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@Gabisz this is caused by a weird incompatibility with the mod and Apotheosis, I think it might be fixed in my EVENTUAL update... but beyond that for now just swap around the mod order of Worse Enemies and Apotheosis it should work just fine
I wish to contribute and/or write a continuation, if that is ok with creator. If not, I can just use my version locally while enemies are not updated.
Probably need to figure out how to fix that before doing it again. :p
I'll probably do it after I get (at the very least) Temple enemies done.
Would be like "blessed beasts" but way cooler and better
Is this a feature or a bug?
https://noita-mods.fandom.com/wiki/Worse_Enemies
Also yes I wanted to make it look like Ukko is just throwing out a bunch of thunder orbs hoping one hits and be a mild annoyance :)
I don't know if I asked you but: could you add the possibility that worse monsters are added to the original ones, instead of replacing them? With a probability that instead of spawn a normal monster, it spawns the worse version.
That would be so cool!
:pray_stevari_very_hard:
P.S.: I'm still working on a mod where all monsters drop their spells when you kill them. I would love to make it compatible with your mod! :P
You need brass and some other stuff (can't remember) and it electrocutes you when you touch it.
That's a thing...?
T H E - W O R K - M O D E
If I turn off the modification, then everything is fine again.
If this is part of a mod, and not a conflict of mods, can it be made customizable?
Great mod btw