The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Teleportation Spellbooks UPDATED
105 comentarios
Ragnar'Khan 27 NOV 2016 a las 20:18 
just a mod conflict I wanted to let you know about
Ragnar'Khan 27 NOV 2016 a las 20:17 
I found when I used the Alternate Start Mod, The Hall you get in the Pale, Hyeljarken hall or whatever lol, I am unable to expand on the house
sgtwinkler  [autor] 26 FEB 2016 a las 23:40 
Sorry about the DB, it was discussed a while ago and I would have liked to add it but it seems it would have been pretty buggy with all the scripts attached, sanctuary destruction and all that just made it better to leave alone.
Cuck mangler 26 FEB 2016 a las 18:27 
No dark brotherhood sanctuary? was hoping to find that in here. guess not. :/
AnarchyXJinx 14 FEB 2016 a las 16:11 
It's not showing up on my data files :/
sgtwinkler  [autor] 31 AGO 2015 a las 14:38 
Probably a load order conflict, maybe you could fix it by leaving the house, saving & exiting, changing the load order so that House Sungard is (probably should be) before the spellbooks, wait some in-game time, go back to the house, and they'll hopefully be there. Mod conflicts are odd sometimes but good luck, you can always get them the other ways as well.
Amber Slime 31 AGO 2015 a las 10:12 
I Cant find the books in hose sungard> where are they?
sgtwinkler  [autor] 27 JUL 2015 a las 20:07 
psychotater360 - I think I've done all the areas I'd like to, there are more in the two expansion pack mods that I have also made, but due to possible quest conflicts I think I'll leave the ones that I haven't done untouched.
Phsycotater360 27 JUL 2015 a las 18:10 
could you possibly do sanguine's realm?
ChevronFalcon 19 JUN 2015 a las 21:44 
I think I may have solved a problem I was experiencing. Due to unknown causes (conflict with another mod?) I was unable to begin building Heljarchen with this active (I tried building the foundations of the small house but they wouldn't appear). This was solved by playing a different save, then enabling the teleport feature after building Heljarchen. I found that, enabling the mod after building the small house, I was able to expand to the mainhall. My experience may differ from everyone else's, but I think the best thing is to enable this mod after having built Heljarchen. The same might apply to Windstad & Lakeview Manor if (big if) those are to be added in the future.
subjecktfool 13 DIC 2014 a las 23:28 
haha gold wasnt the problem :p i though i had to go in the 4 side of skyrim to get them all but yea 2sec after i saw them all in same vendor so yea XD thx anyway i love this mod^^
sgtwinkler  [autor] 13 DIC 2014 a las 22:06 
I suppose there *is* a console command for each book, but I don't know it or care to go through the difficulty of finding out.
Use "player.additem f 10000" or something to give you a bunch of gold, then buy the books from any of the vendors. Fastest, easiest, most reliable way :)
subjecktfool 13 DIC 2014 a las 0:43 
any like console command code to get these book?
sgtwinkler  [autor] 10 DIC 2014 a las 13:19 
Glad you like it, it's appreciation like that that encourages me to keep making stuff for you guys :)

Haha way ahead of you, I have even more spells (Sovngard included) in the "expansion pack" mods I made:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=270149568
Candyman 9 DIC 2014 a las 19:16 
Oh right! Sorry, I couldn't find it (Damn you, stupid eyes!) Anyway, Really appreciate the mod, it makes me use fast travel a lot less, while not being to abusive either.

Anyway, could you please add maybe Skuldafn (or better yet Sovnguard) as teleportations? Loved those place, it's really a shame we can't go back. :/
sgtwinkler  [autor] 9 DIC 2014 a las 13:21 
That's a very good suggestion Pumpkin man :)

I might do that, if there are enough other ideas I might even make another expansion pack, or maybe just add that one in an update.

Although I did already make a Blackreach spell, I don't remember exactly where it goes, and besides, Blackreach is a pretty big place :P
Candyman 8 DIC 2014 a las 13:30 
Could you please add a teleportation to the alchemist's home in Black Reach? It would be awesome not to have to go through Dwarven ruins every goddamn time you want to go down there!
sgtwinkler  [autor] 3 DIC 2014 a las 19:30 
Thank you, and you're quite welcome too!
Stakeout127 3 DIC 2014 a las 11:38 
Best damn mod idea i have come accross so far! Thanks so much for this dude.
sgtwinkler  [autor] 16 OCT 2014 a las 15:27 
Maybe, maybe not, depends on whether I have enough free time in the near future. Also, I thought I covered just about every place worth covering.

