Stellaris

Stellaris

Start / Teams / Clusters
112 Comments
AOS 10 Jun @ 2:49pm 
Hi, I wanted to let you know that the tooltips for mp_habitat_system_tt and mp_arc_furnace_tt in arc_l_english.yml don't seem to be working properly. Instead of showing the intended text, it displays code like [System.GetNumMajorOrbitals]/[System.GetMaxMajorOrbitals] or [System.GetArcFurnacePlanets] in the star system info.
oh no 14 May @ 4:03am 
discord link expired
Warr10rP6  [author] 13 May @ 9:40am 
мод не нуждается в обновлении под новую версию. Обновления выходят, когда я добавляю новый контент
Yama 10 May @ 4:41am 
@Warr10rP6 , а будет ли обнова на 4.0 версию?
MGelement 7 Apr @ 2:02pm 
Great mod super underrated :3
Warr10rP6  [author] 23 Jan @ 3:21am 
In the latest update, the "Leading" start was tweaked, which has not been updated for about two years. It's working correctly now. This start will save you about 10 years of playing
Warr10rP6  [author] 7 Jan @ 1:16pm 
@GiallorossoForever , The description of each trait contains all the information. Only one trait requires a specific map
GiallorossoForever 6 Jan @ 9:26pm 
Does this work in single player ? or we need to pick at the start those special maps ?
Warr10rP6  [author] 26 Dec, 2024 @ 5:13am 
Все режимы активируются в признаках расы хоста
sem.maxim 25 Dec, 2024 @ 9:59pm 
А где можно посмотреть подробнее? И что за PvE сценарии? Как их запустить?
Warr10rP6  [author] 28 Nov, 2024 @ 4:57am 
@ChipBit, Thanks for the detailed answer. I understood what your problem was. It was really accidentally broken. Now everything is working correctly. Update the mod
ChipBit 27 Nov, 2024 @ 12:48pm 
for the past few days now any time me and my friends played using "Team Alpha" or any other team with out the "One Whole" it generates a star system in the center of the galaxy that we don't want.

