Cortex Command

Cortex Command

Savenger Tech (Mecha Crabs!)
38 Comments
Profile Name. 20 Oct, 2017 @ 3:31am 
They got an army, we got crabs.
lemagicwizard 6 Sep, 2015 @ 9:19pm 
it wont let me play cortex command anymore
:steamsad:
Boltersam 17 Jun, 2015 @ 10:26pm 
Discontinued project then, I suppose.
Boltersam 28 Mar, 2015 @ 12:38am 
dude,are you still working on this? I'm starting to doubt
Boltersam 21 Nov, 2014 @ 7:54am 
thanks for liking my ideas, the author says the tunnels would cause too much terrain rape
Dr Lily Pad 12 Sep, 2014 @ 12:44pm 
take as much time as you need but please when the moma crab comes out please make it awsome ^.^
Boltersam 30 Aug, 2014 @ 12:11pm 
why do you keep changing your steam name?
Savenger  [author] 10 Aug, 2014 @ 12:55pm 
when I get some free time to do it because life man
Boltersam 6 Aug, 2014 @ 2:21am 
Savenger when can we expect the mecha mother crab to be finished?
Boltersam 28 Jun, 2014 @ 12:44am 
also give them a free delivery method called crab tunnel but theres two problems you will have to sort out with the tunnel 1. how to dig the tunnel and 2. how to get the crabs out of the tunnel
Boltersam 27 Jun, 2014 @ 2:22pm 
I think you should give the crabs a weapon that makes them snap all of their four legs together to hang onto surfaces (ninja style) or damage enemys/cling on to allies Ps. make mother crab big and make her have somthing in the pie menu that stops her from moving or attacking but lets her spawn in mechanical crabs to make an army. (that makes ideas for a nest for mother crab to make mecha crabs in) also make mother crab the brain for Savenger tech so that it will be and independent faction. last Ps tidal waves of mecha crabs are best to be avoided!
Blade 24 May, 2014 @ 1:48pm 
You should give them a small laser :D
Dr Lily Pad 24 May, 2014 @ 9:24am 
please make the mother crab extra large to provide some kind of tankish feel id love to advance on the enemy as a giant mechanical crab XD
ulramite 2 May, 2014 @ 3:09am 
MECHA CRAB BOMBS!!!! :D
Game of Ur 1 May, 2014 @ 3:50pm 
Here is the thing, it's VERY effective if you can pull off that perfect leap combo and kill like 3 people in 10 seconds, but if you don't, then you're probably going to die instantly, since crabs usually aren't well armoured towards bullets.
Savenger  [author] 1 May, 2014 @ 6:01am 
Honestly though I just love flopping the hell around with the crabs and causing havoc that way, and the new squad system is so much fun to give a guy a mech crab pet or make a herd of crab to trample people or be trampled
Savenger  [author] 1 May, 2014 @ 5:59am 
The crab AI initially implemented flips themselves back up on their own.

Also I would like to mention is I'm not extremely good at coding in this, I just give features based on code from other objects in the game and splice it for the feature I want, so things can become difficult to do sometimes, so finding a way to make an attack will depend on how well I can get code from a melee weapon like the shovel.

