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[['H_Bandanna_blu', 'Headlamps_Preset_Helmet_Surefire_HL1_Right_ARC'], ['H_Beret_02', 'Headlamps_Preset_Helmet_Surefire_HL1_Left_ARC']]
https://community.bistudio.com/wiki/Arma_3:_CfgWeapons_Equipment
2. No, the map will be dark, but the lamp itself works
My headlamps point to a close spot on the ground, which is not very useful. I guess it is working as intended?
[['VSM_OGA_OD_OPS', 'Headlamps_Preset_Helmet_Surefire_HL1_Right_ARC'], ['VSM_OGA_2_OD_OPS', 'Headlamps_Preset_Helmet_Surefire_HL1_Left_ARC']]
It might be that your script is being called sooner than the Mod's init. You'll need to find a way to de
Headlamps_ExtraCompatibleHeadwear pushBack ['H_Booniehat_mcamo', 'Headlamps_Preset_Full'];
Just calls an error "undefined variable"
Any projects to add IR headlights (IR illuminators) in the future?
These would work amazingly with ACE NV settings and mods like BetterIR
sorry :D
I got one question though. Are you planning on changing the brightness depending on which light your on.
e.g red and blue are much harder to see for the enemy from a distance then standard "white" light due to the wavelenght of the light. Also one thing I'd wish for is if the are that is illuminated and/or also the distance could be a little higher for white light. Keep it as it is right now for Blue and make it a little smaller for red.
That's just from personal experience out in the field and from what I remember.
It's in the plans indeed but it's gonna have to wait for the next arma update
Oh right, I'm stupid, left it there by accident. I'm surprised it only got reported now. I'll fixy
Dude, you got 2 more ' around A3_Characters, you need to delete them, like this
requiredAddons[]=
{"A3_Characters_F"};
AH SHIT, THERE HE IS