my bad!:steamfacepalm:
The Paragon  [author] 25 Sep, 2022 @ 9:13am 
@WhiteVoid That's odd, there's no code in the mod at all that touches Fallen Empires *or* the Galactic Community. Are you using this one or the original? The original does indeed have that issue.
WhiteVoid 25 Sep, 2022 @ 8:45am 
@The Paragon i am playing on steam with a friend a very lighly modded game with this and giga structural engineering as the only gameplay mods, and we noticed that when galactic comunity forms, all fallen empires get drafted in which makes the mechanic useless. i tested in singleplayer and when i turn off everything related to Red-Light demeneaour this doesn t happen anymore. i don t know exactly why this happens but i wanted to report this problem as i think it s some bug related to 3.5 . the rest of our modlist is full of texture mods like planetary diversity, real space, IBS and some skyboxes i don t know if any could creat an incompatability with this mod
strange botkiller queerfur 2 Sep, 2022 @ 4:40pm 
this is basically LV but without 99% of the features lol
The Paragon  [author] 28 Aug, 2022 @ 11:34am 
@fdymod I just checked on my end and I had no issue. Can you give some specifics? Were you using other mods, were you trying to build on their normal planet screen or did were you on the Holdings screen, etc.
fdymod 28 Aug, 2022 @ 2:45am 
Sorry, I can't open a brothel on another country's planet
Zergash (Jan) 25 Jun, 2022 @ 4:57am 
Awesome! Thank you!
The Paragon  [author] 24 Jun, 2022 @ 7:57pm 
@Zergash (Jan) The issue has been fixed, I guess at some point in the past the format for setting randomly generated empire names got changed. Newly created Mega Brothels should now have proper names. I also spruced up the default names just a bit and added a new set for some extra flavor.
Zergash (Jan) 24 Jun, 2022 @ 2:03pm 
The Empire that gets created by this mod, gets created without "Name" so it is either completely blank, or is codified - could you please check it out? Thank you!
The Paragon  [author] 8 Jun, 2022 @ 12:27pm 
Also, thank you so much for pointing those out. Sometimes it can be a pain going in blind to try to find where I screwed up.
The Paragon  [author] 8 Jun, 2022 @ 12:26pm 
I apologize for the errors, as I was updating the mod last I forgot to add a few closing brackets where there should have been. For the 00_brothel_buildings.txt file it was where ai_weight was being called for the branch office versions of the Brothel House. For brothel_tech.txt, I forgot to add the final closing bracket to tech_brothel_pleasure_units. It has been updated, and these have been fixed.
Majimaゴロゴロ 8 Jun, 2022 @ 9:25am 
Second error

Error at line: 145 column: 1 file: common\technology\brothel_tech.txt.
Please report this error to the author of the mod: Red Light Demeanor (3.4.*).

Error message says:

Error in common\technology\brothel_tech.txt: Ln: 145 Col: 1
Note: The error occurred at the end of the input stream.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("common\\technology\\brothel_tech.txt", Ln: 5, Col: 31)
was not closed.
Majimaゴロゴロ 8 Jun, 2022 @ 9:25am 
Hello there! Love the concept of this mod

btw, found some errors
--------------
Error at line: 160 column: 2 file: common\buildings\00_brothel_buildings.txt.
Please report this error to the author of the mod: Red Light Demeanor (3.4.*).

Error message says:

Error in common\buildings\00_brothel_buildings.txt: Ln: 160 Col: 2
}
^
Note: The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("common\\buildings\\00_brothel_buildings.txt", Ln: 148,
Col: 14) was not closed.

1/2
The Paragon  [author] 5 Jun, 2022 @ 10:53am 
Ah, I see. This mod doesn't overwrite any vanilla files anymore, so the only way a mod like LV would directly conflict is if it had the same name for buildings, civics, and technologies that this mod does, which is possible but I doubt it. The only way to know for sure is to either compare the files of both mods to see if they share any names (i.e. having a Brothel House building named "building_brothel_house").