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too bad
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1504055679
All you would need to do is go off of the other weapons, and make another for a physical damage dagger.
It would also work for you Edward Teaington Pennyworth., as well. You just need to change the equip requirements on the bow weapons.
" steamapps\workshop\content "
to
" Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods "
I know that there are several tutorials online and helpful information around the forums if my explanation wasn't enough.
Okay makes sense, I was just caught of guard when suddenly everything died twice as fast haha.
When I originally made the mod I had tested it beside a series of difficulty mods, and that's most likely the reason for the damage increase.
spear of braccus rex will always have 5% crit chance instead of -25% (-30%base chance +5%), but uses the crit adjustments of the mod just fine (no modifiers here though)
Weapons with different critdamage stats seem to not account them in this too.
Is there any ways to fix this? I am trying some hours now, but can't get the hang of it.
Thanks
Thanks for the mod I like it, but I learned to edit mods just so I could adjust the damage back to something more normal.
And I do know a mod that has what you are looking for,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1499447796&searchtext=leaderlib
It includes a backstab talent along with various settings and additions.
But backstab talent is really the core of what we're looking for. Couple of hours of googling after we took a break from the campaign yielded absolutely no results for ANY kind of backstab mod. Low-key went on a comment spree on tons of threads pinging around for rather pointers on making said mod or a pointer to some obscure mod somewhere.
And it's likely not game breaking, in all my times of getting past the Shriekers not once have I used purging wands.
I made this mod with the goal of spicing up the weapons, to make you want a certain weapon type over another for certain classes, which in my opinion is more quality of life.
I'd also recommend LaughingLeader's level scaling (You can scale enemy levels higher than yourself), alongside Feenex's Battle Pack (Which has a difficulty modifier), and Divinity Unleashed (General overhaul with great quality of life changes and an A.I upgrade). All are good for a dynamic difficulty.
If you remove mods in an already created campaign, similar situations like this will happen with most mods.
I recommend either not removing mods once the campaign was created, adding them back and hoping things get fixed, or getting to the next act as this usually fixes most problems.
If not, I'd be happy to raise them again.
It shouldn't be a problem with greed, I'll try and find why you're unable to find any.
Vito, I'll see if I can equalize the drop rates.
Could it be a problem with Greed - Increased Variety?
Are you just not able to find them in certain places, like traders?
Great mod though, thoroughly enjoying using a hammer and shield with this :)
As a side note this is also found on a few other weapons, such as the two-handed axe, high base damage and critical hit damage, but a critical hit chance penalty.
Yes, this is intended, due to the daggers unusually large critical hit damage and backstabbing mechanic.
It was meant to make the backstabbing quirk more enticing, and motivate people to use the mechanic more.