MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon Clan
200 Comments
ShadowWolfX4 17 Jun @ 2:30am 
I can't seem to find the ammo for the Improved Plasma Cannon's Clan variant. Adding normal plasma ammo doesn't clear the warning nor does it have ammo in game. (Shows as IP CANNON (C) in YAML and the weapon details say it comes from this mod, so I hope I'm asking in the right place)
thundercactus 22 Apr @ 8:13pm 
Can we get increased damage on the gauss rifle? Due to the increased damage from LB/AC/UAC 20s, the gauss rifle seems rather impotent and pointless.
Sir Wozzel 16 Mar @ 7:24pm 
I have been getting clan weapons on solaris arena enemies in 3027. Is that intended, or can solaris variants just pull from any weapon list?
Pointclearius Gaming 10 Jan @ 11:10am 
The Arrow IV homing, generally have an issue of causing 0 damage to enemy mechs that they impact. The clan variant is even worse, with a failure to damage rate of about 75%+, I watched as salvo after salvo perfectly slammed down on an assault mech only to do nothing. Please look into why this occurs or give me pointers on how to fix it.

This was against targets beyond 300m's, the bug seems to occur when the missile impacts at a near perpendicular angle. The greater the impact angle, the higher the chance the missile actually does something.

This theory seems to hold true as most shots against slow mechs do nothing, but shots against fast moving light mechs where the missile has to turn significantly, deal damage at a much more consistent rate.
moab101 25 Oct, 2024 @ 8:46pm 
Wanted to let you guys know that I noticed an issue with the clan AC/10 where the sound abruptly stops after it finishes firing. No echo or anything. Not deal breaking for me, just wanted to let you guys know. The LBX10 sounds normal. This is an awesome mod either way.
George W. Kush 16 Sep, 2024 @ 6:55pm 
@Eagle01

Arrow IV Homing has a 8m AOE radius while the HE has a 40m~ AOE radius.
i went into the mod options and just doubled artillery aoe radius (1.0 to 2.0) in my game. then if you want you can also adjust the damage slider to compensate or just leave it.
George W. Kush 16 Sep, 2024 @ 6:38pm 
SRM 4/LRM 5 (C) + ART 4 both say they can only be placed in MEDIUM/large slots. please fix and make them able to be placed in SMALL slots just like their vanilla counter parts.
Eagle01 9 Aug, 2024 @ 2:03am 
Hi, I just wanted to check if I'm using the Arrow IV Homing wrong. It sometimes deals damage but most of the time it doesn't. I tried firing at with direct line of sight at 800-500m, the first shot dealt damage but the next 5 shot did nothing
phfor 29 Jul, 2024 @ 9:32pm 
@I Denizen I, you'd need the source files. Fortunately for you, in this case the source is available on Nexusmods. They're those slots because that's what they are in the tabletop game.
I Denizen I 19 Jul, 2024 @ 12:36pm 
Hi there, thanks for the work you have done on this mod.

How hard is it to change the slot requirements on weapons? is it possible at all for us the end user?

Only asking as I find it very strange ER L Lasers take 1 slot, but ER LP Laser take 3, one ER LP Laser is not the equivalent of 3 ER L Lasers, Same for Clan SSRM 6 being 2 slots, and the 4 being 1 slot, why would you never ever just use 2 x4 in the same slot space?

Please do not take this as me bashing or insulting you, and I am sorry if it seems that way, I just wanted to give a few examples as to why I was asking the question on weapon slot reqs.

I am really enjoying all the YAML content after years playing on console modless, it's breathed a whole new life into the game for me, so thank you again.
Daemon_Fire 12 Jul, 2024 @ 10:59am 
@ArisenSolution2 @butcher2062
That weapon isn't added by this mod....
tomyironmane 10 Jul, 2024 @ 6:58am 
I've been having an issue where my game seems to forget that certain tiers of clan LAMS exist and just "disappearing" them. This is a fairly new issue, in the last couple days or so, and for the life of me I can't figure out why. Are there issues that might cause this, or did my game just get box-rocked?

