Stellaris

Stellaris

At War: Carrier Improvements (3.9.*)
54 Comments
COGunXSword 9 Jun @ 12:03pm 
@Lord Revan try "Show in folder" through launcher, poke around there.
Lord Revan 1 Jun @ 4:57pm 
Is there a way to modify the stats for the new strike craft? I would like to update them to be more consistent with other mods I am using.
I Darkstar X 14 May @ 11:34am 
<Obligatory 4.* check>
焱淼 11 Apr, 2024 @ 7:02am 
Hello! Any plans to update this mod compilation?
pasquarielloraffaele02 3 Mar, 2024 @ 2:46pm 
What are the tech IDs to unlock the courier?
barrybeal 29 Oct, 2023 @ 10:42am 
It appears that NSC3 had increased fighter speed to 600 it would seem that fighters and bombers in this mod might need speed increase
Beast 17 Oct, 2023 @ 2:50pm 
Can we get an addon for a destroyer escort carrier.
☆ TheHunted ✚ 25 Jun, 2023 @ 8:26pm 
Can we get an expansion mod for this with another tier where the fighters do take advantage of advanced thruster tech, that way people who are using mods that add tier 4 and 5 thrusters aren't out running strike craft with cruisers.
SchwhatNow the DreamCrusher 24 Jun, 2023 @ 8:16pm 
Yeah I think the new strike craft should be tweaked down in terms of their engagement range and movement speed. When vanilla strike craft are 100 engagement and 200 speed but the ones from this mod at 250 engagement and a whopping 400 speed it's very jarring and unbalancing.
HeroBob 17 May, 2023 @ 12:48am 
Does this still work for 3.8?
#1Smitty Werben Jaggerman Jensen 30 Mar, 2023 @ 5:44pm 
does thos work with 3.7 or does ist need to be updated?
Comrade Kibbles 23 Mar, 2023 @ 6:42pm 
Downloading this mod like the rest, silently kicking myself for not finding these mods earlier despite being subbed to the planetary cannons one for like forever lol
pie_of_doom_2000 20 Mar, 2023 @ 2:34pm 
3.7 seems to have changed strike craft in that there's a deploy range and an attack range now. This mod likely needs to be updated for that.
Yolosaurus Rex 13 Mar, 2023 @ 11:19am 
Is there a guide somewhere that explains what each type of craft specializes in? Do some craft only attack larger ships?
Ben_D⚜ 30 Nov, 2022 @ 8:08pm 
Fix your descriptor file please.
Flintier 21 Sep, 2022 @ 6:19pm 
Alright, I'll inform you if any of the at war mods do not.
Ambit  [author] 21 Sep, 2022 @ 5:59pm 
@Flintier should work with NSC2.
Flintier 21 Sep, 2022 @ 5:41pm 
Does this mod work with NSC2?
SpamIam 12 Jun, 2022 @ 12:32am 
I am concluding the default game files were disapproving, because all my old mods now have started working properly and i can still have construction ships.

I Still don't comprehend how or why my game did this but clearly the hotfixes cleared the glitch.
Reflection.77 1 Jun, 2022 @ 5:19pm 
Cool!
Ambit  [author] 1 Jun, 2022 @ 10:03am 
You can add it into a existing game. only exception is Ironman mode game.
Reflection.77 1 Jun, 2022 @ 9:47am 
Does this work mid-campaign?
Dimsomniac 1 Jun, 2022 @ 2:55am 
Maybe it was the load order of mods or something, which actually doesn't make sense with your comment, I dunno.
SpamIam 29 May, 2022 @ 5:20pm 
It was weird.

I had like 3 ship changing mods.

And any of them would cause the bug.
Along with the Planetary modifiers mod.

Turning those 4 off got me back to construction ships. Turning any one of them on in isolation caused the bug.

Now the Planetary modifiers mod is not causing the bug.
So was it an issue with my download of an older patch that has been patched out?
Ambit  [author] 26 May, 2022 @ 4:20am 
Yeah. aslong as they dont join the discord and give me some more informations. I dont even override Vanilla files. im sure is another mod.
Dimsomniac 25 May, 2022 @ 2:49am 
I mean I can build construction ships, in my old game or a new game while using this mod.
Ambit  [author] 24 May, 2022 @ 5:22am 
Best way is to join discord and give me some more information. I am still able to start and build Construction Ships
SpamIam 19 May, 2022 @ 1:52pm 
Ladies and Gentlemen, Despite my love for this mod. It's time to say goodbye.

