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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491109295
Technologies to look forward to integrating (to avoid polluting the tech pool); for example, using destroyer tech to unlock the Type II Patrol Ship and its upgrades.
Yes, a special Zero-point-energy Reactor.
Only 28 units of alloy are needed to build a reactor that produces 620 units of energy.
I like to use it on small to medium sized ships to save me resources.
It's weird because it is basically a regular zeropoint reactor (T5) but instead of giving 220 energy it gives 620 for corvettes and frigates.
For destroyers it's 620 instead of 430 while also costing 50% as much
And cruisers get 620 instead of 800 while costing 25% as much, so for anything smaller than a cruiser it's a straight power and cost efficiency upgrade.
Keep in mind that both versions are available in the selection.
I may have found a bug. I researched patrol crafts II and made a new model for them and deleted the default one, but basically every month the default one reappears and all the PDF bases build the inferior patrol craft II instead of the better version I designed.
Though I wouldn't argue against adding the option to increase the alloy "upkeep" as well.
This mod is also a good fit for an integration with Under Siege now that I'm thinking about it, allowing under siege forge worlds to still build ships as long as the mineral supply holds out.
it is in the bottom of the description.
Tks :D
it works fine
Why though? The issue is that they can just ignore the worlds and take out all your space stations. I mostly want something that can actually make what's on the planets a concern for ships.
I think there should be megacorp buildings that do the same thing as PDF base.
The -Mercenary Liaison Office- or -Private Military Industries- for normal ones
-Pirate Free Heaven- or -Smugglers Port- for criminal corps
Or alternatively a new building/s could be made.
Just thought I'd put it out there.
https://skr.sh/sA6AL2Z0CzW?a
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2594991460
Also I'm not sure what your policy is on sub-mods, so just let me know if you want me to private it or anything like that.
Especially as the game goes on.
It needs to scale somehow...
Perhaps, every 100 Fleet Capacity = a certain # of patrol ships per PDF.
Theres just 1 thing bothering me
I dont think PDF (and the cannon) should improve research and unity
Instead id give them Naval Capacity and Administation capacity
(my logic: planetary resupply and populace feels safe with a BFG defending them)
Gonna try to create a fork for myself doing that