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https://www.youtube.com/watch?v=277CMltW-IE&t=1616
By the way, the music for this class was chosen very suitable! And pretty unique :)
IIRC you can beat a lot of them with just one set of the tier 2 repeaters+noble. But my memory is a bit dull on te matter.
At the same time, the mages seem very powerful, dual-casters at equal level is very strong and their schools are pretty good as well, and the more powerful possessions are quite good, so maybe consider shifting power around to the early game more.
Just my thoughts, like I said I enjoy the concept but the economy in particular is a bit strange to me.
For one, the terraforming rituals are extremely expensive, which means that they don't pay a return on the investment until many many turns later, not really worth it in my opinions, especially since hamlets also cost sacrifices. It would take 60 turns before a single hamlet made any profit in terms of sacrifices, which is the main reason you'd make them.
All the rituals are too expensive for their return really, the demon rituals seem to only give one or maybe a few demons, the lesser possession rituals don't even seem worth it, giving miniscule buffs but also locking units from further upgrades. The base units themselves are too expensive per unit, only getting 3 when their stats aren't even particularly impressive unupgraded.
I'll note, a weakness of the Matriarch is that all her troops rely on armour to survive extended engagements as well as blending the enemy before getting hit. This is not something that goes well against the HP, as her summons are all big fat, high hp high damage blobs.
I love drow.