RimWorld

RimWorld

Rimdark 40k Fauna
38 Comments
Ogliss  [author] 21 Nov, 2021 @ 3:47am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2660499842

temp 1.3 update till pag has time to get around to it
Mr Cyberpunk 23 Oct, 2021 @ 5:14am 
An amazing mod my friend :) I will wait patiently for the 1.3 update
Angrysquirrel 1 Oct, 2021 @ 12:52am 
The graphics look very cool. I'd love to see this for 1.3. :)
FranCSGO Gameplays y Tutoriales 2 Aug, 2021 @ 3:51pm 
1.3? :(
Spürgelwürg 22 Jul, 2021 @ 2:28pm 
When you update this for 1.3 could you replace the duplicated meats of some animals with <useMeatFrom>? Would be much appreciated.
Vidat 21 Jul, 2021 @ 6:38am 
Pagoda is there going to be an update to 1.3/Ideology?
Pagoda  [author] 12 Jul, 2021 @ 9:47am 
@Doc O'malley thanks for bringing the egg to my attention, changed it.
@Steve, it is an event for them to spawn on the map so is as likely as a raid/manhunter pack/etc. They are not intended to be left as gifts or tradeable, that's my mistake! I'll get on it for my next update.
@(^◉‿‿◉^) I do need to rebalance the Saeneyti, thanks for bringing it to my attention
@Kapif the Ambull is just it's own wild creature
@Victarion thanks for letting me know, i'll check it out
@Sumatris thanks for bringing it to my attention, it was an oversight and I've fixed it!
Sumatris 11 Jul, 2021 @ 12:32pm 
Oh, and while we're at it: the CD has a ridiculously low hunger rate for a ravenous monster that can eat main battle tanks for breakfast. 0.24, seriuusly? A human has 1.6, almost seven times as much. Ramping that up to something like 5 or more would not only make more sense lorewise, it would also turn the CD into more of a threat because then it'd go hunting much more often, depleting meat supply on the map and threatening pawns directly.
Sumatris 11 Jul, 2021 @ 12:28pm 
Is it intentional behavior that the Catachan Devil lays cobra eggs? I hope not but, y'know, maybe it has a deeper reason that eludes me ^^.
Victarion 10 Jul, 2021 @ 11:24pm 
Clawed fiend seems bugged. Whenever it gets knocked down it does some sort of bug out and heals back to 50% health and drops aggro.
Kapif 3 Jul, 2021 @ 5:33am 
is the ambul a lictor?
(≡◉‿‿◉≡) 29 Jun, 2021 @ 1:24am 
Saeneyti definitely needs an aggression and higher damage. My map has a lot of saeneyti, they look strong but very fragile and weak. It would be awesome if you can give them higher damage, you know? for balancing and difficulty too.
(≡◉‿‿◉≡) 28 Jun, 2021 @ 11:19pm 
And also somehow after a raid, there's a raider who is still alive lying down and the Saeneyti ate him. It was winter so there are no plants on boreal forest.
(≡◉‿‿◉≡) 28 Jun, 2021 @ 11:13pm 
Does the Saeneyti never retaliate? I don't know about the warhammer universe but they're so big I was expecting for them to have 100% revenge with high damage.
Steve 27 Jun, 2021 @ 5:12pm 
So how exactly does the Blood Locust event work, does it happen as an actual event or are you not supposed to know it happens? Because I've never had them spawn on the map but they very frequently spawn in my hotel room, I'm moderately confident that must mean visitors are taking eggs in unless that's what it's meant to do?
Doc O´malley 24 Jun, 2021 @ 1:56pm 
Hello there, I just noticed that Catachan Devils eggs are called "Cobra egg". Anyway thank you for amazing mod :cozytf2mug:
Pagoda  [author] 22 Jun, 2021 @ 12:42am 
@Fluffysminion thanks for pointing it out, fixed.
@Steve yeah that was an oversight on my part, I've adjusted that now!
Steve 21 Jun, 2021 @ 10:38am 
Love this mod so far but the Saeneyti's seem super imbalanced, they have a 0 Animal skill requirement and also drop Thrumbo fur when killed.

