Conquest of Elysium 5

Conquest of Elysium 5

Bystander
34 Comments
Mestarien mestari 19 Jul, 2024 @ 7:09pm 
bystander gets shovel, drill, become able to move, to destroy, conquer, and yeah, fix that.
resedaone 20 Jul, 2022 @ 9:19am 
This isw my first attempt to download a mod from Steam. I'm subscribed, but I can't get the mod to show up in the mod screen. Help?
DarthGnome 7 Jun, 2022 @ 6:47am 
Perfect - thank you!
jnobody 21 Dec, 2021 @ 11:31pm 
@pippin There shouldn't be anything in this mod that could cause performance issues? the only thing it can recruit is the Heavy infantry (because they start in a castle but they never get iron for them) if that's a concern you can put "limitgold -2" in its newmonster section to make sure the faction never gets any gold, or change the "hometerr 22" -> "hometerr 20" to change their starting location to a tower, but alot more monsters would walk into them i pretty sure most avoid castles but not towers. (the mod folder is in steam\steamapps\workshop\content) then just search bystander and it'll pull up the .c5m file which can just be opened in notepad)

turns take progressively longer because each and every plane (especially void and hades) has more and more random spawns that join in and have their movements every turn, adding a few bystanders in a game often even makes many die randomly walking into them.
Pippin 6 Dec, 2021 @ 7:47pm 
Tried this out, no other mods active, and it causes issues.
Me and a friend playing with it on for Co-op, whenever I enter the realm map for Elysium I get FPS/response issues, year 15-ish he starts lagging. This is not normal, my computer is a potato, but, this has always been a series that I never had issues with due to how low intensity it is.

Tested it solo, after 5-10 years the load time for AI movement starts taking longer.
Year 15 it's causing the game to freeze on turn-load screen, then continue after a few seconds.
Year 20, the wait time is about 20-30 seconds.

Not sure exactly what's causing it, but maybe tweaking things like, give them negative Gold income, say, so they skip over all possible recruitment of anything because 0 gold, since the AI looks at all options it thinks it should have by then, until it gets something or it doesn't, based on how far into the game it is.
Or make a 1 hp mobile secondary commander, so it can, and then cannot travel so stops trying.
Niu 22 Sep, 2021 @ 2:05pm 
Just had the bystander faction spawn in as different units. To test it, I started a game with just me, and a Bystander faction. Turn ten, the "bystander" faction showed up at my front door. Something happened mid-game that turned them to a Troll King faction. This can't be a save file corruption, as I haven't loaded the game, or even saved it. The army, on the weakest difficulty, showed up at my base with Gramps and Mom on, once again, turn ten.
Endovior 18 Sep, 2021 @ 8:52am 
@relmz: Units transforming into other units is a symptom of save file corruption. Between updates to the base game and to the mods you have installed, something changed between when the save was made and the current version that upset the unit index ordering, resulting in unpredictable chaos. This mod hasn't been updated since June, and is probably not the culprit.

Regardless, there is no fix. You probably need to start a new game.
relmz32 17 Sep, 2021 @ 2:11pm 
I am seeing the same issue where re-loading a game is causing the bystanders to transform into other units.
[KWSN] fear the beard |_CM_| 12 Sep, 2021 @ 11:45pm 
nevermind, it still happened without dynamic elysium mod active.
[KWSN] fear the beard |_CM_| 11 Sep, 2021 @ 6:45am 
I think it might be connected to Dynamic Elysium.
[KWSN] fear the beard |_CM_| 11 Sep, 2021 @ 6:43am 
I also have the issue that they turn into other things when reloading the game with mods on.
darthdud0 6 Sep, 2021 @ 3:46pm 
you forgot to make it not show up in random selection, i had it show up even though it should really only show up if you add one, to make it not get random picked use command
aiclass -1
that command makes it never picked by random selection.
Ken 5 Sep, 2021 @ 5:48am 
Does anyone else have an issue with this mod and other custom units mods? It seems that with other mods active they will transform the bystander into another unit upon re-loading a game.
MoloMowChow 2 Sep, 2021 @ 5:22am 
Despite being a Bystander, i feel like it still affects the game a bit too much. AI armies will suicide into the Bystander citadel, it takes up starting location space. If you play a class like voice of El, your Inquisitions or roaming Saints will also suicide into it.

I think it'd be a good idea to make the Bystander start in a different plane, such as cloud or underground.
Mohreb el Yasim 1 Sep, 2021 @ 12:15am 
you might consider adding to the class:
startplane 3 (so it starts in agartha ( less roaming armies / AI will go against it in vain)
aiclass -1 (so it is only present if selected explicitly)
Serfs 25 Aug, 2021 @ 1:41pm 
I can't select it
Bjardok 24 Aug, 2021 @ 9:11am 
Somehow the bystander in my game got eliminated by independents, Is this a bug?
Horus Takes Flight 21 Aug, 2021 @ 3:09pm 
I made a mod that lets you recruit bystanders. Hope it's cool with Marlin.
Julzjuice 20 Aug, 2021 @ 4:17pm 
Well damn it, I too, did not know that a class is added with by the mod called a bystander... Adding it to the description would probably be pretty useful to people who have never used the mod before.
applejuck 20 Aug, 2021 @ 1:13am 
Sorry, I didn't notice Bystander class is added.
If you'd like, add some description. Thank you.
applejuck 19 Aug, 2021 @ 10:55pm 
Good work! But not working for me too. I don't use any other MODs.
Julzjuice 19 Aug, 2021 @ 1:03pm 
Ok so definitely not working for me :( Even when this is the only mod activated, the AI still gets killed between turn 15-25.
aymalkin 19 Aug, 2021 @ 9:02am 
Very helpful for getting used to the game.
Julzjuice 19 Aug, 2021 @ 8:04am 
Forgot to add, I had the basic defence mod installed also. Do they interfere with each other?
Julzjuice 19 Aug, 2021 @ 8:03am 
Does not seem to be working for me. AI got eliminated (only set 1 AI) by independents at about turn 10-15.

Wilder was ON and difficulty was set to Jester (don't think it should change anything for this mod to work though?).

Anyone else has this problem?
Biohazzard1602 19 Aug, 2021 @ 5:11am 
Works perfectly.

@Tiltsen you can still beat it as the bystander statues can be killed (like an end game boss) but it is largely used for a sandbox style of gameplay at least from personal experience.
Honorable Discharge 18 Aug, 2021 @ 5:57pm 
Just what I needed.
sina-bit 18 Aug, 2021 @ 4:17pm 
It worked fine for me Buddha, just subscribe - than restart the game and its in the mod menu ingame, there aktivate it via click. Than you can select the race at starting a new game.
(sorry, bad english)
junta 18 Aug, 2021 @ 10:28am 
can you actually finish the game with this mod? or this will be endless sandbox?
Bruda 18 Aug, 2021 @ 9:49am 
Sorry for the stupid question, but how do I install this mod? Subscribed, but there is nothing in the game in the mod menu
moonpax_85 18 Aug, 2021 @ 9:25am 
I'm also glad to see this mod appear so quickly. Thanks for making this for CoE5. Essential mod for myself.
CaoLex 18 Aug, 2021 @ 9:14am 
Will he survive wilderness thought?
Dyantier 17 Aug, 2021 @ 3:12pm 
I love this mod. I'm always playing at least one game on a huge map with bystanders in CoE4. Glad to see this popup right away for CoE5.
Moonsaves 17 Aug, 2021 @ 2:44pm 
And now I just wait for this so I can explore.