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Will this have modded compatibility? Like Fiend Folio, that one adds plenty of bosses.
I don't know how, but it does.
Looking at it seems to use different entities, so my best bet would be that it doesn't. I doubt it would cause any issues though.
-Rotgut is very difficult to dodge in their last phase, and the armor gives them too much endurance. A small nerf would be appreciated.
-Triachnid and daddy long legs are more annoying than anything to take out than anything else since they have long invulnerability periods.
-Satan has become one of the hardest bosses in the game due to the increased armor; this is fine, but it makes them way harder than Isaac since they have 2 phases.
-The Death and Conquest horsemen, also being a common enemy late in the game, are very annoying to deal with now that he has extra armor.
-Loki is very annoying to kill since he is a recurrent enemy in a lot of rooms. The extra armor is too notable and makes the fight drag on for too long.
-In Greed mode, Sister Vis is super annoying since they are very common in Sheol, and it takes very long to kill. If 4 of them spawn during the extra wave, it is pretty much game over. It takes too long to take one of them out.
-Teratoma is very difficult to take out for some reason. The added armor makes them extremely resilient for some reason and it just does not feel very good to take them out.
I don't think so. That mod is coded in lua and my knowledge on lua is very limited.
Should still work. I know I slacked hard in updating this. I'll try to push an update today.
Thanks for the heads-up, I'll do that.
I'm not sure. The only file this mod changes is entities2.xml, but plenty of mods change it (like it EID) yet they still work with this mod. My modlist has over 10 instances of entities2.xml, but it still works for me. I'd say you should just try it out and see how it goes.
Oh yeah, for real. Thanks for the feedback, I'll make sure to update it soon.