Stellaris

Stellaris

Tech Tiers Revealed
91 Comments
MrGulag 17 Jun @ 6:22pm 
does this work for modded techs like ACOT, or just vanilla ones?
StreamlineX  [author] 6 May @ 9:35am 
Updated for Stellaris 4.0!
StreamlineX  [author] 5 May @ 11:43pm 
@hottt3, yes you can! The mod is completely savegame-friendly.
hottt3 5 May @ 10:26pm 
Thanks for the mod! Can I safely unsubscribe from this mod mid-game?
Husher 5 May @ 1:42am 
updated for 4.0?
PC Jones 10 Mar @ 9:23am 
Thanks so much for updating this! Extremely high quality of life mod!
Polkan 1 Jan @ 1:09pm 
thx!
StreamlineX  [author] 1 Nov, 2024 @ 4:26am 
Updated for Stellaris 3.14!
Figaround 7 Oct, 2024 @ 2:10pm 
Да, у меня работает, спасибо.
joy9708 7 Oct, 2024 @ 12:36pm 
Flack Guns tech comes out like this 'Unlocks Component: Flak Battery (0)'. While all other components comes out like 'Unlocks Component: Sentinel Point-Defense'. Same in ship design menu(F9 - x), at P slot. 'Flak Battery (0)' and 'Sentinel Point-Defense'. Same problem at your 3rd image.
StreamlineX  [author] 30 Sep, 2024 @ 11:06am 
@Figaround, that's all there is to this mod. The localization folder should have a lot of .yml files in it. Does the mod work for you?
Figaround 30 Sep, 2024 @ 12:33am 
In the mod folder there is only a localization folder and files descriptor.mod and thumbnail.png, there is nothing else, this is not right? :gregory:
StreamlineX  [author] 13 Sep, 2024 @ 3:06am 
Updated for Stellaris 3.13!
StreamlineX  [author] 4 Jul, 2024 @ 11:37am 
Yeah, it should still be up to date.
Husher 29 Jun, 2024 @ 6:32am 
will this work with 3.12.5?
Reaktorbot 31 May, 2024 @ 5:31am 
Thank you!
StreamlineX  [author] 31 May, 2024 @ 3:39am 
Updated for Stellaris 3.12!
Quartz 17 May, 2024 @ 9:01pm 
update to 3.12 please
Agress0r 7 May, 2024 @ 2:49pm 
Will it be updated for 3.12?
< blank > 6 Apr, 2024 @ 11:19am 
Does this display tech tiers beyond 5 for modded?
Silentbyte 3 Mar, 2024 @ 1:02am 
Thank you bro I love you
StreamlineX  [author] 29 Feb, 2024 @ 5:55am 
Updated for Stellaris 3.11!
Gaunt 27 Feb, 2024 @ 5:40am 
Will this work for 3.11.* ?
hottt3 26 Jan, 2024 @ 8:19pm 
Thanks for the mod! Can I use it with #MODJAM2024 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3106012498 ?
Dodecahorange 30 Nov, 2023 @ 2:50am 
It works perfectly in Simplified Chinese!
Mrkillerar 22 Nov, 2023 @ 8:43am 
Thanks!
StreamlineX  [author] 19 Nov, 2023 @ 11:36pm 
Updated for Stellaris 3.10!
ShyninKane 18 Nov, 2023 @ 4:39am 
Can confirm it's compatible with 3.10.
FubarXS 17 Nov, 2023 @ 6:02am 
Update please.
StreamlineX  [author] 16 Sep, 2023 @ 12:39am 
Bug fixed! Cheeky Paradox slightly changed the localisation syntax which caused the error.
Agress0r 15 Sep, 2023 @ 4:38am 
Yea, in RU lang numbers not displayed too
StreamlineX  [author] 14 Sep, 2023 @ 11:03am 
I have not tested other languages in a while. You are right! I will try to fix that bug soon.
Reven 14 Sep, 2023 @ 9:31am 
I think I have now figured out what the problem is. I play Stellaris in German and there the numbers are not displayed. I just switched to English and there the mod works.
StreamlineX  [author] 14 Sep, 2023 @ 8:17am 
@Reven, is the mod enabled in the Stellaris launcher under "Playsets"? For me the mod is working.
Reven 13 Sep, 2023 @ 8:41am 
Hello, I started the game in the latest version only with this mod and the numbers are still not displayed to me. Am I the only one who has this problem?
StreamlineX  [author] 12 Sep, 2023 @ 3:48am 
Updated for Stellaris 3.9!
kroun 26 Aug, 2023 @ 1:18am 
Great mod! Really helps with getting Mega-engineering.
StreamlineX  [author] 18 Aug, 2023 @ 3:50am 
@colornessness: Thanks for reporting the bug! It's fixed now.
colorlessness 10 Aug, 2023 @ 2:33am 
FYI, the rare tech "Curator Archaeology Lab" is listed as "(II) (II)" when presumably it should only have one "(II)". Thanks for the mod, I've been appreciating it.
Lauro 22 Jul, 2023 @ 11:58am 
Thank you for updating it to 3.8 , July/2023
Captain Roman S'Jet 21 Jul, 2023 @ 11:55am 
Yes. Thanks.
StreamlineX  [author] 17 Jul, 2023 @ 12:53pm 
It should work in multiplayer even if other players don't have the mod installed. Is that the question?
Captain Roman S'Jet 16 Jul, 2023 @ 9:42pm 
Is this client-sided?
StreamlineX  [author] 11 May, 2023 @ 3:47am 
Updated for Stellaris 3.8!
Agress0r 10 May, 2023 @ 5:10am 
3.8 Update?
StreamlineX  [author] 24 Apr, 2023 @ 3:48am 
@acki02, works only with vanilla techs, unfortunately.
acki02 22 Apr, 2023 @ 11:25pm 
does it work witch modded techs?
StreamlineX  [author] 22 Mar, 2023 @ 5:43am 
Update: the tech tiers are now color-coded.
Layeo 16 Mar, 2023 @ 3:18pm 
Numbers are a nice touch! Thank you for releasing and updating this mod :)
the-town-drunk 16 Mar, 2023 @ 2:41am 
Thanks for the update!