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Always open for PR or new features. My time is super limited right now due to irl, so best option would probably be to post it in an issue at: https://github.com/Crowdedlight/Crows-Electronic-Warfare/issues
Then it is referenced if/when someone have time and want to implement it :)
You can also do a straight pull-request if you want to contribute. Then we would review it and see how it would fit within the mod.
When testing it, have you ensured that the radio-tracking is turned on with the zeus/editor module?
You are using TFAR v1 right?
You do have the right antenna on the spectrum device? The "military antenna" that is within the frequency spectrum of the frequency the tfar radio is broadcasting?
Check if you have enabled "tfarSideTrack" in CBA settings. If that is enabled then radios from the same side will not show up. (If you happened to test it with AI on same side as players)
Does the AI unit broadcast no signal when zeus is talking while posessing it, or are you not able to listen to what is broadcast? How does it not work?
Does it work if players broadcast on radio, can other players then see and listen in? So it is only when zeus posses an AI it does not work?
I need some more details on how to reproduce the error. If I can't reproduce it, I can't fix it. ;-)
If you want to track AI, you have to add a signal on the unit through zeus, or add the "random radio chatter module" that has some stock phrases that can be received with the spectrum device.
Thanks! ill look into it
Crowdedlight put the general license information here:
https://github.com/Crowdedlight/Crows-Electronic-Warfare?tab=License-1-ov-file
I once got permission from him to reupload an older version of the original mod to the workshop (for only a short time span).
This was needed for an event that we hosted.
If you have good reasons and present them well to him, you might be able to get special permission.
I have been asked before if I could add real radio chatter recorded from the current war between Russia and Ukraine. For obvious reasons that is not something I am going to add to the mod.
But the functionality is there to add whatever you want for your own voicepacks through templates or custom mods, be it lines from Life of Brian or people from your own community discussing why cats is the apex predator. ;-)
I am however open for people donating voice-clips in various languages they record themself or that they have ownership over and allows me to publish with the mod. Like the current contributors that have donated for the existing voicepacks.
(I can not promise accepting all languages if I don't have a trusted source giving a translation for it, as I need to know what I am adding directly in the mod)
Due to irl constraints I don't have much time for development currently, but do accept pull-requests.
Thanks!
There is no other voicepack mods to my knowledge that works with the mod. You can add voicepacks yourself on the template or a custom mod like I describe here: https://crowdedlight.github.io/Crows-Electronic-Warfare/spectrum/radio-chatter/add-own-sound-pack.html
But I got no knowledge of anyone doing that :)
In our community we ended up having the zeus/co-zeus/trusted players, do the role of enemy comms, and then using the TFAR radio listening feature.
// Call this only once per unit, the server will make sure its broadcast to all clients.
["crowsew_spectrum_addRandomRadioTrackingChatter", [_unit, _range, [_pauseMin, _pauseMax], [_durationMin, _durationMax], [_freqMin, _freqMax], _voicePack]] call CBA_fnc_serverEvent;
Voicepack have to be one of following strings, unless you added your own:
"british",
"morsecode",
"electronic",
"alienElectronic",
"police",
crowsEW_spectrum_fnc_addRandomRadioTrackingChatter
crowsEW_spectrum_addRandomRadioTrackingChatter
And im not even getting any errors, which leads me to believe im not even on the right track. Is there a scripted way of adding the radio chatter?
You could check the public vars on a player to see if their radio is being boosted or degraded.
I added ways to do this for tfar and acre and how to check if a unit/drone is being jammed. Gist here: https://gist.github.com/Crowdedlight/2266e8bc02d97cd754f8cc5813ab387f
You can set the setting on the template with the module. There is no CBA setting for it. Alternative you can set it by script by running:
["crowsew_spectrum_toggleRadioTracking", [true], "crowsew_spectrum_radioTracking"] call CBA_fnc_globalEventJIP;
But only run it once local on a single player or on the server, and at that point its probably easier to use the module on the template or as zeus ingame anyway.
I see. I just tested it and you are correct. It throws an error when trying to set it as active. However the radio is not meant to be set as active. You can still change the settings of volume and putting it on specific ear without having it set as active.
The mod will deal with the frequencies and encryption-codes on its own. Even if the radio did not throw the error I don't believe you could use it outside through the spectrum device.
I will look into why its throwing the error and see if I can fix it, so it at least does not delete itself. But in the meantime just don't set it as active.
Also is there a way to set it in mission settings that would let radio tracking be on by default instead of having to be toggled on by zeus?
I just tried to spawn in, pick a icom through the arsenal and exited and it stays fine in my inventory. Even with RadioTracking turned off.
Not easily out of the box. The AI drones will just stop in their tracks and essentially have "no ai" enabled.
If you want to do some custom scripting for it, you can get all currently jammed devices from the missionNamespace with:
"private _allJammedUnits = missionNamespace getVariable ["crowsew_spectrum_activeJammedUnits", []];"
So you could check that list every second or so, and see what is jammed, and if one of the types you wish to crash is on the list, you can use a function to apply damage to the parts you want, like a flying drone you could probably disable its motors/rotors and make it crash out the sky. https://community.bistudio.com/wiki/setHitPointDamage
It is a bit simple, but idea was it was seen as "satellite communication", and would also be immune to jamming. Same principle as the SATCOM deployable from on of the TFAR mods.
So it can be used to have smaller areas inside jammed zones, where you can still communicate with people outside the jammed area.
["crowsew_spectrum_toggleRadioTracking", [true], "crowsew_spectrum_radioTracking"] call CBA_fnc_globalEventJIP;