I've also seen the stone rhino spinal mount and ursus plasma cannon issue mentioned by another commenter.
butcher2062 12 Jun, 2024 @ 7:11pm 
its an artv lrm that spits out 40 missals duh LOL
cszolee79  [author] 30 May, 2024 @ 2:25am 
"Clan LRM40+ ARTV"
I have no idea what that is.
ArisenSolution2 29 May, 2024 @ 6:59pm 
I just noticed today that the Clan LRM40+ ARTV doesn't actually fire missiles in game, the ammo is used and I get the locking sequence. But no missiles or damage is seen. could it be a new bug or just my end?
BloodshedRomance 13 May, 2024 @ 6:02pm 
IS Homing also seems to be sporadic if it will do damage. HE seems ok but hard to tell because of its new function. I also think homing can be cheesed into firing if another lock on type weapon is equipped. I need to test things to help verify such as removing and reapplying arrow IVs.
cszolee79  [author] 13 May, 2024 @ 3:36pm 
Ow. I'll check that. Maybe editor derped out again?...
BloodshedRomance 12 May, 2024 @ 10:45pm 
Arrow IV Homing (C) not doing damage at all? Fired at longbow and made direct impact 400 meters out and Longbow took no damage.
Justicier10-7 4 Apr, 2024 @ 11:44am 
Noticed that while using this mod in combination with Yet Another Clan Mech, there are a few missing assets from YAWC that are required for certain mechs. The Ursus USS-2 for example has a missing asset error as it has in its loadout "trueg_PlasmaCanon_C" and "trueg_Plasma_AmmoEquipment" that seems to not be present in YAWC. There is also the Stone Rhino DN-RSC that is missing a spinal mount "trueg_SPINAL_MOUNT_HGR", as well as "trueg_AntiMissileSystem_Mk2". Were these weapons/equipments removed from YAWC and the mechs in YACM weren't updated?
beckhamhome 13 Mar, 2024 @ 9:40pm 
Game also crashing but from YetAnotherWeapon as this one hasn't updated yet on my game.
Renzor the Red 13 Mar, 2024 @ 8:35pm 
Ever since this mod updated on 03-13-24 (this or the other, YetAnotherWeapon) my game has been crashing with LowLevelFatalError (File: Unknown) (Line: 570)
cszolee79  [author] 13 Mar, 2024 @ 6:48pm 
2.0 Yet Another Weapon Clan
Compatible with DLC6 / Game version 1.1.354
Fixed: Clan Heavy MG Array x4 tags (@ LittleTex115)
cszolee79  [author] 26 Oct, 2023 @ 6:11am 
Not this mod. Only weapons here.
derkylos 25 Oct, 2023 @ 4:47am 
Also, the Dire Wolf model has some issues at its joints. Like, long strings vanishing into the distance attached to the shoulders/hips.
derkylos 20 Oct, 2023 @ 10:31am 
The SDH-IIC-1 causes a crash if you try to remove the laser from the left arm, and the Ebon Hawk is invulnerable. Otherwise, much fun.
cszolee79  [author] 29 Sep, 2023 @ 3:11am 
This mod needs no update for new game version.
Crosshair 28 Sep, 2023 @ 11:43pm 
Is this going to be updated?
Flower Power 16 Aug, 2023 @ 10:04am 
Hi, these Yet Another mods are great. I have a question to Weapon Clan. I am in year 3060 and if I visit black market I see IS weapons mainly on low tiers but lots of Clan weapon have 3rd tier or higher. There is possibility to perform clan weapons in black market more rare? I mean decrease their quantity and tier level.
Achronus 24 Jul, 2023 @ 8:09pm 
Just one minor question:
CAP PPCs are a thing in your other mod... we gonna get a Clan Version at all?
coltace45 4 Jun, 2023 @ 10:40am 
First off, great mod. Have others reported that when this mod is loaded it overrides a couple of weapons proprietary to YAM? SNPPC and CAP PPC for example. I'm sure there are others. Other cool items load, BLaser all Xpls and stuff work fine.
Sathanas 23 May, 2023 @ 10:05pm 
Switching to the updated version fixed the problem, thanks for that
