MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon
493 Comments
Khaesho 3 Feb @ 8:32pm 
Artillery weapons not affected by mech quirks? There's an Arrow IV platform Urby that specifically says it reduces minimum range of arrow 4 nukes. Don't remember what mod it's from though.

IDK, even with other mechs, I've been having difficulty making artillery weapons explode properly.
phfor 27 Jan @ 10:55am 
Yeah, you shouldn't be running YAW with YARW, they're mutually exclusive, per the mod description of YARW
maximuslt90 26 Jan @ 11:24am 
I had the same issue with range being zero and animation for missiles wouldn't even play, just had the reset bars goin. Turns out the revamped weapons mods and the YAWR essentials or whatever was messing everything up, hope this helps someone that was as enraged as I was. Deleted the mod and it was fixed.
cszolee79  [author] 10 Jan @ 7:29am 
IIRC the Arty weapons use different code for min range (it's in th projectile itself), not affected by mech quirks or anything like that.
Khaesho 9 Jan @ 8:05pm 
Having some issues with the artillery weapons in this mod, specifically, they're not exploding until enemies are significantly beyond the in-game listed minimum range.

Specifically, there's a missile urbie that reduces artemis 4 minimum range by 50%... but the missiles won't explode properly unless you're miles away, it feels like, and even then, sometimes they just don't pop.

Anyone else run into this?
Patch♡♡ 17 Dec, 2024 @ 11:58am 
Is there a way to add all the new weapons and keep weapon hardpoint sizes?
arschbombe 14 Dec, 2024 @ 6:27am 
Does the AI use this new weapons in mechs? Or is it just for the player?
Sean2111 25 Nov, 2024 @ 8:03pm 
Ok thanks.
Learn something every day.
phfor 25 Nov, 2024 @ 7:51pm 
It doesn't say 0/540 ammo.

That's the range numbers - 0m minimum range, 540m maximum.

The ammo is showing as infinite (limitation on the implementation of one-shot)
Sean2111 22 Nov, 2024 @ 4:32pm 
I checked again-
initially I was using in a campaign game.
THIS time I checked in INSTANT action game.
The rocket shows as 0 ammo at start of scenario -
BUT he will fire once ,the animation is just a single rocket/bullet ,which in my test did destroy a Building.

Could an ammo count be introduced so it does not say 0/540 ammo for the Rocket15 before it is even fired.
Should it not say 15/15 ammo ,which as phfor states would then change to 0/15 once fired ONCE?
phfor 22 Nov, 2024 @ 11:22am 
Rocket Launchers, as the description states, are one-shot. They fire once and then they're done.
Sean2111 22 Nov, 2024 @ 1:53am 
Rocket 15 ;
description says integrated ammo.
But in game it seems I have 0/some number and it does not fire.

