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Yes, I do use this mod in my runs, it's really cool
Also, as far is I know, someone is making an fan project with TBOI musics, you should check it out https://the-caretaker-fan-projects.fandom.com/wiki/Everywhere_at_The_Binding_of_Isaac
it's not like you die this fast from dementia either way, it would make sense if it was like 30 minutes instead
However, I find it a waste that the stages are represented by 6 different items.
Why not instead make a single item that would act like the famous cube of meat (take several times the same item to make the effect evolve)?
I'll put it here ;)
A) Use multiple layers per level for each separate item and turn off the level music (this would be insanely tedious to make and I'm not really sure how many layers a level can support, but I imagine there has to be some sort of a limit)
B) Completely change all level tracks (this sounds more reasonable, but it's not related to the item effects at all, and this would probably require a separate mod if people don't want to play with music from the album)
Honestly, pretty much the only thing you can do with music tools are: change pitch/volume, change track from a defined list, stop/pause/resume, change layers. That's basically it. I would definitely expand on music shenanigans if I could, trust me.
Said names are as follows:
Stage 1: Beaten Frowns After
Stage 2: Pittor Pickgown in Khatheinstersper
Stage 3: Hag
Stage 4: Glitsholder
Stage 5: Eptitranxisticemestionscers Desending
Stage 6: Necrotomigaud
Other than that, epic mod. Id play it with vanilla Isaac. Would love to see it as a progression item somehow but im not sure how balances would work for that