RimWorld

RimWorld

Terran's Security Buildings
172 Comments
Mlie 22 Dec, 2023 @ 1:44pm 
Highmount 9 Dec, 2023 @ 12:20pm 
1.4 pls...
Unstable Energy 14 Nov, 2023 @ 12:11am 
Need update
Skullface 18 Sep, 2023 @ 12:48am 
Had one Bunker constructed last night, and had 4 Pawns enter it. I'm on 1.4, no Ideology, no Biotech - there wasnt any buttons on the HUD selecting the Bunker, and once the 4 Pawns had entered, werent able to leave. Deconstructing the Bunker made them disappear. Cant tell if its a conflicting Mod or this one. Used to work in 1.3 - if the original Author wont respond/update, maybe one of the "Mod-Revivers" can pick this one up in their Portfolio?
MineDroin 16 Sep, 2023 @ 8:33am 
1.4 please
~waterochka~ 5 Aug, 2023 @ 6:17am 
1.4 please:Gifting:
Kaladbolg 29 Jul, 2023 @ 2:10pm 
1.4 please :(
Dexter 25 Jul, 2023 @ 5:26am 
1.4 please
Hyeenu 18 Jul, 2023 @ 8:02pm 
1.4 please!
Mr. Bob 21 Apr, 2023 @ 9:51am 
Update bro
thaipuff288 6 Mar, 2023 @ 12:15am 
1.4 plz
MineDroin 18 Feb, 2023 @ 9:56pm 
please,we need 1.4 update
megacoosboy 11 Feb, 2023 @ 1:38pm 
Im using the mod in a playthru atm.
Only issue i'm having is the Planetary-Fortress isn't working as an srts Ship.
Other than that its not causing my playthru any issues
SP1K3Y EY3 B4WZ 2 Feb, 2023 @ 9:55am 
Will this get 1.4 update?
MineDroin 29 Jan, 2023 @ 11:34pm 
大佬,求求,1.4
UshioNoa 25 Oct, 2022 @ 11:57pm 
any news for 1.4 update?
Ronin-XIII 23 Oct, 2022 @ 12:09am 
Hey was wondering if you planned on updating for 1.4?
Turn left, plz 13 Oct, 2022 @ 3:21am 
请问会支持1.4吗?:lunar2019piginablanket:
感觉堡垒太好玩了,自带电容防卫和发电,是android出门挖矿的必备
MercuryDoll 31 Jul, 2022 @ 3:47am 
I think the bunker has a bug where upon ejecting pawns stationed in it would be unable to use their weapons until dropped and requipped, as the bunker continues to utilize it. This is hilarious with YayoCombat3 as pawns keep reloading their equipped weapon while the bunker continues to empty it by firing at enemies.

@Ozfresh sadly no recoloring as it lacks a colormask texture. If you can paint them, it's just tinted over as a whole.
Kabalan20 30 Mar, 2022 @ 3:35am 
YES please add deployed siege tanks even if they can't transform into tanks
ozfresh 14 Feb, 2022 @ 7:35pm 
Are they compatible with Dubs Paint? or Can you set their colour?
moen102 31 Jan, 2022 @ 8:34pm 
this might never get seen but, It would be really cool if you were to add siege tanks as an alternative to mortars.
kzs583 23 Oct, 2021 @ 9:28am 
how do i get the gas??
ANIKI 11 Oct, 2021 @ 3:08pm 
Please Please do an ,Only Terran Bunker mod
NightKnight 19 Sep, 2021 @ 8:19am 
贴图我已经自行替换了,但是又出现了一个问题,我的小人在进入一个特定位置的碉堡后不能脱离,保存后加载会不停的报错,日志文件如下: https://gist.github.com/3ecfcc97ac49f4947332bb754d9d406f
NightKnight 18 Sep, 2021 @ 9:11am 
作者你好,我同时加载了ED护盾发生器,调用原版扩展框架的边缘效应,以及Mile的RA2bunker,出现了我的小人在进入碉堡后不开枪,离开碉堡后碉堡疯狂开枪而小人不能开枪的问题,看到你说你改变了def文件,请问你是否解决了这个兼容问题?以及处于美观需要,能否增添一个 另一个为bunkermod 设计的星际地堡附加中的俯视视角贴图以解决地堡与相邻墙体的贴图冲突问题?
A V.O.I.D Representative 14 Sep, 2021 @ 3:58pm 
POV: your void raiding and you see this, do you A: fight it. or B: run away
Knight 4 Sep, 2021 @ 8:53pm 
重新加载之后问题就可以被解决
TrVi  [author] 4 Sep, 2021 @ 8:38pm 
@Knight orz那就是又有未知mod冲突了 1.2会造成这个问题的我在1.3版本排查过了
Knight 4 Sep, 2021 @ 8:33pm 
1.3版本
TrVi  [author] 4 Sep, 2021 @ 6:57pm 
@Knight 1.3还是1.2版本
Knight 4 Sep, 2021 @ 2:19pm 
发现了一个bug,在mod无红字冲突下,地堡里的殖民者无法进行全部撤退。
Proxyer 2 Sep, 2021 @ 8:58pm 
:cupup:
TrVi  [author] 2 Sep, 2021 @ 6:33pm 
@Proxyer thanks for reporting! I think I forget to change the English Keyed
Proxyer 1 Sep, 2021 @ 8:00pm 
Hello TrVi.
I would like to report one thing I noticed during the translation work. It seems that <EnterTerranBunker> in Keyed\Bunker.xml is still <EnterBunker>. Please check it, thank you.
TrVi  [author] 1 Sep, 2021 @ 8:03am 
I also noticed that ThingsDefs and JobDefs for the bunker overlapped with other mods (such as O21), overwriting each other, so I decide to change them in order to avoid conflict, and bunkers in currently saves will disappear.
Please rebuild your bunkers after this update. It was my mistake, I'm sorry :(