This mod along with a few others in the latest update removes construction ships.

My must add Mod collection feels a little lighter these days.

Farewell Plasma Strike craft. I enjoyed you so.


Although the Neutron ones were just as overpowered.
And why did the top rank Stormfire strike craft have no anti shield buff and somehow end up on every starbase in the game?
Meh.
Plasma was at least balanced, and fun.
Dimsomniac 15 May, 2022 @ 8:27am 
I c, thanks for the info.
Ambit  [author] 14 May, 2022 @ 9:19am 
Thats a bug that currently exists in 3.4. They made the Tech scaleable. but forget the background to scale ;). has nothing to do with this mod or any other mod that adds to much components in the tech list.
Dimsomniac 14 May, 2022 @ 8:16am 
The carrier tech doesn't seem to fit the tech description, so it will create a gap in the tech selection screen for the rest of the game. It didn't do that before so I assume it is because of the patch. Anyone else notice this? Is it because of the patch or a combination of mods I have?
Ambit  [author] 12 May, 2022 @ 1:14pm 
should still work with 3.3
Knightmage Bael 12 May, 2022 @ 1:08pm 
Hey is there a 3.3 version? I'm still using that.
Azure 12 May, 2022 @ 10:43am 
thanks for the quick update,can't play CV without this mod:Tio:
kreon 4 Dec, 2021 @ 8:56am 
hey there - noticed that the new strikecraft have an order of magnitude lower daily reinforcement rate vs vanilla strikecraft. is this by design?

i also don't really understand the difference between the combat fighters & vanilla strikecraft.

in IMM I also noticed a number of utility slot conflicts between this at war submod & the advanced ship sections one. should this one take precedence in load order?

thank you!
SBlack 28 Nov, 2021 @ 4:30am 
There might an error with the Tier 3 Autocannon strikecraft. Not sure

First off it says "count = 54" in the template file, which seems very high. All others are just "@count". Second, the damage is only 2-6, whereas Tier 2 damage is 6-12
Ambit  [author] 22 Nov, 2021 @ 10:56am 
updated typos
SBlack 22 Nov, 2021 @ 10:31am 
There are some typos in the English localization file:

Equipted -> equipped (several times)
wallup -> wallop
torpedos -> torpedoes
SacredDatura 12 Nov, 2021 @ 6:54am 
Works for 3.1. Works with Downscaled Ships.

It's not mentioned in the description but this seems pretty important to know for users: you need to use the Carrier Radar in a P-slot to make carriers stay at extreme range.
Nyx (She/Her) 11 Nov, 2021 @ 12:00pm 
any chance you could enable Carrier Radar for defense platforms/stations/fortresses?
Lowstringer 29 Sep, 2021 @ 3:03pm 
NSC compatible?
Ambit  [author] 23 Sep, 2021 @ 3:06pm 
updated.
droid.with.googly.eyes 23 Sep, 2021 @ 2:48pm 
Fix up sapient combat computers here too?
Admiral Pie. 21 Sep, 2021 @ 2:55am 
can i add this mid save game ?
Ambit  [author] 29 Jun, 2021 @ 2:03pm 
@Crazy Old Texan i check steam when i start my pc and when i shutdown my pc. and discord i check all few hours if someone found something that breaks stuff. There is a Channel just for the Suggestions. but i can add the Radar for Defense Platforms.
Ambit  [author] 29 Jun, 2021 @ 5:33am 
@Crazy Old Texan the ships of NSC2 are already in it. but not stations or defense platforms.
Aschevacuum 19 Jun, 2021 @ 12:18pm 
noice!
Ambit  [author] 17 Jun, 2021 @ 9:08pm 
@Aschevacuum fixed. you will find it under PD
Aschevacuum 16 Jun, 2021 @ 9:55am 
i don't see any carrier radar in file. removed?
Mavrik347 16 Jun, 2021 @ 8:27am 
Only thing I don't like about this is the double shields you get with the central hull. It just seems cheaty and OP when you're already kiting. Other than that it's great but icons on the tech tree would be nice.