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As the Mod Description states
"... compatible with mods that DON'T change the vanilla buildings
- The author has basically taken ALL vanilla buildings,
- taken their definition code from vanilla stellaris
--- From Date: Sep 25, 2021
- placed an additional line into each definition position_priority
- Stellaris itself has since changed those buildings (post Sep 25, 2021)
버그 존나 많음 쓰지 마셈
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2762661616
Just wanted to let you know, that I love that mod. But it seems to be kind of incompatible with the 3.3 Beta at least. When I use this some buildings get lost and are no longer available for build. Such as research lab.
Good mod btw helps my ocd
For RP reason I think it should get first priority, but by your sort order it should be down at the far end. Clone vats don't resort.
The mod isn't totally broken because I have seen buildings autosort when they need to upgrade. Occasionally push other buildings higher in the priority queue out of the way, which would be fine if they didn't leave them there after you finish upgrading.
Would it be possible to add a planetary decision to run a fresh check of placements and resort all buildings back into the priority queue?
It bothers me that the mod autosorts gene clinics higher in order (right next to capital) than noble estates (which should really be where the capital pops live??)
Seems like a quick fix but I'm not expecting you to put a patch out just for lil ol me. But if there's some technical issue that explains it (maybe how building types are flagged) please let me know so I can learn to live with it.
PS: Please god let me know if you ever add a mod to manually sort buildings <3
I have version 3.03 and I subscribed this mod, and put it on the top of load order list. But the buildings in game are still not sorted....
Checked the path and the mod files also seem to be intact.
auto sort loads after ethics and civics classic, so it should find the building
LOAD. ORDER.
What is this?