Stellaris

Stellaris

"Agrarian" Idyll for Lithoids
39 Comments
Unpixelled 4 Oct, 2023 @ 6:47pm 
@xedalepak, what no love for mining cities?
xedalepak 28 Jul, 2023 @ 7:32am 
Hi!
Would you make comp patch for Lithoid Supremacy?
Thank for your mod!
John 23 Jul, 2023 @ 3:43am 
Hi =)

found this mod by looking through your other stellaris mods and immediately wanted to try an idyllic lithoid cave dweller empire, but found a small thing:

As of now, the council position this civic provides is the "Elder Farmer" that grants +5% farmer output (coming from the original Agrarian Idyll civic). An "Elder Miner" that grants +5% miner output would probably fit the tone of this variant better.

Are there any plans for an update?
Darrien 9 May, 2023 @ 9:22pm 
I should have guessed, not surprised, I will do that thanks.
corsairmarks  [author] 9 May, 2023 @ 3:57pm 
@Darrien Steam has failed to properly update the code on your end. I verified it by subscribing to my mod and seeing what Steam delivered. Try unsubscribing and then resubscribing.

I also have Stellaris set to be a High Priority download and that seems to help ensure all my subscribed mods stay fully up-to-date. You can also verify your game files instead, it will ensure you have all the updated files from all your subscribed mods as well as the game, but it takes longer.
Darrien 9 May, 2023 @ 3:49pm 
Your district overwrites are missing changes PDX did to the category field

Example is district_generator is supposed to be category = planet_districts_generator instead of category = planet_districts. A check of all the district files in the mod, all of them are missing them.
corsairmarks  [author] 29 May, 2022 @ 12:09pm 
The game does have some weirdness with civic swaps and empire creation. The same kind of thing can happen with Devouring Swarm/Terravore.
Maalvorninclex 29 May, 2022 @ 11:51am 
Also, If I leave the empire creation screen after creating an empire with the Lithorian Idyll civic, after returning to view that same empire the civic is changed to the Agrarian Idyll civic. If I immediately start a game after creating a new empire with the Lithorian Idyll civic, though, everything works fine.
Maalvorninclex 29 May, 2022 @ 11:44am 
I figured out what my problem was. In the time where I couldn't find the Lithorian Idyll civic in the empire selection, I was editing an already existing lithoid empire I had created. What I did to fix it was to create a new lithoid empire from scratch, and when I did so I found the Lithorian Idyll civic in the civics list.
Maalvorninclex 28 May, 2022 @ 11:59pm 
Thanks for the tip, I tried what you said but unfortunately it still didn't work. I'm gonna try uninstalling my game and reinstalling to see if that fixes anything.
corsairmarks  [author] 28 May, 2022 @ 11:48pm 
@Maalvorninclex I double-checked that everything was available as expected during empire creation. Try unsubscribing and re-subscribing to force Steam to download the most up-to-date files.
Maalvorninclex 28 May, 2022 @ 9:25pm 
Hi! Thanks for making this mod! I was really looking forward to using it, and last week I tested it out and was able to equip the "lithorian Idyll" civic to one of my custom empires. Unfortunately I tried it again this week and the civic didn't show up in the initial list :( I hadn't changed any of my mods, but I thought that perhaps one of them had updated and somehow broken this one. Alas, I disabled all of my mods and only left "Agrarian" Idyll for Lithoids, but it still didn't show up in the civic list during empire creation. I'll keep troubleshooting but I thought I would let you know in case this is an actual bug. Thanks again!
corsairmarks  [author] 13 May, 2022 @ 12:44am 
This was the first mod that I prepped for 3.4 and I took a close look at the Subterranean code. Found some bugs with the uncapped mining district that are fixed here (and reported to PDX). If you are Lithorian Idyll and Subterranean, you get a whopping +0.5 buildings per mining district. That's the only direct interaction - but the Cave Dweller +15% minerals will be a further boon.
Nicelander 13 May, 2022 @ 12:29am 
How does this work with the new subterrean origin, which also changes the mining districs?
corsairmarks  [author] 6 May, 2022 @ 9:23pm 
@Leeroy - you're welcome! 3.2 also ended up adding some partial building slots for farming districts in the game itself. I think this mod's civic will pair well with the new Subterranean origin too.
Paladin Leeroy 5 May, 2022 @ 8:08pm 
Just wanted to say thanks for making this mod!
Loved playing with agrarian idyll but in the update where they changed the building slot / district system I always felt like this civic got overlooked.
Thank you!
Big Sneezy 14 Dec, 2021 @ 11:18pm 
I saw you working on this with Mario, thanks!
corsairmarks  [author] 12 Dec, 2021 @ 10:25am 
@dostillevi This is a bug with Irony. It must be escaped with a backslash to appear correctly on Steam and in the Paradox Launcher.
Big Sneezy 12 Dec, 2021 @ 2:31am 
The descriptor name for this mod seems incompatible with Irony Mod Manager. I changed it to name="Agrarian Idyll for Lithoids" and the removal of the special characters around "Agrarian" allowed the mod to appear in the Irony mods list. Recommend making this change in the base mod.
corsairmarks  [author] 25 Nov, 2021 @ 11:30pm 
@Max it is possible to make one, but I don't know if I'll be able to get back to it for some time. You could try using Irony Mod Manager to help you merge the changes.
Max 25 Nov, 2021 @ 10:15pm 
I love this mod since I love playing bothj Agrarian Idyll and Lithoid empires, but I have also started using the Simple Traditions mods, which also modify the 02_rural_districts.txt file and do not seem to work together when both are enabled, regardless of load orders. Is there any chance a compatibility patch would be possible?
corsairmarks  [author] 19 Nov, 2021 @ 9:11am 
Yep the condition was wrong. It was excluding any empire which is either not not a lithoid empire or not Agrarian Idyll. The fix is to exclude all empires, except those which are Agrarian Idyll and lithoid.
corsairmarks  [author] 19 Nov, 2021 @ 9:01am 
Very interesting. I'll have to check my conditions. I'm waiting with updates until Aquatic Species on Nov 22 - I know there are doing to be some district changes from the base game that need to be integrated here.
Megatron 18 Nov, 2021 @ 5:06pm 
Lithorian Utopias is showing up as researchable in a rogue servitor run.
corsairmarks  [author] 12 Oct, 2021 @ 5:09pm 
To me, Lithoid is an "attributive noun" - a noun used to describe another noun. Because English is a crazy language like that.
Booperius 8 Oct, 2021 @ 11:23pm 
Lithoid is already an adjective, you can just call the tech "Lithoid Utopias", that's my only issue.
Akirazine 1 Oct, 2021 @ 2:23pm 
Rip, must be Irony then. Not a big issue anyway, thanks for that cool mod !
corsairmarks  [author] 1 Oct, 2021 @ 11:30am 
@Sulfurine it should appear like this: https://www.screencast.com/t/jvEr5yIe8

