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I have a pretty overwhelming mod load-out, so there may be some weird interaction occurring, but it has been the same with every faction I've tried.
Let's compare units with the same traits - high melee damage, low armor.
Flagellants (600) - T-3
Plague Monks (750) - T-2
Elven witches (800) - T-2
Slayers (900) - T-3
Something that Flagellants (unit for 600 gold) is "unbreakable" highly compensated other parameters unit.
And I still compare only the units themselves. It should also be recognized that their building chain has very similar functions. And in these functions, the chain of buildings "flagellants" sucks.
The only thing comparable to a Warrior Priest in vanilla is a Black Orc Big Boss.
This build is much more akin to a Dwarf Rune Priest building chain.
It's apples and oranges. If there were breakable units to add at tier 2 I would certainly consider moving things around. The Tier 5 looks like wasted space in vanilla, but Deco's Expanded mod might be using it. Also, as far as tier 3, 4, 5 it's relatively cheap.
2) Volkmar becomes non-competitive compared to Karl. Access to "flagellates" in T-3 makes Volkmar very weak as a lord.
3) ("Plague monks" / "elf witches") are very similar to "flagellants" and are located in t-2.
And "elf witches" are also worth 200 gold more than "flagellants".
4) The chain of buildings DE "Cult of Khaine" performs literally the same function as the flagellant building chain.
But for DE this chain is 2-3-4, and for the empire 3-4-5.
Also, the chain of buildings DE "Cult of Khaine" has 2 times more access to units and heroes.
5) A chain of skaven buildings with "plague monks" performs relatively similar to the flagellant building chain.
But the Skaven have this chain 2-3-4, and the empire has 3-4-5.
- No, not using.
Just log in as any Dark Elf faction EXCEPT "Cult of Pleasure".
Slot Addition Mode does not work because of this mod.
I propose to make a mod for the buildings of savage orcs:
1) Move Orc Savages on Boars from T-3 to T-2
2) Raise the price of T-2 from 3000 to 4000
3) Reduce the price of T-3 from 5000 to 4000
It was a common imbalance ...
@ShaggothChampion thanks!
Also better for keeping the mods nice and clean.
@voiceofreason467 You mean they disappear in SFO? That's odd. I didn't remove any buildings from the lizardmen. That must be an SFO thing. SFO already has good building mods imbedded... you probably should talk to someone from SFO for compatibility not me.
I am going to be doing submod's for Deco Expanded Roster. Maybe one a week or something. I don't think a lot of submodding is needed but getting full parity is nice.