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1) Go to Steam\steamapps\common\Call to Arms - Gates of Hell/resource/gamelogic.pak/properties
(Open the gamelogic.pak file using 7Zip or similar.)
2) Open "resupply.inc" and copy its contents.
3) Paste the contents into Steam\steamapps\workshop\content\400750\2514150098\resource\properties\resupply.inc
(OVERWRITE the contents!)
4) Look for "Supply Defines Begin", and you can customize the radiuses yourself.
{Sprite "supply_zone.ebm"
{Visibility 0.25}
}
{Layer grounddynamic}
{Visible 0}
}
Whar is that?
A update would be awesome!
Conclusion: Who wants to use both of these mods - you can safely replace the resupply.inc file in the HangEmHigh's Realistic Weapon Damage mod with this one or activate this mod on top priority of that, if it works.
I also use the following mods: Mosin fix; Realistic Graphics Mod; Better Zoom; your Improved Squads & Rebalance For Conquest (Compatible with HangEmHigh's Realistic Weapon Damage);
Better FX MOD; 2K LAND Textures; OrLoK's IMMOVEABLE Wrecks.
Suggest Fuel truck wider area and egineering area too.
Happy with your mod, thanks.
Kinda implies that it's either hardcoded, scripted or tied specifically to each unit, which would potentially mean having to edit every single infantryman in some way, bummer.
Hopefully the devs fix this sometime, cause it's genuinelly hard to tell if its an intentional feature put in place specifically for small arms or a bug or oversight of some kind.
Thanks anyway.
Right now when we pick up weapons those weapons can't be resupplied at all (so giving a rifleman the machine gun after a machine gunner has died, or a medic an smg, etc doesn't let them get ammo for the weapons), so I was wondering if you like, knew if a setting was tied to that and if it was something you could enable.