If you are suing Irony, I believe it has trouble handling the escaped quotation marks.
Akirazine 1 Oct, 2021 @ 1:35am 
Is it uhhh normal that the mod name is just a "\" ? Took me some time to find it in the list lol
corsairmarks  [author] 17 Sep, 2021 @ 10:46am 
All updated with the changes for 3.1.1 - lots of new job and district things from 3.1.1 needed to be integrated for full compatibility.
corsairmarks  [author] 25 Jun, 2021 @ 8:40pm 
Sorry everyone - the Launcher decided that I should upload my new mod over this one. Please leave a message here if things stopped working! I was able to upload the correct code again right away, so this mod should continue to function normally.
Megatron 21 Jun, 2021 @ 5:58pm 
Awesome! I appreciate it.
corsairmarks  [author] 21 Jun, 2021 @ 1:40pm 
@Mayor McRefuel I finally got the bundle put together. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2522974089
corsairmarks  [author] 8 Jun, 2021 @ 8:10pm 
@Refuelcore - in this case, I believe the file from this one will take precedence if both are active.
Megatron 8 Jun, 2021 @ 8:09pm 
Sent you a friend request too. There is one quick question I wanted to ask about fixing serviles appearing as leaders.
Megatron 8 Jun, 2021 @ 8:06pm 
Not sure if it's me but this mod shows up in irony mod manager as "/". Thinking because the name of the mod starts with ".
corsairmarks  [author] 8 Jun, 2021 @ 8:03pm 
@Refuelcore yes - that's the standard way to make a "compatibility patch." I've been hard at work on a new origin for a while now - after that is done, I plan to bundle everything up.
Megatron 8 Jun, 2021 @ 7:07pm 
Is it safe to edit districts/04_ringworld_districts.txt to include the changes with the prosperity mod so both could potentially work?
Pietas 8 Jun, 2021 @ 6:20pm 
"Lithic" is actually in some dictionaries, so that might work. Not that made-up words bother me in a space fantasy game.