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I’m getting more and more busy this year…
Or maybe for next year too…
학업… 때문에… 피곤해서… ㅎ…;;
그래도 DLC 나오면 맟춤패치는 할겁니다…
업데이트는… ㅎ…;;
Oh I see! Me too.. I still like that short song
Actually, Coraline is one of my favorite animation ♡♥
It had a lot of effect on my imagination when i was child.
This reminds me of an animation
She's a peach, she's a doll, she's a pal of mine.
She's as cute as a button in the eyes of everyone who ever laid their eyes on Cor-a-line.
When she comes around exploring, Mom and I will never ever make it boring.
Our eyes will be on Coraline."
We have been waiting for Luno to be updated
We have updated the Japanese translation as well, including the added ones.
Good luck with your graduation thesis!
i hape you have a fun with those creepycute plushs
and now i need to go for my graduation thesis.....
but it took a lot of time to make compatibility with the Biotech DLC. :(
update will be coming soon with few new systems. :)
I didn't touch the assembly, only the XML
If you want, I can send it over to you to cut some of the work from your back
Good luck! I know you will be fine.
I'm preparing graduation thesis now.... so it will take a while... maybe...?
i picked naked brutality start then removed both bugs and mechanoids then start then after loading the world to pick the colony location the error popped up, even if i don't remove those faction it pops up,
but sometimes if i back up to the faction page and click next it stops but sometimes it still happens,
it only happens when the mod is not in the active modlist, i have even unsubbed to see if it would help and it did not, i don't know why it is happening.
did it happen only when you uninstalled from save file that was included this mod?
then that usually happen when you uninstalling any mod at save file.
(you can test with any mod including new item. such as 'Alpha animals' or others. they will show you a same error message when you uninstall from save file.)
but if it happen when you load a save file that wasn't included this mod, it could be problem.
"loaded file(scenario) is from version 1.3.3159 rev754, we are running version 1.3.3200 rev726"
then after that is:
"could not load reference to verse.researchprojectdef named lumo_researchmaking"
which goes down the line for every research and thing def from this mod.
both moHAR and lumo are not in the active mod list, i have even tried to un sub to these mods but the error persists, i don't know why they are happening.
I really want to help you, but my skills aren't good enough to help some one else. (also I'm not native speaker of English. so there will be difficulties in communication.)
I recommend you to join developer's Discord channel. They really want to help noob developers or something new ideas. (link: https://discordapp.com/channels/282995342579073024/282995342579073024 )
♥♡♥♡♥♡♥
you can make at butcher table.
maybe i have to add it to description.
I made a sub-mod, Russian translation.
Thanks again for your work.
Luno by PotatoRamen на русском
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2643206658
i'm sorry if i was rude. can i see that patch file?
(when i use Luno mob alone, there was nothing problem. when without ideo, they was eat heart button first. when with ideo hate to eat meat, they still eat heart button first. and with ideo love to eat meat, they like to eat human meat first. this was acceptable result.
I think that problem is mod conflict. because there are not anther bug report about starving problem. (+i didn't test with huge mod such like 'CE' or 'save our ship 2' because i was coded with my laptop:(. therefore, there may be a mode conflict that have not yet been discovered.)
so, i want to see the patch and want to know what is problem.)
I checked a while. but I can't find any bug about auto eat. can you let me know what version you used with what mods?
That is good news to me. It will be nice if you send me that patch.
1. Thank you for advice. I'll update it soon as possible. (Those hidden factions are need when Lunos are created. If there's not 'Luno_ColoyFaction' in game, it will cause some problem when your colonist make a Luno.)
2. Thank you about this suggestion too! (wow, today is very cheerful day!)
but I also think doll's food is actually not a real 'food'(I don't even see them as living things.), so I think meal tray rack is not fit to buttons. sorry :(
<requiredCountAtGameStart>1</requiredCountAtGameStart> to work properly, since the two hidden base base factions (insects and mechs) both have this property.
I also made a quick patch to improve compatibility between the doll food and LWM Deep Storage, so that Doll meals can be stored on the meal tray rack. If you'd like to add that it, I uploaded the patch here: https://www.dropbox.com/s/2ot5qnmtsj38o4w/DeepStorage_DollMeals.xml?dl=0