Do i need to buy ammo -since it sounds cool and only takes up 1 ton and I have it on a mech at present.
Also does it need a target lock or anything?
Silence Suzuka 21 Oct, 2024 @ 7:30am 
I'm not sure which once is causing it.
But after installing YAML and this mod, I feel I never have enough ammobox in the market. even the very basic AC/5 ammobox or AC/10 ammobox.
Willass 4 Sep, 2024 @ 4:14am 
how do I get this mod to stop conflicting with every crosshair mod I try???
George W. Kush 1 Sep, 2024 @ 8:22am 
arty weapons are amusing, shoot a tank or vtol and they go spinning out of control for like 2000m. idr what mod it was but there is a mod that adds in arty weapons and the AOE counts as damage unlike the arty weps in this mod
Eric H 8 Aug, 2024 @ 9:02am 
Any chance of getting a config option for global cooldown multiplier, and perhaps for ammo capacity as well? I'd love to be able to set up a version where both cooldown and damage are doubled, and ammo size significantly reduced, to make for a more strategic, less spammy gameplay option. (If cooldown multiplier was separate by weapon type, that would be even better!) Thanks!
aarnold 8 Jul, 2024 @ 5:06pm 
where are the Id's for spawning the weapons with the console commands?
Lon247 28 Jun, 2024 @ 5:30pm 
can this be added in mid save?
cszolee79  [author] 28 Jun, 2024 @ 4:09am 
SB Gauss in _this_ mod uses standard Gauss ammo.
Green Onion 13 Jun, 2024 @ 7:16pm 
Not sure if it's a conflict with another mod I'm using, but even when loaded with regular Gauss Ammo the Silver Bullet Gauss doesn't load it, and ends up being empty.
cszolee79  [author] 26 May, 2024 @ 7:32am 
Standalone, no prerequisites (well, except Mod Options, if you want to change settings in-game, but that's optional).
goldclaw07 17 May, 2024 @ 7:08pm 
looks to be all "Artillery" class weapons even direct hits with thumper cannons arent doing damage
Spanky 16 May, 2024 @ 6:00pm 
Arrow is def broken, i had the same issues
goldclaw07 14 May, 2024 @ 12:11am 
the Arrow IV HE is broken you lose target on firing and it registers even ground infront of you over target lock when firing so you cant shoot over hills if close
Zangism 11 May, 2024 @ 11:09pm 
Dang, it was a case of steam workshop being stupid.
cszolee79  [author] 11 May, 2024 @ 3:53pm 
Probably Steam Workshop being Steam Workshop. Unsubscribe and re-subscribe to the mods, that will force Steam to download the latest version.
Zangism 11 May, 2024 @ 3:31pm 
One of the mods that updated, (This or Clan Weapons) is causing my game to crash today.
cszolee79  [author] 1 Apr, 2024 @ 11:16am 
Well, here it is. Arty nerfed a bit (min range), buffed a bit (proxy fuse).
Justicier10-7 1 Apr, 2024 @ 10:38am 
Awesome! Look forward to using the SB variant on some heavy mech builds :steamthumbsup:
cszolee79  [author] 31 Mar, 2024 @ 4:27am 
@Justicier10-7 that's a shockingly excellent and obvious idea :) I will.
Justicier10-7 30 Mar, 2024 @ 10:47pm 
Now that we have official binary lasers in DLC6... perhaps the YAW version could be re-imagined into a Binary Laser Short Burst? It's odd to now see the "B Laser" and "B Laser YAW" for sale side-by-side with the same stats.
SquirrelAtArms 23 Mar, 2024 @ 9:36pm 
The Arrow 4 missile doesn't seem to do anything, animation plays just fine, but doesn't seem to deal damage
BloodshedRomance 21 Mar, 2024 @ 12:35am 
infero SRMs are ridiculously OP. zero defense against them and I am perpetually just shut down every time I come across them when the heat is set to 1.0.
phfor 14 Mar, 2024 @ 11:27pm 
Don't suppose you're also trying to run Yet Another Clan Mechs, Clan Invasion, Pilot Overhaul or Coyotes Missions? Because they all cause that error for the time being too, since they haven't been updated for the new DLC.
=][= Alan 14 Mar, 2024 @ 10:13pm 
Also getting that crash on trying to join a multiplayer game. Crashes for both me and my friend on joining each others games. Only YAML mods installed
Renzor the Red 13 Mar, 2024 @ 8:35pm 
Ever since this mod updated on 03-13-24 (this or the other, YetAnotherClanWeapon) my game has been crashing with LowLevelFatalError (File: Unknown) (Line: 570)
cszolee79  [author] 13 Mar, 2024 @ 6:21pm 
2.0 Yet Another Weapon
Added: Compatible with DLC6 / Game version 1.1.354. Will not work with earlier version!
Updated: ClusterToiLogic to include changes in game version 1.1.354
Updated: YAW Binary Laser name (Binary Laser YAW / B Laser YAW)
Updated: YAW Binary Laser stats (damage: 16 -> 18, heat: 11 -> 14, duration: 1.2 -> 1.6, cooldown: 5.25 -> 7.0, cost: 400k -> 200k base)
phfor 4 Mar, 2024 @ 5:49pm 
Turtle - yes, that's expected. There's a cap on inventory size - impressive that you've hit it, so stop packratting so hard, lol. (base game things)
Turtle_Pharts 26 Feb, 2024 @ 4:13am 
anyone else had issues where they reached a weapon cap and can only buy new weapons if they sell some first?
DangerStig 19 Feb, 2024 @ 6:21pm 
Echoing others on the Arrow IV: Anything past T2 or any mech with missile speed modifiers causes the Arrow IV to always overshoot the target regardless of range even if they are completely stationary like a turret. A fix would be appreciated, even if it's as simple as knocking the speed alone back down to T1 even when at T5.
Sanghelli Lord 16 Feb, 2024 @ 12:56am 
my freind needs a button to switch back to weapons as his details screan is going over another thing in gameso he can't clcik out of it i sayed esc is there another way to switch it with out esc?
Toyota AE86 12 Feb, 2024 @ 4:15am 
Arrow IVs with too high of a projectile speed (notably when you get beyond tier 2) will overshoot their targets, especially if they're stationary. This has been pointed out months ago, can we get a proper fix for this?
phfor 30 Dec, 2023 @ 2:50pm 
@poppindancers that's an intended thing from enabling the YAML Dropship Upgrade system.
poppindancers 25 Dec, 2023 @ 2:14am 
My blackmarket disappeared
Honorable Harbinger 8 Dec, 2023 @ 7:59am 
Not sure if this conflict is from this mod or merctech.

Harmon Lasers, Specifically Small (unsure of others) do absolutely nothing, they do not even fire correctly, just shows a little spurt of red at a random direction with absolutely no damage, heat build up etc.
SilentKore (The Better One TM) 18 Nov, 2023 @ 11:15am 
Anyone know if MRMs are supposed to show up in shops? Trying to get more but its extremely difficult .
pRaX 18 Nov, 2023 @ 4:55am 
I'm getting a LBX 10 from a cantina mission as a reward and it's tooltip is blank and seems to be a vanilla game version? It also says something like that it's a default weapon and cannot be removed. Do I need to be worried that something is broken?
Colithiel 28 Sep, 2023 @ 11:08am 
nice!
cszolee79  [author] 28 Sep, 2023 @ 10:31am 
DLC5 had minimal changes, only YAML needed an update. The rest of my mods are working fine.