Stellaris

Stellaris

Borg Faction Pack (NSC Compatable)
235 Comments
GENOBEESRAGE  [author] 17 Jun @ 11:09pm 
once i work out how to redo it, the old system was really easy, but the new one is being annoying
Bob Lee Swagger 17 Jun @ 9:23am 
Will there be an update that will make assimilation work again? Thank you for your work !
Darcress 4 Jun @ 2:46pm 
for some reason the sensor part of the borg tech isn't working. Got tier 2 and it wont show the lanes or systems
Bob Lee Swagger 23 May @ 12:21pm 
@BickMecK I hadn't considered that, but it could be a good thing. I'll test it later. I miss the 3.14. I'm old, and I'm having a hard time getting used to it.
BickMecK 23 May @ 1:17am 
Nope i tested it i destroyed all platforms in the "not essential" systems and upkeep was back to normal. so check your policies @bobleeswagger and put them on no spending in the eternal vigilance option and all will be good. %The upkeep results from the built platforms from the ascention perk.
GENOBEESRAGE  [author] 22 May @ 6:33pm 
? Its an eternal vigilance thing. Its gonna be just as much maintenance for ships. Just not the defence platforms.
Bob Lee Swagger 22 May @ 1:41pm 
I can only confirm that after the update, there were -7k eng and -1k alloys :D No way Blockcats won. :) I'd better wait for an update :D
GENOBEESRAGE  [author] 22 May @ 6:21am 
oh yer. that has been an issue for everyone lol. wont be an issue in the future, as once i get my pc repaired i will be updating so the extra cost and upkeep wont be necessary
BickMecK 22 May @ 5:25am 
Ok i found the Problem it was me stupid and not reading korrekt i used the ascention perk eternal vigilance and as default it builds on EVERY outpost defense platforms if you dont regulate it in the policy menu SO SOrry for bothering you with my stupidity XD
BickMecK 21 May @ 6:25am 
but why before the update all was fine i didnt have had it before and is that only for this factiom or is this anew mechaniic in the base game? its honestly unplayable.
GENOBEESRAGE  [author] 21 May @ 5:41am 
more than likely not, its a flat 4x multiplier,
BickMecK 21 May @ 5:25am 
well itested it today i had +1k energy credits and +200 alloys with a total of 25 corvettes and 2 frigates with an upkeep of 275 EC and some alloys. suddenly as the next month arrives it skyroket to 2500 EC with the same ships is this a bug from the mod?
GENOBEESRAGE  [author] 20 May @ 5:40am 
maybe because of the upkeep multiplier.
BickMecK 18 May @ 9:52am 
Hey there is there a bug with the menace ships? if i buld the menace ones suddenly my ship upkeeps skyroket. it occured after building the menace destroyer. someone have simmilar problems? befor the last patch was all ok. thnx
Bob Lee Swagger 8 May @ 9:45am 
@GENOBEESRAGE great Job. :steamthumbsup::Blessing:
GENOBEESRAGE  [author] 8 May @ 8:28am 
Ikay they should of just patched it.
GENOBEESRAGE  [author] 7 May @ 2:57pm 
Pure visual bug. You get the modifiers but it doesnt show up in fleet power. Vanilla is doing it aswell.
Bob Lee Swagger 7 May @ 2:48pm 
Bug ? fleet power +400% does not work the costs +400% and maintenance are correct only the fleet power not :steamsad:
Bob Lee Swagger 6 May @ 12:09pm 
Nice !!! thx :steamthumbsup::steamhappy:
GENOBEESRAGE  [author] 5 May @ 8:03am 
updated to 4.0, though will need to be run as assimilator as the patch broke my assimilation code.
GENOBEESRAGE  [author] 11 Apr @ 10:37pm 
Exterminator borg works better for the AI, as it actually does things instead of just sitting there like looking pretty, i found. Also ship capture with NSC is really unbalanced. May have to make it an aux module and not per weapon.
mibaldy 11 Apr @ 12:13pm 
I'm trying out the "exterminator" borg, it has been in interesting, although I kinda miss the curator benefit.
GENOBEESRAGE  [author] 10 Apr @ 9:57am 
Updated to use travelling beam effects, and added new science based megastructure
GENOBEESRAGE  [author] 8 Apr @ 6:23am 
updasted, no longert restricted to DA, can be anything you want now. and change ship cost multiplier to military ships only
BickMecK 29 Mar @ 4:58am 
Iam fine how it is at the moment ^^
GENOBEESRAGE  [author] 7 Mar @ 4:54am 
i dont mind adding that.