We even tested it with AI empires that dont have "One Whole" Along with the host and even they get the wormholes too.
Warr10rP6  [author] 27 Nov, 2024 @ 11:05am 
@Cynder, All these hyper lines are working. They just don't work from the start of the game. We need to wait a few days. To unite players with hyperlines, you need to take a special trait to the host
Cynder 27 Nov, 2024 @ 10:46am 
@Warr10rP6 its still broken. the hyperlane generates without the trair
Warr10rP6  [author] 27 Nov, 2024 @ 1:39am 
@Cynder, Don't worry. It works like this.
Cynder 27 Nov, 2024 @ 12:10am 
at line 1199 of file "trait_starter_game2_mp" you need to change the OR statement to AND statement and include checking for the trait that adds the hyperlanes
Adicus Vieri 23 Nov, 2024 @ 8:45am 
Something in the most recent update is affecting how Tiyanki first contact is working. It is registering them as a Machine Age Pre-FTL as opposed to space fauna.
Warr10rP6  [author] 22 Nov, 2024 @ 4:56pm 
Beschreiben Sie die Situation vollständig, damit ich sie wiederholen kann
Warr10rP6  [author] 22 Nov, 2024 @ 4:55pm 
@Magestrator Es sollte nicht von der Karte abhängen. Die Karte gibt nur Positionen zum Starten an
Magestrator 22 Nov, 2024 @ 2:56pm 
and the Game just crahed.
Magestrator 22 Nov, 2024 @ 2:48pm 
Bei den 10 Sternen 10 Imperien kann man keine Maschinenwelt als Anwendungsszenario wählen :(
HORUSSS 21 Nov, 2024 @ 3:46pm 
Работает на совместимость , но есть но со стороны starnet , великий архив просто напросто не работает. Так что перехожу на Ваш мод. Жду обновы, изменения, спасибо!)
Warr10rP6  [author] 21 Nov, 2024 @ 8:09am 
Attention! The mod has been updated. Now clusters do not appear immediately when generating a galaxy, but after 1 game day
Warr10rP6  [author] 21 Nov, 2024 @ 3:03am 
@CordialVillain if you're talking about clusters, then AI can only get them if you create an empire in advance with the right mode. It works for teams too.
CordialVillain 21 Nov, 2024 @ 2:10am 
Love the mod, having a few guaranteed planets and choke points is great. Buuuut it seems to be that the AI can get these traits after gamestart as well. Has anyone else encountered this issue?
Warr10rP6  [author] 20 Nov, 2024 @ 4:10am 
@HORUSSS должен, т.к. совмести со всеми модами, однако как я слышал, starnet давно не обновлялся. К тому же, с усилением ботов, я думаю, никакой доп мод на усиление и не нужен
HORUSSS 19 Nov, 2024 @ 3:47pm 
Этот мод может работать в связке с starnet?
Warr10rP6  [author] 18 Nov, 2024 @ 3:38am 
Good. I made sure that all the planets were always there
Leggo 17 Nov, 2024 @ 11:43am 
Perfect Cluster also doesn't create circular cluster though, is that intended? also no matter my planet preference, it creates a tomb world, an arctic world and a tundra world. This all happens when this is the only mod in the playset
Warr10rP6  [author] 17 Nov, 2024 @ 11:00am 
"Your Cluster" is now called "Perfect Cluster"
Leggo 17 Nov, 2024 @ 10:37am 
not sure if an update did it or not, but the "Your Cluster" trait was suddenly exchanged for an arctic, oceanic and desert cluster, and one other i cannot remember the name of, but these are all no longer circular around your starting system, they're like half circles, and they also seem to all have just random planet types
Warr10rP6  [author] 9 Nov, 2024 @ 4:20pm 
@Chaplain Okarin, yes
МГЕ Бульдозер 9 Nov, 2024 @ 11:23am 
Не совсем понял, что изображено на 1 скрине) Этот мод добавляет подобный супер-удобный спавн с круговыми соседними системами?
Raven 8 Oct, 2024 @ 10:28am 
the digsite trait that supposed to give random digsite just gives the same digsite each time which is the omni one? think its bugged
Warr10rP6  [author] 3 Oct, 2024 @ 4:00am 
I think you are mistaken. I'm playing with this mod and I have storms. Also, the mod does not edit any storm files.
deus ex simulacrum 2 Oct, 2024 @ 2:52am 
I may have found the reason, when I start with 1500 or 2000 stars, the cosmic storms fail to generate. Can this issue be fixed?
deus ex simulacrum 30 Sep, 2024 @ 8:15am 
This mod seems to make the storms fail to generate.
Anika 25 Sep, 2024 @ 9:26am 
is there a way to prevent this mod from adding a random -75% planetary build speed, -50% ship fire rate malus on the virtualization ascension path for the machines?
Warr10rP6  [author] 24 Sep, 2024 @ 4:48am 
Данный мод не трогает ничего графического. Скорее Вы лично повредили файлы
Cosmoros 18 Sep, 2024 @ 5:06pm 
Я не уверен если это твой мод виноват, но больше модов кроме твоего я не добавлял. Может то что я починил GFX файлы как то это создало.

Но когда мышкой двигаю или клавиатурой такое ощущение что скольжу. Как будто синхронизация происходит с кем то без причины. Сборка у меня в профиле.
Warr10rP6  [author] 10 Sep, 2024 @ 11:24am 
This mod has been updated to fit the realities of storms
SkillJoy 9 Sep, 2024 @ 9:54am 
\/
мистерБибобусиус 8 Sep, 2024 @ 9:38am 
Хайп
maga 8 Sep, 2024 @ 9:38am 
ya celoval mamu sozdatelya moda,chto za sina ona virastila
СерыйЛОЛьт :) 8 Sep, 2024 @ 9:35am 
Леееееееееееееееее, класьный мод ежжжииии!!11!
maga 8 Sep, 2024 @ 9:34am 
blya ahuenniy mod vnature
Warr10rP6  [author] 5 Sep, 2024 @ 4:04am 
It happens that mods are not always updated. I update the mod often, so I recommend checking the mod update manually before playing. To avoid problems for sure, unsubscribe from the mod, and then re-subscribe. That's exactly how the latest version of the mod will be downloaded
Tooksy 4 Sep, 2024 @ 9:34am 
Hey, trying to use this mod to start a co-op game with a friend (my first ever Stellaris game) and I cannot connect to their game. We tested multiplayer without mods, and we could connect. Since this is the only mod I have downloaded, I think there's a bug.
bluecheese2257 26 Aug, 2024 @ 5:02pm 
how do you make custom solar system clusters?
Wilmfe23 21 Aug, 2024 @ 12:33am 
I would like if there was more color to the galaxy. That different areas have different colors.