Garry's Mod

Garry's Mod

[DrgBase] Dead by daylight Twins Nextbots.
43 Comments
KeanuReevesNotReallyThough 12 May, 2023 @ 4:51pm 
share perhaps my good sir???? ajsdhaa
Jmar  [author] 12 May, 2023 @ 2:16am 
hi, just a posing for the screenshot, i also like having a good npc for them to chase
KeanuReevesNotReallyThough 11 May, 2023 @ 6:52pm 
Not really related. Was the NCP running away an actual NPC or just you sculpting? im looking for an NPC that effectivley runs away from threats (dbd bots) without stopping (normal NPCs) or tripping/having a stop animation.
Andrew Boss 16 Oct, 2022 @ 1:25pm 
ok
Jmar  [author] 16 Oct, 2022 @ 1:04pm 
That is planned for when i do a major update to all of them again.
Andrew Boss 15 Oct, 2022 @ 4:58pm 
Can you fixed victor locker grab animation dbd, please?

This is twin by victor locker vehicle.
Resquick 16 Aug, 2022 @ 2:55pm 
DrgBase
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36 Comments
Jmar  [author] 2 Mar, 2022 @ 6:40pm 
Decided to make a patreon page to post progress on for anyone interested : https://www.patreon.com/jmartg_steam
Zer0 X 20 Feb, 2022 @ 11:11pm 
aye, its alright
Jmar  [author] 20 Feb, 2022 @ 3:29pm 
sorry for the very late reply, it is slash_lodge
Zer0 X 6 Jan, 2022 @ 11:31pm 
yo great addons, just one question... what are the maps you use for these images?
Nielsost 19 Dec, 2021 @ 4:34am 
destroy the child.
Jmar  [author] 23 Jul, 2021 @ 4:21am 
Added health bar while possessing.

Added Use door button display as well as a message to tell you to bind it if unbinded.

Added slight night vision to help see in darker areas (not helpful for pitch black areas).
Jmar  [author] 13 Jul, 2021 @ 8:39am 
Jmar  [author] 11 Jul, 2021 @ 7:44pm 
should be fixed
Jmar  [author] 11 Jul, 2021 @ 7:40pm 
ill look at it when i get a chance.
spaghetti 11 Jul, 2021 @ 2:55pm 
victor makes demogorgon sounds when he pounces
shidded 1 Jul, 2021 @ 7:32pm 
why is victor t posing
Jmar  [author] 28 Jun, 2021 @ 12:18pm 
Added climb support.

Heavily improved stuck detection/unstick code.
Jmar  [author] 28 Jun, 2021 @ 12:18pm 
tanks :) :steamthumbsup:
MaskedCrows 25 Jun, 2021 @ 4:47pm 
no really my god your good at this
Jmar  [author] 25 Jun, 2021 @ 4:11pm 
he is actually about to go public any minute now , just editing his description.
MaskedCrows 25 Jun, 2021 @ 4:09pm 
next is nemesis right?
Jmar  [author] 24 Jun, 2021 @ 2:18pm 
your welcome :steamthumbsup:
THAT'S A SPICY DRINK 24 Jun, 2021 @ 1:26pm 
That was it! Thanks.
Jmar  [author] 20 Jun, 2021 @ 6:55pm 
Do you have ignore players enabled? Players cant be damaged by them if its enabled.
THAT'S A SPICY DRINK 20 Jun, 2021 @ 2:49pm 
Hey I have one more question, when possessing any of the NPC's for some reason I can't damage anyone in my game, only npc's, god mode it turned off and pvp is on. Any suggestions?
StickerdoodIe 16 Jun, 2021 @ 3:24pm 
exactly
Jmar  [author] 16 Jun, 2021 @ 2:21pm 
what
StickerdoodIe 16 Jun, 2021 @ 11:23am 
victor has no men stuff
Jmar  [author] 12 Jun, 2021 @ 8:18pm 
yeah i remember trying to make a graph a good while ago on slash_selvage, its weird
THAT'S A SPICY DRINK 12 Jun, 2021 @ 6:54pm 
ah so you only used a navmesh, I already know about that I was talking about a nav graph, it helps NPC's know where to go and smoothens the navigation, it seems for some reason on every slasher map it can't be done. Anyway I look forward to what you come up with next!
Jmar  [author] 12 Jun, 2021 @ 6:37pm 
Try looking at any ground in the map then type nav_mark_walkable, then try typing nav_generate
THAT'S A SPICY DRINK 12 Jun, 2021 @ 4:57pm 
2nd question, when me and my friend mess around with these NPC's it's indeed fun as hell, but we felt like we needed some kind of objective, have you thought about making generator entities? It would be as simple as holding E on the generator until it lights up.
THAT'S A SPICY DRINK 12 Jun, 2021 @ 4:55pm 
Sweet, I love your work. Also I have 2 questions, a few days ago I tried creating a nav graph for the slash_lodge map you're playing on in the screenshots, but no matter what I did the nav graph wouldn't show up after restarting, every other map I've created a nav graph on worked perfectly. Any tips on how you got it to work? Or did you only use a nav mesh?
東 雪蓮@Solid_snake 12 Jun, 2021 @ 4:24am 
good
Jmar  [author] 12 Jun, 2021 @ 2:13am 
Fixed a few errors/glitches.
Jmar  [author] 12 Jun, 2021 @ 2:12am 
hopefully lol
gposs 12 Jun, 2021 @ 1:38am 
i think,you've done a pretty good job so far
DAharbinger666 11 Jun, 2021 @ 8:35pm 
He comes out in 4 days
Jmar  [author] 11 Jun, 2021 @ 8:26pm 
yeah when hes out
StickerdoodIe 11 Jun, 2021 @ 8:25pm 
i guess
StickerdoodIe 11 Jun, 2021 @ 8:25pm 
big dude coming up