Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
will anyone mid if i change it from driven assimilator to exterminator, so the AI actually does hostile things properly and you dont end up with a borg that just sits there not doing anything?
it would keep most of the assimilation as i can just do that via events, though you probably lose some of the pops in the process.
@borg_faction_mod = 1
Thanks!
This very well could be a conflict with one of the other mods I'm running, but I'm asking here while I'm loading the game into a start with just this mod and UI mods.
Defensive armies disappear especially after building a stronghold on a planet.
Same with technology when im unlock unit upgrade and 100% higher cost production ( tier1 , tier 2, tier 3 technology etc) should be delete, in my opinion