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Note: the mod does not support maps with a new environment from the Talvisota DLC, at least not now
The mod does not improve unit view/spotting ranges.
I new to this game
If it really bothers you not seeing things 5km out, then you have to go to the "level_of_detail.inc" file. Change all the last values inside d2(xxx), which have the ("off") parameter, to even higher values, like 200000 (10km).
If you also want, you could modify the first d2 value instead to a high value and remove subsequent distance settings {distance ...} for each entity class. This way you can retain high detail models even over longer ranges (not recommended, you're not going to be able to see the detail anyways).
@wanker I have a 1080 and it works quite alright. Don't recommend it with a -60 card especially mobile versions, idk about -70s, rest should be all fine I think.
@desperado I thought a mod like this was already available for CtA too? At least I remeber some long combat mod which did it, but otherwise no I don't really plan on modding for base CtA.
Yes, I have it activated and workes fine without problems.
Anyways general announcement: if you guys want it updated I could do that as well, however since nobody seems to be asking I think everything still works fine then. That's good.
Just wanted to say Thank you once more! This mod is really making my pictures so extremly beautiful! Thank you so much for this mod!
It's the not commented out (;) {GrassDistance xxx} line at the bottom of the file.
{"decor_tree"
{distance ("scale2" d2(850))
; LOD1
;{ShadowFalloffFactor 1.5}
{NoBump}
{NoParallax}
}
{distance ("scale2" d2(1600))
; LOD2
;{NoGetShadow}
}
{distance ("scale2" d2(3300))
; LOD3 Billboard
{NoGetShadow}
{NoFog}
{NoCastShadow}
;{ShadowFalloffFactor 1.5}
}
{distance ("scale2" d2(100000))
; LOD5
("off")
}
This is the seting for the trees in your mod, if I divide the first 3 distances by half will that achieve the desired effect?