If you haven't already subbed to the two expansion packs, that's where the rest are. You can find the collection above :)
Christren 15 OCT 2014 a las 23:35 
can u make more maybe
sgtwinkler  [autor] 18 AGO 2014 a las 14:37 
I thought I covered that a couple times before. Anyway, that doesn't work well because of all the scripts and triggers and other messy stuff involved with the Dark Brotherhood sanctuaries.
PlesioDigger 18 AGO 2014 a las 8:41 
what about a teleport to the Dark Brotherhood Sanctuaries?
For Tuchankaaaaa 29 JUL 2014 a las 0:49 
I'm guessing that it would work if the house is pre built when you load the module, because otherwise it would have failed for you, too. But I have not tried, and frankly, it took me hours to isolate this mod as the culprit, I'm not reinstalling it any time soon.
sgtwinkler  [autor] 28 JUL 2014 a las 9:36 
You isolated that this mod was the problem? I'm not sure why it would be a problem, but things happen. The mod was made entirely without DLC, so Hearthfire compatibility shouldn't cause any issues. Have you tried building the house without the mod loaded, and then loading the mod, since it worked fine for everyone who already had the house built. I suppose it could be an unclean edit somewhere, I'll see about fixing that. Good luck with your house!
For Tuchankaaaaa 27 JUL 2014 a las 13:27 
This mod does not work for me. When I load this mod, I cannot build at Heljarchen hall.
The bench is there, but when I select the small house layout or build anything, nothing of the stuff I built is visible. Unclean edit?
Tenurian 10 JUL 2014 a las 15:58 
Alrighty then, thanks!
sgtwinkler  [autor] 10 JUL 2014 a las 12:42 
Only a few are laying around, that one you have to buy IIRC.
Tenurian 10 JUL 2014 a las 3:42 
Just curious, is there a High Hrothgar spellbook lying around inside HH, or do I have to buy it from a vendor?
yeet man 25 JUN 2014 a las 13:41 
NO thank you :)
sgtwinkler  [autor] 25 JUN 2014 a las 13:40 
Thanks!
yeet man 25 JUN 2014 a las 12:33 
love it nice jobb ;)
Rectal Assassin 23 JUN 2014 a las 15:55 
You should make a teleportation for the place that one dragon takes you after capturing him in the vanilla campaign
sgtwinkler  [autor] 22 JUN 2014 a las 12:52 
Okay, can do!
Epicstory 22 JUN 2014 a las 2:29 
can you make a honeyside house teleportation in riften please.
sgtwinkler  [autor] 16 JUN 2014 a las 10:24 
This pack includes Heljarchen, and the Lakeview Manor teleport spell comes with my Lakeview exterior mod (link)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=261946753

I haven't made one for the other house yet though.
Spuuner 16 JUN 2014 a las 7:17 
how about to the hearthfire homes?
sgtwinkler  [autor] 14 JUN 2014 a las 17:52 
Glazzy 14 JUN 2014 a las 1:02 
:D
sgtwinkler  [autor] 13 JUN 2014 a las 15:43 
I had another idea for a cool location - Apocrypha :D
Glazzy 13 JUN 2014 a las 0:13 
It would also be nice to have one near miirak's temple thing and some near the black book dungeons
sgtwinkler  [autor] 12 JUN 2014 a las 9:56 
Well, if you want a cherry on top I guess I have to make it :)

It would be nice if you listed some places you want teleport spells, the most important I can think of include:

Raven Rock

Skaal Village

Mushroom place (name escapes me for some reason)

Maybe some temples or something else too, and some cherries.
Glazzy 11 JUN 2014 a las 23:29 
Can you please make a dragonborn expansion teleportation book thing? pretty please with a cherry , bananas , powdered sugar , cocoa powder , whipped cream and ice cream on top?
sgtwinkler  [autor] 11 JUN 2014 a las 18:01 
Zilverbane, the books are sitting on stone pedestals very near each doorway around the outside of the vault room. They're grey so they might be a little tough to see in the darkness. Best of luck to 'ya!
sgtwinkler  [autor] 11 JUN 2014 a las 17:59 
I made a Lakeview Manor teleport spell as part of my mod Lakeview Manor Expansion and Quest found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=261946753

I did not include it since it teleports directly into the manor and would require Hearthfire for this mod, and besides, that's a great mod you should have anyway :)
Keegs2000brutus 11 JUN 2014 a las 17:05 
Could you add a teleport to lakeview manor in falkreath
Zilverbane 10 JUN 2014 a las 21:31 
Ok I got the Ten Thousand Steps Location mod but I cannot find the books anywhere. Is it dependnt on the load order of the game files or am I just totaly blind. A little help please?
Glazzy 7 JUN 2014 a las 0:16 
Thank you , very nice mods , much needed
sgtwinkler  [autor] 4 JUN 2014 a las 13:10 
That's a good idea, and I actually have something along those lines made already. The mod is an expansion pack for this one and is specifically for Dawnguard locations.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=263971922

I call it the "Infiltrator" expansion because it is specifically for getting into places you shouldn't. More specifically, places like the Soul Cairn and the Thalmor Embassy, which probably would make the Thalmor really upset :D

I like your idea of adding Daedric realms, I might make a whole 'nother expansion for that!
Nighwing1969 4 JUN 2014 a las 2:26 
well those are handy books but if possible can you make some spells that teleport you to places like Sovengarde, Skuldafn, inside Azura's Star, nor inside Sunguine and Sheogroath Dimensions. Places that cannot go to anymore if you can do it that be awesome