同时我发现1.3版本中,地堡的部分defs与其他mod有所重合(比如O21),所以为了防止mod间相互冲突,这次更新我把地堡的def改掉了,现有存档中的地堡也会消失掉。
这次更新之后请重新修建地堡,这是我最开始工作的失误,抱歉。
TrVi  [author] 1 Sep, 2021 @ 7:45am 
Update: fix bugs based on Mile's work (thx bro you're the god) for 1.3
Bunkers now should work with MVCF (such as Magical Menagerie)
All colonists enter into the bunker will not cause the end of game (please remain at least one colonists when you are in another map, or it will cause caravan lost)

更新:根据Mile的工作修正了地堡的问题
现在在1.3版本中,地堡已经可以与虫娘等让动物拥有远程攻击的mod同时使用了
现在即便所有殖民者也不会触发游戏结束。(但是如果在远征地图上把所有小人全塞进地堡,还是会造成远征队失踪)
贞子姐姐的微笑~ 27 Aug, 2021 @ 7:27am 
天寿了,要塞能飞
石头爷爷 22 Aug, 2021 @ 9:33pm 
这也太帅了
TrVi  [author] 17 Aug, 2021 @ 6:45pm 
@3033407097 工坊里搜save our ship 2
3033407097 16 Aug, 2021 @ 8:50am 
我是个新手不太懂
3033407097 16 Aug, 2021 @ 8:42am 
能浮空的MOD谁有啊,大佬给一个
Holarula 15 Aug, 2021 @ 7:11pm 
竟然还有这种MOD 绝绝子 感谢
TrVi  [author] 14 Aug, 2021 @ 7:21pm 
@tang233 地堡进入的代码是基于低温休眠舱写的,如果把远征队的全部小人都塞进休眠仓也会导致同样的结果(即远征队失踪),所以地堡外面最好留一个人。
@Blyatimir Putin 地堡与Alpha Animal等让动物拥有远程攻击的mod相冲突,会造成地堡无法射击与地堡无法撤退的情况。
甲壳虫汁 13 Aug, 2021 @ 7:55am 
战局对我的战士们太不利了
HumanSkinCouch 13 Aug, 2021 @ 6:37am 
进了地堡点全部撤退却点不下去是为啥啊QAQ
tang233 12 Aug, 2021 @ 7:47am 
大佬我想问一下为啥我在开新地图的时候,一张地图上只有两个小人,当这两个小人都进地堡之后直接显示远行队失踪呢
Rainowoni 11 Aug, 2021 @ 8:42pm 
噢噢噢噢噢噢噢噢噢噢噢噢噢噢噢噢嗝(心肌梗塞
孤零零的攻城坦克终于找到组织了,我等了一万年的城市化雷拉!
Doro 9 Aug, 2021 @ 7:01pm 
我的部队损失殆尽
EWZQ 7 Aug, 2021 @ 8:29am 
我们需要重新集结部队