Also noting that, where I left off a few days ago before getting back to school work and sleeping from it being exhausting for me, I was currently reskinning the mother crab for use in like a mechanical crab tank, while looking into attaching weapons to it, and maybe a small SMG to a small crab. But the updates only really happened so quickly in the beginning due to spring break, it might speed up again in summer.
Game of Ur 30 Apr, 2014 @ 10:32pm 
Also, maybe instead of a bite, since they're robots, they might instead impale the enemy with their limbs. They look pretty sharp. It would cause a bleed effect but wouldn't do as much damage as a bite would. Maybe you could switch between the two?
Game of Ur 30 Apr, 2014 @ 10:29pm 
Also, one time I attacked an enemy by leaping at him so hard that he exploded, and then shards of him (I'd say part of the helmet) collided with another guy and he just exploded, and the first one I hit actually got the "Make loads of noises and flop around" glitch I hit him so hard. It's so beautiful when you use your jump so that you go in a spinning frenzy and attack the enemy with a leap, it just shreds people. Also, one time I exploded a guy and a few shards of him hit a coalition light soldier, however, luckily for the coalition, it hit his helmet. That helmet has saved so many coalition lives. If I hit his flesh, at the velocity it was going (It was like a bullet in the form of a gib), since it's not a bullet, he would of literally EXPLODED or atleast started bleeding. It was amazing.
Game of Ur 30 Apr, 2014 @ 10:28pm 
If you want to know how you make them self-right, just grab a crab, make it so he flips upside-down (It works best if you make it so he flips upside-down perfectly, completely flat, limbs spread out fully), you wait a moment to see if he moves, if he does not, then move your mouse to the opposite side of the screen of which you were travelling so that you switch direction, and then you wait until it stops moving, you switch direction the same way, rinse, repeat until he is fully upright (It's very noticeable when this happens, when he is "ragdolled" he doesn't move, but when he isn't ragdolled he passively moves very slightly).
Game of Ur 30 Apr, 2014 @ 9:57pm 
Also, how did you make them self-right themselves like that? Unless, of course, it does that by default with the original non-mechanical crab.
Game of Ur 30 Apr, 2014 @ 9:52pm 
Could we have some form of attack? I suggest, that, for the normal crab, it could have a bite that can deform the target (It has a littl cooldown on it, you can't really spam it) and deal small amounts of damage, the heavy crab could have a stronger bite that does more damage but with a slightly longer cooldown, and the fast crab could have a kind of pounce attack where it jumps into the target and bites them, which is slightly faster, less damaging but you can actually kill them anyway with a lucky attack by crushing the opponent. I'd just like to be a crab and attack things with more than leaping at them (Which is difficult to do) and hoping you don't explode into pieces on impact.
Savenger  [author] 28 Apr, 2014 @ 5:26am 
I will continue this soon, break ended so I will do it when I get free time
Phoenix the Cat 26 Apr, 2014 @ 5:57pm 
The Crab Dropship... That would be bad
Mister Martyr 24 Apr, 2014 @ 2:30pm 
TURRET CRABS PLZ
200 evil skeletons 24 Apr, 2014 @ 12:59am 
@below

:medicon:
:tradingcard: "Fifteen men were hospitalized today by what it seems, flying crabs" :ftlhuman:
div❀ 23 Apr, 2014 @ 7:58pm 
When do we get Crabs with Jetpacks?:B1:
Savenger  [author] 22 Apr, 2014 @ 3:55pm 
I have been sidetracked by a friend asking me to make a special crab for him, this will take a while
monke 22 Apr, 2014 @ 2:32pm 
CRAB IS LOVE CRAB IS LIFE
Warzone 22 Apr, 2014 @ 2:11pm 
CRAAAB PEOPLE CRAAAB PEOPLE, WALK LIKE CRABS TALK LIKE CRABS THINK LIKE CRABS LOOKS LIKE CRABS TASTES LIKE PEOPLE
Savenger  [author] 22 Apr, 2014 @ 2:00pm 
IT'S CRABBENING:cortex:
Cousin Coyote 22 Apr, 2014 @ 1:57pm 
XD some how this works with void wanders so im on a crab ship
Savenger  [author] 22 Apr, 2014 @ 3:44am 
Hmm, I could try to reskin the mother crab for use in this.
Pirujo 22 Apr, 2014 @ 2:18am 
The mecha crabs are good but if its a bigger robotic crab with weapons, that would be fantastic ^^
Savenger  [author] 22 Apr, 2014 @ 2:05am 
Dear god I'm breaking this with updates more than some other game developer starting with G
Savenger  [author] 22 Apr, 2014 @ 1:51am 
Already added 2 new crabs, One that is 2-3 times heavier than the first, another that is a lot faster, Also JUMPING!
Savenger  [author] 22 Apr, 2014 @ 12:04am 
Issue with index
Savenger  [author] 21 Apr, 2014 @ 11:34pm 
I got nothing to record with, so no video, it ain't gona kill ya