Space Engineers

Space Engineers

Food & Fatigue
27 Comments
Jotaro Kujo SKINS 25 Oct, 2024 @ 11:35am 
please add an option to increase health witihn this mod, that would be superb, or maybe suits upgrade to reduce hunger, etc
Exegol 7 May, 2024 @ 9:27am 
nice mod, i don't understand a few thing though, i can't produce mushroom in the planter, i have put ice and organic but nothiing happens, and i don't know how to turn apple into sapling
jonn19  [author] 14 May, 2022 @ 5:31pm 
Yay! Hope this is still working, and keeps on doing it forever!
Unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other author whose content is inside my mods should be consulted separately. Hope the community is still enjoying the game and modders can benefit from my dodgy work!
Herojippie 7 Feb, 2022 @ 10:52pm 
i figured it out
Herojippie 6 Feb, 2022 @ 12:56pm 
this is not working for me. have i done something wrong or lack thereof doing something? plz help. i really wanna farm in this game lol
dragonraalhaan 31 Dec, 2021 @ 5:21pm 
Understood. Thank you for the quick reply!
jonn19  [author] 31 Dec, 2021 @ 12:23am 
Thanks dragon, i feel like the can is from another mod (I think this only adds juice, pies, meat and steak although it's been a while since I made it.) Your reasoning sounds very good so maybe pitch it at whomever's mod has the cans in it? I'm on a bit of an SE break so not updating mods, fingers crossed this keeps working well for everyone using it.
dragonraalhaan 23 Dec, 2021 @ 12:25am 
I noticed an issue - when a drink is consumed, no can remains, but the emergency ration kit cannot make a can of water without an empty can. Yes, survival kits and assemblers can make the cans, but they can also make the water, so the ration kit becomes nearly redundant. I recommend either causing the emptied can to remain to be reused, make the ration kit able to make cans from stone/gravel/Organics, or eliminate the need for the cans all together. I realize the latter two eliminate the need for the empty can, but it resolves the issue. It is worth noting that I like these mods better than DNSK, but their emergency ration kit is one twelfth the size of yours, does the same work, and doesn't need the cans. I like the look of yours better, but theirs has its advantages.
w00kie 15 Oct, 2021 @ 4:27am 
Can I use this mod together with Eet, Drink, Sleep, Repeat -mod or are they incompatible?
Zach Jepson 5 Sep, 2021 @ 1:46pm 
this is exciting and finally i have a use for toilets!!!
Qu33f Chief 13 Aug, 2021 @ 8:17pm 
Lol I tried the bed. I regret nothing.
jonn19  [author] 13 Aug, 2021 @ 6:11pm 
Updated to check just the block type not its name :) sorry for those previously using cockpits and beds as toilets.
jonn19  [author] 11 Aug, 2021 @ 9:11pm 
Eww I might tighten that up, didn't realise it included the block's customname in the check (lazy me.) It's a bit wrong that you can do that to a bed.
lolic_lol 11 Aug, 2021 @ 2:09am 
I think any seat is ok, if you rename this block to "Toilet". It works with chairs, tables, beds etc.
Qu33f Chief 8 Aug, 2021 @ 6:50pm 
Oh I figured it out. It only works on the small toilet, not the one that respects privacy.
Qu33f Chief 8 Aug, 2021 @ 6:47pm 
How do I take a shit? I randomly sat at a toilet and my hunger went rapidly down and I got some organics, but that was ages ago. Did I press something or how does the toilet mechanic work? Otherwise great mod. Clean and simple. Been eating tons of mushrooms in deep space as I gave up on hunting wolves lol
jonn19  [author] 2 Aug, 2021 @ 1:43am 
Oh! Thanks, they were the old models. I will update now, plus fix the bug where only one player gets the effect!!!
Bačiulis 31 Jul, 2021 @ 1:11pm 
Hey John! Good to see you finding time to update your mod. I noticed a bug, when building kitchen in Survival, wire frames are in opposite direction while building, and when it is build, model is turned back to normal while hit-boxes stays where the wire frames was.
jonn19  [author] 31 Jul, 2021 @ 8:24am 
Ah Bac you're a legend. Thanks for that, it's now much more polished.
Bačiulis 29 Jul, 2021 @ 11:49am 
Yeah, you can integrate with vanilla stats. That`s what I did in Drink Water mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2547246713
jonn19  [author] 29 Jul, 2021 @ 12:19am 
Thanks Bac, I have parked this for a bit as I would really like to fully integrate with the vanilla stats system if I can, to keep it as lightweight as possible. I am intending to come back to it in a few weeks when I have a little more time (work is crazy at the moment.)
Bačiulis 28 Jul, 2021 @ 9:15am 
Nice mod you have here! Adding image would get some more people to try it i guess :) PM me if you are interested in integration with Drink Water mod
Skallabjorn 24 Jul, 2021 @ 10:04am 
No its not ( < DNSK author )
Fogrender 27 Jun, 2021 @ 8:33pm 
is this compatable with D.N.S.K Daily needs survival?
BookBurner 26 Jun, 2021 @ 1:36am 
jonn19, I was looking for almost a year for something useful for our survival server. I tested the mod and I have 4 ideas. 1) Could the fatigue be disabled in the mod config altogether for example, leaving only the hunger behind, perhaps with some ratio configuration? I see it as too annoying for online play 2) Could some small HP loss be introduced instead of blinking when hungry? say at 0% 3) would it be possible to have a friendly way of adding new foods into the mix? Most servers usually don't have spiders/wolves enabled, since they clog the sandbox file with unnecessary shit, so if there would be a possibility to define our food and recipes, that would be smashing :) 4) Could for example a stomach growl be introduced when hungry, say, below 20% ?
jonn19  [author] 25 Jun, 2021 @ 5:37pm 
Hi BookBurner. It's stable but slightly WIP as I'm looking to update a bit. It does work fine but currently it detects eating food by reducing health a tiny bit (otherwise consumables are wasted) and I am planning to improve this method.
BookBurner 24 Jun, 2021 @ 10:10am 
How stable is this? This intrigues me very much