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RC11 Update
-Updated roof detailing
-Updated Control Point visuals
-Control Point now descends at round end (this will not affect gameplay during a round)
-Widened some doorways in lobby to lessen the impact of aggressive forward hold traps
-Added a small nook in valley for spam dodging
-Misc detail changes
You can find legacy versions on the TF2Maps.net page for Bagel:
https://tf2maps.net/downloads/bagel-2020.5527/history
RC10 Update
-Redetailed out-of-bounds and 3D skybox (Ft. New trees by Freyja!)
-Various detailing changes
-Various optimisations (Filesize is smaller now! Thanks Faye!)
-Various clipping fixes
-Various other fixes
-Fixed a major clipping oversight at mid
swapped out the outdated promo images to reflect the new mid, too
-Detail changes to Houses and Jump Pads
Each side of mid should look a little more distinct from each other now.
I'll probably update the promo images to reflect this soon.
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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
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-Modified capzone slightly to reduce accidentally jumping out of it at the edges
-Simplified some geometry above lobby
-Altered detailing in main to be more distinct per side
-redesigned house interiors to be more distinct (collisions are unaltered)
-fixed visual bug at mid
-added smooth collisions to a nook in yard
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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dogshit 6s map
This is my favorite map ever made for TF2, and I'm hoping all players will be able to enjoy it year round.
Wish it didn’t work like this but here we are.
(There is a TFTV thread btw, but I don't expect I can post links in the comments)