will anyone mid if i change it from driven assimilator to exterminator, so the AI actually does hostile things properly and you dont end up with a borg that just sits there not doing anything?

it would keep most of the assimilation as i can just do that via events, though you probably lose some of the pops in the process.
Inny 14 Feb @ 8:06am 
Hello, can you please add a scripted variable for compatibility?
@borg_faction_mod = 1
Thanks!
Alcareus 5 Feb @ 5:52pm 
It's been a while, but would it be possible for me to reactivate the world assimilation?
GENOBEESRAGE  [author] 5 Jan @ 8:53pm 
its in the shipset
01A3-91C-2789B11F "Vala" 5 Jan @ 3:52pm 
Is there no borg species portraits?
GENOBEESRAGE  [author] 16 Dec, 2024 @ 4:22am 
I think i did, mostly because they where buggy.
Alcareus 14 Dec, 2024 @ 10:00am 
Did you take out the ability to assimilate worlds and add the various nexus items to them?

This very well could be a conflict with one of the other mods I'm running, but I'm asking here while I'm loading the game into a start with just this mod and UI mods.
GENOBEESRAGE  [author] 7 Nov, 2024 @ 5:26am 
fixed the issue with the tradition. and added the thing.
GENOBEESRAGE  [author] 12 Jul, 2024 @ 10:26pm 
Weird they worked whenni first uploaded it.
lord cutler beckett 7 Jul, 2024 @ 10:42am 
NSC
lord cutler beckett 7 Jul, 2024 @ 10:42am 
your ship-sets battle-cruiser has 2 of those weird colour boxes
GENOBEESRAGE  [author] 28 Jun, 2024 @ 3:40am 
its meant to be used with my shipset, otherwise certain things wont have models.
KayinDreemurr 28 Jun, 2024 @ 3:21am 
*hums* wonder how compatible this is with the Star Trek New Civilizations stand alone Borg shipset.
GENOBEESRAGE  [author] 13 Jun, 2024 @ 8:09pm 
ill have a look at it and try to find a way to reduce it
newbieniller 10 Jun, 2024 @ 2:13pm 
Can you adjust the influence cost for Flagship? With Borg upgrade +400% it will exceed the 1000 threshold for influence and impossible to build.
GENOBEESRAGE  [author] 23 May, 2024 @ 8:16am 
fixed my screw up wuith defence component. and added the Borg tradition "ASSIMILATION"
GENOBEESRAGE  [author] 23 Apr, 2024 @ 8:59pm 
now NSC compatable, defence module is changed to a sensors and is percentile so i dont have to manage 3000 power components
GENOBEESRAGE  [author] 9 Apr, 2024 @ 5:24am 
have not giot qaround to adding them to the cv ones
garyriley1982 9 Apr, 2024 @ 3:07am 
it looks like Frigates dont get the use of the tech that replaces the Power Generators with Borg ones - is this intended?
GENOBEESRAGE  [author] 14 May, 2023 @ 11:25pm 
and? thats the point. they also get 500% hull/armour/damage modifier
tolaburke 14 May, 2023 @ 8:39pm 
Your ships are getting 500% cost. 100+100+100+100+100.
GENOBEESRAGE  [author] 10 Apr, 2023 @ 11:33pm 
The tech tiers will be repurposed for other things eventually. But aint getting stuff any cheaper. And as for the armies. I dont touch ground stuff so thats not on me.
Ama 10 Apr, 2023 @ 9:23am 
As always one of the coolest mods but needs updating
Defensive armies disappear especially after building a stronghold on a planet.
Same with technology when im unlock unit upgrade and 100% higher cost production ( tier1 , tier 2, tier 3 technology etc) should be delete, in my opinion
N01CurryClassEnjoyer 28 Mar, 2023 @ 10:54am 
update?
GENOBEESRAGE  [author] 15 Feb, 2023 @ 5:09pm 
Level 2 is max