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(2)AND all the new stuff you introduce HAS its own settings for Hps?
I don't know anything about modeling, if someone sends me tank models, I can add it to Scary Tanks, until then I'm limited to vanilla game models.
Changed: simplified Tank.uasset damage processing and health components
Added: support for Coyote Missions player owned tanks custom marker widget
Thanks for the info!
I would recommend that you create a topic on the mod page so that this information is not lost among other comments.)
I think it makes sense to include some information on this subject in the description of the mod. Especially for inexperienced users like me. XD
Sorry, I'm not very experienced with MW5 modding yet. -_-
Okay, is there anything I need to do now? ._.
Unfortunately, LOM does not give more specific information, but only informs about the presence of conflicts between mods. That's all I can refer to as a user who does not have deep knowledge of modding. ¯\_('—')_/¯
If I understood correctly from your words, then I need to put it after YAML in the load queue, right?
Thank you :)
Changed Tank Crush death so it turns off the collision now. Mechs wont yeet into the stratosphere when stepping on tanks now
Fixed compatibility with non-vanilla tanks (Coyote's missions), now they have HP and can be destroyed
Added ModOptions for tank crush death (default: off - tanks won't die when stepped on)
Removed Vehicle Active Probe AP (V)(ST) - only player team has target sharing so it was doing nothing for enemy teams unfortunately
Fixed tank HP display (limit to one fractional: 12.5 hp istead of 12.534)
Don't start a new Campaign with this loaded unless you wanna die in like mission 3 of the Prologue to a Manticore XD
Changed default load order to 6 so it overrides Yet Another Mechlab now.
You'll have to set scary tanks to a higher load order in its mod.json file.
I belive that with a little less health tanks can still be a powerfull units but give you a much needed chance to deal with them, specially when you are alone with no AI or Coop players. Cheers! And great work!
Now they do not have directional armor, but have separate Armor, Turret and Structure components with different HP pools.
MagnumGB's MercTech has directional armor for tanks.