cszolee79  [author] 23 May, 2023 @ 1:36pm 
Oh I removed the very very old and very outdated "Yet Another Mechlab Mechs" from Steam, please use the new, updated version.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/816
cszolee79  [author] 23 May, 2023 @ 1:35pm 
Or just add the mechs via YAML's dev console (f10 addmech mdaname)
Sathanas 22 May, 2023 @ 8:54pm 
I figured out a bit more about the issue: my missing mechs all seem to be special variants (AS7-D_MDA_LONGTOM, BNC-3E_MDA_BLAZER, CP-11-A-DC_MDA_SRM), and they do still appear in the inventory list in the save editor, so they're getting deleted on load. @Twice Baked, you might want to check your save and see if your missing mechs have ID strings that don't appear in the "add to inventory" dropdown list in the save editor, see if it's consistent with what I'm seeing.
cszolee79  [author] 21 May, 2023 @ 1:36am 
In that case it was not this mod.
Sathanas 20 May, 2023 @ 7:20pm 
Just tried reloading a mission-start save where I was piloting one of the Atlases, the mech was still missing and the game kicked me into spectator mode immediately
Sathanas 20 May, 2023 @ 7:17pm 
I'm having the same issue as Twice Baked, with at least three of my mechs (two AS7-Ds and a Banshee 3E) getting deleted from my hangar. Reverting to the previous patch and reloading the save hasn't restored them.
cszolee79  [author] 20 May, 2023 @ 2:14pm 
@Twice Baked
This did not affect anything except the Hyper-Assault Gauss rifle's gameplay tags. It should not cause such.
Idea: try to download the previous version from nexus and use it instead. I've put it back to Optional Files
https://www.nexusmods.com/mechwarrior5mercenaries/mods/241?tab=files&file_id=6375
Twice Baked 20 May, 2023 @ 9:31am 
May 20, 2023
The tiny patch today corrupted my game files. I lost a large number of mechs that had weapons from your mod on them. I truly hope this can be fixed.
Justin Penwith 8 May, 2023 @ 7:37pm 
Cszolee79, I keep getting a fatal error (CTD) when I remove a SP S Laser C from a Shadowhawk II-C. I mean, it happens every single time. The weapon is not damaged, but I am merely attempting to remove it to add to my inventory (for other mechs). I can send you a saved game, if you desire.
jsbenjamin 7 May, 2023 @ 3:52pm 
My clan UACs won't fire during cooldown. Anyone else encountered that issue?
SPEEDRUNNER - Z 29 Mar, 2023 @ 7:51pm 
arrow's have some severely noticeable inconsistencies like no damage and out right missing locked and unlocked targets by 100m-200m. is there a fix or is it just bugged untill its fixed.
malgrumm 5 Mar, 2023 @ 9:27pm 
I miss the old Clan PPC colour...Is there any way for an option to be added to the mod options for it to be able to be toggled between the new on and the old colour for those who prefer the old colour?
Majestic Steerve 22 Feb, 2023 @ 3:31pm 
Loving the variety, though I'm not sure Hyper Assault Gauss's work properly; I've done really lackluster damage with direct hits numerous times.

Beyond that, the only thing I'd ever want changed would be adding burst fire clan AC's
cszolee79  [author] 16 Feb, 2023 @ 8:14am 
@incorgnito me too but orange peep made vonSeiten very sad. Had to make it blue :)
incorgnito 15 Feb, 2023 @ 9:45am 
@cszolee79 I miss the orange clan er ppc
Crust E. Krotch 14 Feb, 2023 @ 7:08pm 
Are there any issues with dlc 4?
=(e)=™ draxx 12 Feb, 2023 @ 6:26pm 
Ran into an issue with ATM 12s at QL 5 where they wont take atm ammo, didnt see the issue with 6s or 8s.
Futon 4 Feb, 2023 @ 3:28pm 
Would be nice to see plasma PPC's for the use of turning a blood asp into a star adder despite it being an apocryphal weapon.