Stormworks: Build and Rescue

Stormworks: Build and Rescue

TRN 100 - Fast Multi-Purpose Workboat/Ferry
14 Comments
BigCoderGNG 16 Nov, 2023 @ 9:15am 
cool mods man
:steamthumbsup:
bengeoghegan11  [author] 28 Jun, 2021 @ 9:58am 
Thanks! Thank you for the suggestion, but unfortunately I'm no longer working on this boat and consider it finished (unless any large bugs appear). It can respond to simple rescues, but that is not the main purpose of this boat, and therefore it has a lot of useful equipment, but not every piece available, as there is not a great deal of spare space.
MaxBro [KEBAB] 28 Jun, 2021 @ 8:55am 
Nice, but it have nearly every unit of equipment except defibrillator what might help someone to revive dead survivors.
bengeoghegan11  [author] 20 Jun, 2021 @ 1:11am 
I don’t have a set maximum weight, but I would suggest using a lighter weight car. I would only recommend having one on the deck at a time and being really careful about where you place it, trying to keep it as central as possible when loading, and ensuring you tie it down. Just remember that the boat is small, so it can’t handle massive loads. That is interesting though, as I have had no issues loading small vehicles and other payloads (like smaller boats) myself.

As is expected, the boat will sink if the load is too heavy, for example, I tried a large bus and it did what you described. For a car that shouldn’t really be happening, unless it is rather large, has an odd centre of gravity, or your physics settings are decreased maybe.

I may, however, look at increasing the buoyancy of the boat by adding removable floats to either side using the electrical connectors, which could allow for you to transport heavier loads.
Arxnel 19 Jun, 2021 @ 2:37pm 
Nice ferry, though, when I loaded one light car it started to sink and flip. Is there any maximum weight?
bengeoghegan11  [author] 17 Jun, 2021 @ 12:42pm 
Thanks for that, I appreciate the compliment and bug report. Just looked into this as I got this issue myself on a rescue mission. I believe it is to do with the electrical connectors. I have set them to be released by default which seems to have fixed it on my end, so I've released an update now. The connectors only need to be used when connecting to another TRN 100 or when using a compatible module (I have not released any yet).
FireGamer05 17 Jun, 2021 @ 12:36pm 
Really nice Boat, but it doesn´t like it, being tied to another boat. Flipped both times for no reason
bengeoghegan11  [author] 17 Jun, 2021 @ 4:05am 
Thank you very much! I'm glad you like it!
alfiedell 17 Jun, 2021 @ 3:44am 
it is amazing
bengeoghegan11  [author] 15 Jun, 2021 @ 6:13am 
No problem! I wish I'd thought of that myself!
InfiniteWelshy 15 Jun, 2021 @ 6:13am 
Amazing thank you
bengeoghegan11  [author] 15 Jun, 2021 @ 6:03am 
Great suggestion, I have just pushed out an update with the lowering barriers. There are now two small buttons at the back of the bridge exterior which lower and raise the left and right barriers independently of one another. To lower toggle the button once, and to raise simple toggle the button off. Everything else is handled by a microcontroller I was able to put together for each barrier.
bengeoghegan11  [author] 15 Jun, 2021 @ 5:33am 
Nice idea! I'll see what I can do!
InfiniteWelshy 15 Jun, 2021 @ 5:26am 
Can you design it so that the barriers on the sides can be lowered so when connected or docked you can easily move across it