I don't really know much about Warhammer 40K are they meant to be crazy useful creatures or something? I feel like they should be a bit harder to tame my whole map is full of them and it'd be way too easy to slaughter them all and get insane amounts of money from Thrumbo gear.
Fluffysminion 15 Jun, 2021 @ 4:58am 
Got a minor bug to report, the label for a single fenrisian wolf is "timber wolf", the plural is fenrisian wolves so I'm guessing that's not intentional.
Bhaer 13 Jun, 2021 @ 7:24am 
@Pagoda, it was adaptius mechanus armory or whaterver it's called that was adding the tip bar things. Thanks for at least checking and not ignoring me or telling me to do it myself!
Pagoda  [author] 13 Jun, 2021 @ 6:38am 
@Bhaer I've double checked and there shouldn't be anything affecting that so i'm not too sure what to suggest.

@dchy I'm not sure how eggs managed to get somewhere if they weren't there, but I agree with the other stuff and I'm just working on rebalancing right now.

@ogrelord.box Yeah I have a huge list to implement! But feel free to suggest any others if you think I might have missed them or they'd work particularly well.
ogrelord.box 13 Jun, 2021 @ 6:02am 
Looks cool, can't wait until you start throwing in some of the other beasts from the Dark Eldar beastmaster arsenal (lorewise rather than just what they can deploy on tabletop) and Catachan (like those toads that at the slightest provoking go off like a nuke (probably will need to scale them down to antigrain warhead otherwise mad animal versions would be instant game-enders)), also all the other beasties found throughout 40k lore.
dchy 12 Jun, 2021 @ 4:16pm 
blood locust is a real headache. in a few days, it will breed up to a couple of hundred pieces, they somehow mysteriously got to my warehouse in the form of eggs, literally died from an overdose of psychin, devoured 3 raids, almost destroyed a cluster of mechanoids, but all the time they returned to the original number of individuals and continue to multiply. I think we need to slightly reduce their reproduction rate, as they are able to reproduce even without food-they lay eggs faster than they die


Bhaer 11 Jun, 2021 @ 2:10pm 
i think i do but after getting this mod it now shows up
Pagoda  [author] 11 Jun, 2021 @ 1:40pm 
@Bhaer this mod shouldn't have anything that affects the tips bar, are you sure you don't have another 40k based mod installed?
Pagoda  [author] 11 Jun, 2021 @ 1:39pm 
@BladeofSharpness It's not CE compatible unfortunately as I've only just got started with it. maybe down the line i'll get that done but it won't be for a little while yet
awesomejrp 11 Jun, 2021 @ 1:21pm 
i mean rimworld is kinda like warhammer 40? mabye? a bit?
Bhaer 11 Jun, 2021 @ 8:25am 
after using this the little tips bar shows things like (Live for the emperor) or (Truth is the cloak of disception) why is this happening? i'm not using it though.
Fluffysminion 11 Jun, 2021 @ 2:00am 
I'd also like to offer my assistance, being both a 40k fan and an artist if you want creature art done let me know and I'd be happy to help
✠ DFSpecter 10 Jun, 2021 @ 6:47pm 
G R O X _ B U R G E R

unrelated note; what would the 40k equivalent of a mcdonalds look like?
BladeofSharpness 10 Jun, 2021 @ 12:54am 
And the expected question is ... Is it CE compatible? No or yes, but if you don't want to be pestered again and again by obnoxious people like me, put it in the desc :-)

And thanks for your good work in any case!!
Pagoda  [author] 9 Jun, 2021 @ 4:07pm 
@Fluffysminion they are on my list!
Fluffysminion 9 Jun, 2021 @ 12:21pm 
Amazing, may I suggest gyrinx if you are looking for ideas for more animals? I don't know if you already have plans for some 40k pets but that would be cool.
SirLalaPyon 8 Jun, 2021 @ 7:44am 
Very dank mod
Pagoda  [author] 8 Jun, 2021 @ 4:47am 
@max4d4 the mod is still basic and therefore hopefully doesn't have enough in it to cause conflicts...hopefully...lol
Bobongmarley 8 Jun, 2021 @ 12:57am 
I'm going to add this straight to my play through, fingers crossed no bugs lol
Brian 7 Jun, 2021 @ 11:23pm 
DANK
mayonnaise 7 Jun, 2021 @ 4:21pm 
VERY pog