Cortex Command

Cortex Command

CorteX-COM
81 Comments
Average Genestealer 11 Feb @ 10:00pm 
Cortex command AND X-COM?!?!?!?! Be still my beating heart...
Frission 27 Apr, 2020 @ 6:45am 
Unfortunately I don't know if it's because the mod's old or what the problem is, but most of these weapons do literally nothing. Even shooting at the dummy faction bodies, like the rifle and pistol literally bounce off them and do zero damage. The laser rifle does maybe 8 damage per shot? Extremely unbalanced due to how overwhelmingly weak all this gear is.
poopsock121 10 Nov, 2018 @ 3:43pm 
wow
♦Pieramyd 5 Aug, 2018 @ 2:44pm 
Best Cortex Command Mod Ever.
Super faithful to the original XCOM source material. Bravo.
thistledown, little mousedoll 1 Jan, 2017 @ 5:15pm 
That's just standard X-Com technology good sir!
Friend of Hats 11 Jul, 2016 @ 7:08pm 
Ayy sometimes the rifles don't fire. Is there a fix?
Iron Raccoon 1 Sep, 2015 @ 2:42pm 
@Rahkshi Lord okay thats fine
Rahkshi  [author] 1 Sep, 2015 @ 2:40pm 
@Iron Raccoon I thought about it, but then again I never finished this one so...
Iron Raccoon 1 Sep, 2015 @ 10:47am 
i enjoy it but are you thinking of making a TFTD one? if yes please add sonic weapons and all the drills i would quite enjoy it
Galvanized Dreamer 21 Aug, 2015 @ 7:03pm 
Dude, Awesome,
Olimara 30 May, 2015 @ 12:15pm 
thnx
Rahkshi  [author] 24 May, 2015 @ 8:30pm 
@DaProf: take xcom.lua from the void wanderer's support folder and add it to void wanderers factions folder , then edit the factions.cfg file with notepad and add xcom.lua to it

set both those files to read only or the workshop might mess when them, or use the non workshop version of void wanderers to avoid files being replaced

if this doesn't work then let me know, it's how it set it up myself
Olimara 24 May, 2015 @ 1:27am 
the folder or the code within
Rahkshi  [author] 23 May, 2015 @ 6:08am 
@DaProf: did you install the void wanderers script file from this mod into the void wanderers folder? if you did and it's still not working I'm not sure what to say.
Olimara 23 May, 2015 @ 2:09am 
these guys don't appear for me on void wanders, can anyone help?
Bloodman123726 21 May, 2015 @ 10:59am 
you should make the corpses easier to destroy as they can block up badly.
Rahkshi  [author] 3 May, 2015 @ 6:15am 
@polartechie: not only does the armor in the original x-com look like this, but cortex command has an absurdly small color pallet. if I try and add more detail I would have to use different colors and lose the accuracy to x-com.
Polarbark 3 May, 2015 @ 1:57am 
The art style could use a bit of a re-do; the armor looks like a lump of clay to me.
xenomega101 9 Apr, 2015 @ 4:09pm 
please add alien faction from xcom ufo or unknown like crycilise they can kill enemy and make anothor one :]
York 1 Apr, 2015 @ 3:04pm 
oh and ma campten just blew him self to pisces after using the heavy cannon it is a little annoing like ME
York 1 Apr, 2015 @ 3:02pm 
setiods would be cool just 2 models 1 normal and 1 comander a few little changes and boom the ufo mod on data relmes would be perfect :D
xenomega101 26 Mar, 2015 @ 1:58pm 
love xcom
Poker Penguin 10 Dec, 2014 @ 7:40pm 
Also while it doesnt support unmapped lands 2, there is a file that may help: http://forums.datarealms.com/viewtopic.php?f=1&t=31700 :happymeat:
Poker Penguin 10 Dec, 2014 @ 7:18pm 
Love the mod, but i kinda need to talk about how hard the bodys of the squaddie and captain are. Because most of the time, i cant even get to the enemy brain because there is a large pile of dead captains in my way. =P
the vermin 4 Nov, 2014 @ 5:48am 
floaters would be tough, you're right, but most thing would seem to work out, like maybe the cyberdisc as a craft? i dunno, i just suggest
Rahkshi  [author] 3 Nov, 2014 @ 5:46pm 
@Sgtwaffles13 because i couldn't get the sprites to look good, and floaters have no legs so I had no idea how to make them work in CC. I might get a muton and sectoid up and running in the future if I can get the sprites done to my satisfaction.
the vermin 3 Nov, 2014 @ 4:34pm 
I WANT ALIENS! I MEAN RLY! why aren't there a bunch of horribly inaccurate floaters to fight and chrysallids to run away from as soon as sighted?
Skogshuggaren 21 Oct, 2014 @ 6:22pm 
Thanks. You're a pretty cool guy.
Rahkshi  [author] 21 Oct, 2014 @ 6:12pm 
Haven't had time to work on the UML and VW compatiblity but from my testing everything worked, just not correctly balanced (very hard to get right imo) just make sure to set the file as read only in the UML/VW folder so the workshop doesn't remove it without warning.

Of course, be my guest in adding it to a collection.
Skogshuggaren 21 Oct, 2014 @ 5:41pm 
If you could, please get this to full functionality with UML or VW. Also, I was wondering if I could toss this in with the other factions I keep in a collection so that people can easily download it. Thanks! :cchearts:
Cider Bizet 12 Oct, 2014 @ 7:03pm 
I'm really loving it, but I think the laser weapons are way too weak if you plan on going against any other faction. Plasma arsenal or a good buff for it would be perfect.
Online_fella 28 Sep, 2014 @ 10:16pm 
I love this!
Rahkshi  [author] 10 Sep, 2014 @ 7:15am 
Hm, I just copied the missile code from the default one so I'm not sure how to fix that.
Ritter 10 Sep, 2014 @ 6:30am 
Found a bug. First I choose unguided mode in missile launcher and then I choose guided mode. After this i can't launch missile (only in guided mode).
Teenis 10 Aug, 2014 @ 10:28pm 
i love the fact this exists
:ccgold::ccwarrior::cortex:
Level 1 Goblin 11 Jul, 2014 @ 7:51am 
They really really dislike falling on their bum, dont they?
Rahkshi  [author] 9 Jul, 2014 @ 6:44am 
I had the sprites for plasma weapons ready to go but then my desktop died and I lost them, maybe in the future
Fool 8 Jul, 2014 @ 1:26pm 
Needs plasma weapons, but overall a really good mod
Rahkshi  [author] 28 Jun, 2014 @ 12:42pm 
Hm I'll have to look into that, thanks for the bug report
stego87 28 Jun, 2014 @ 12:04pm 
I dont know if i should put error related stuff here, but this weird thing is happening where the units wont fire the autocannon, or lazer based weapons when put on sentry mode.
Frission 27 Jun, 2014 @ 2:05pm 
No problem. I personally tweaked the .ini files so that the laser rifle costs 90 and the captain body costs 140. It seems to have brought things into a bit better balance, but I'm going to have to test how they do as an enemy faction before I call that one for sure.
Rahkshi  [author] 22 Jun, 2014 @ 7:44am 
the rifle in the original game doesn't have autofire because it's meant to be a modified sniper rifle with no scope andIi was trying to do a middlegound of that, but I might see if I can make it a burst weapon instead. valid point about the laser rifle (balance is hard, I felt like it was ok against the default factions but I dunno). And I was working on incendiary rounds for the autocannon but I couldn't get the code to not crash so I gave up, I'll give it another try eventually.

Thanks for your feedback, always glad to hear people are actually using my mod.:D:
Frission 22 Jun, 2014 @ 5:40am 
Honestly, I like the idea behind this faction but I don't find them very fun to play as. The lack of auto fire on their basic rifle is a huge hindrance, to me. And the Laser Rifle is super weak for the 250oz price tag you've assigned to it—It feels like I'm just shooting a brightly colored watergun at whatever I hit with it. :cfacepalm:

Finally I think the faction needs at least one of their heavy weapons to fire incendiary rounds, or maybe give the auto cannon a toggle option to switch between explosive, AP and incendiary. Otherwise you're missing out on one third of their signature tech from the early game.
♦Pieramyd 20 Jun, 2014 @ 2:51pm 
They NEED to have the graphics card do something, I mean I can see the benefits of having the gpu being used as an accelerator and the visuals and physics and the particles all becoming miniscule tasks. Hardware accelerated physics isn't new, there are things such as PhysX.
Rahkshi  [author] 20 Jun, 2014 @ 10:40am 
it only uses your cpu so if you have a good cpu you'll be fine.
Level 1 Goblin 20 Jun, 2014 @ 10:12am 
Wait... So people are having performance issues with Cortex, but im not? i mean... my computer is considered kind of weak...
Nerdsoft 29 May, 2014 @ 9:14am 
If you'd used XCOM: Enemy Unknown as the basis, all the guns would have a ParticleSpread of 50,000,000 :cortex:
♦Pieramyd 5 May, 2014 @ 1:16pm 
I hear the game doesn't use the GPU because of resolution bottlenecks or something? But then I also hear that 640x480 has better performance, like with any other game lol!
This game is very particle heavy too, so I think if it used the GPU it would run better. This timescale BS is also ridiculous.
Rahkshi  [author] 5 May, 2014 @ 7:22am 
ah yeah, i understand, cortex command can bring my gaming pc to it's knees too.
♦Pieramyd 4 May, 2014 @ 2:59pm 
Oh I haven't tried it YET, but Cortex Command has framerate issues, and this computer can blah blah Crysis blah blah.