Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Extended Conquest
111 Comments
Ugotit 16 Jul @ 5:39pm 
Does this currently work?
stsrwarsfan54 11 Jul @ 12:18pm 
can you make a version that's compatible with horten's front line
Coopy 23 Mar @ 4:11pm 
very good mod, thank you
Patriotic 23 May, 2024 @ 4:01am 
Seems like mod is breaking GER vs USA conquest.
There is basically no USA on map as I am playing GER.
Tried on one offensive and defensive mission, then recreated campaign and again nothing on the offense, not a single enemy unit on a map.
Johnson Chen 13 May, 2024 @ 8:39pm 
any plan to update the mod?
[=VF=]-Ray Jefferson 24 Jul, 2023 @ 3:41am 
Hello I created a mod where the units only cost one CP, I would like to include the units of your mod if you don't mind?
Thanks
ohexra 23 Jun, 2023 @ 2:58am 
can you get every vehicle in game in conquest now or some are still missing? like the captured german panhard armored car and stuff
flusha 5 Jun, 2023 @ 4:24am 
Nice update!!!:Asukathumbsup:
Dawn_Raider 3 Jan, 2023 @ 9:17pm 
for the Mechanized GD Panzer grenadiers, the medic is the front MG gunner so he doesn't dismount with the others, you have to manually dismount him. can you change his position to either dismount with the others or at least assign him as the rear MG gunner so when I do need him the half-track can still provide support fire? thank you for the great mod.
Siegfried Lee 11 Dec, 2022 @ 12:41pm 
Excuse me
The conquered map has become some familiar single-player campaign map. Is this mod also made?

Thanks, the German tank problem is solved
But now I am troubled by another problem. I think it may be because the conquered map has become some familiar single-player campaign map. It seems that one side is not written well, so the enemy will not appear. There is no computer enemy in the whole map of the offensive mode. In the same defensive mode, no computer will attack

I don't know if it is caused by this mod, I want to ask, thank you

At the same time, there is another Conquer Germany technology line problem to report
skdfz2 (engineering) was originally a team of two engineers, but for some reason it became a single rifleman riding
pvecrab  [author] 9 Dec, 2022 @ 10:31pm 
Thanks for the report, fixed
Siegfried Lee 9 Dec, 2022 @ 6:39pm 
German Conquest Panzer IV technology line by new soldier unit Covered and cannot be upgraded

This will make it impossible to upgrade the technology line of German tanks after Panzer III
Mr.Apsylone 6 Dec, 2022 @ 11:14pm 
In german Conquest i cannot find the Pz IV, that's normal or is that a bug ?
KitKat 4 Oct, 2022 @ 3:35pm 
Can you add the 37mm 1-K cannon to the Soviet tech tree?
Xiao 10 Jul, 2022 @ 1:51pm 
Small bug I've noticed is your addition of the Sdkfz 2 (kettenkrad) with a rifleman also changes the engineer variant to the same thing so you lose the engineers :(
KitKat 5 Jul, 2022 @ 2:24pm 
A 2 man AT faustpatrone squad for Finland would be a huge asset. Getting all the way to Panzerschrek team on the Finnish tech tree is a real pain, and you get a whole 3 man squad with only one useful AT weapon (the panzerscheck.)
pvecrab  [author] 19 Jun, 2022 @ 2:20pm 
Yes, conflicts between mods are a real pain of this game
pvecrab  [author] 19 Jun, 2022 @ 2:19pm 
I'm thinking of making a pair of AT soldiers, a more affordable alternative to a squad of AT soldiers that doesn't require opening up level 4 reinforcements
KitKat 19 Jun, 2022 @ 2:10pm 
Due to redundancy, I switch your Infantry AT rocket launcher 2 man squad over to be Fallschirmjaers armed with Panzerfaust 60s. I believe in the game code they're referred to as "falsch_4". It's an interesting AT option, when you want to add a little bit of AT capability to an infantry group in a late game squad. I understand if you just delete that squad altogether in the future, but that's an alternative option. So far I'm enjoying playing with them. I also wouldn't mind a faustpatrone armed 2 man AT squad in the future if you get around to making this mod Finland compatible, I haven't quite figured out the game enough to make it myself. Besides, my mod would probably conflict with yours.
Exadius 8 Jun, 2022 @ 7:54pm 
Anyway to get this to work with conquest enhanced?
pvecrab  [author] 7 Jun, 2022 @ 5:28am 
@KitKat
Yes I'm planning to update the mod, but the game update made a lot of changes, so update the mod will probably be after the weekend.
KitKat 7 Jun, 2022 @ 4:44am 
Any chance you could update this for the Finland patch? They neglected to add latewar AT guns (pak 36 and pak 38 late) and infantry squads (fallschirmjager with panzerfaust) to conquest. Also, is there any way I could donate to you, do you have a PayPal or something?
Emerald8511 23 May, 2022 @ 9:18am 
Dear author. Universal carier with dshk and sdkfz 251 with dshk has no engine sounds. Perhaps the sound scheme of the units is not registered in the file tank-specifics.inc.
pvecrab  [author] 10 May, 2022 @ 12:11am 
@Axel.M
it is possible to configure the spawn units for the bot so that only infantry units are spawned, but it is impossible to limit the choice of units for the player
Axel.M 8 May, 2022 @ 4:43pm 
Hello is it possible to have an option to play only with the infantry? Or restrict certain vehicles?
pvecrab  [author] 22 Apr, 2022 @ 11:39pm 
@KitKat
Soldier inventory configuration (for conquest) in
set\breed\mp\<side>\<period>\
for example, a soldier with a bazooka
set\breed\mp\rus\late\antitank_1.set

but since this configuration is not originally in the quest, before adding it to the squad in set\multiplayer\units\conquest\units_rus.set
you need to add the late antitank_1 to set\multiplayer\units\conquest\inf_rus.set
by specifying cost and other parameters there
KitKat 22 Apr, 2022 @ 4:27pm 
@pvecrab
I'm trying to figure out how to replace the Panzerschreck with the Bazooka (And I think I'd also have to replace the ammunition?) I can't really find the exact file, is it in multiplayer/ units/ conquest? I see a few units which have weapons listed in ext_inf_rus.set, but none labeled anti-tank have panzerschreck listed, most don't have any weapons after the semicolon. If I ever wanted to replace the equipment of a soldier, which file would I modify to do that?
pvecrab  [author] 11 Apr, 2022 @ 11:26am 
@KitKat
It would be possible to replace one soldier's armament with an m1a1 bazooka, leaving the other soldier's Panzerschreck.
I would not classify the bazooka as a basic weapon, only 1000-1500 were delivered to the USSR, mostly early modifications. According to some reports, they were not transferred to the active troops, because tests showed that they were traumatic for the operator.
KitKat 10 Apr, 2022 @ 5:28pm 
Any chance you could have the Soviet rocket AT infantry squad use a bazooka instead of a panzershrek? It'd be nice to have more equipment variety. I don't mind having captured equipment available on the tech tree, but it feels a little weird to have it be the main or only option for a given role.
KitKat 26 Mar, 2022 @ 5:39pm 
Minor bug, the Pak 38 Late variant is cheaper than the standard Pak 38.
󠀡󠀡 24 Mar, 2022 @ 3:51am 
Oh! Okay okay I understand, I was suggesting since if ever it can be a closer equivalent in terms of firepower to combat the MG-34s/42s the 251s usually carries if ever. But it's fine! I didn't know the dshk conversion was actually real.
pvecrab  [author] 24 Mar, 2022 @ 3:46am 
@Garuda Thirteen
technically of course it can be done, but DShK installation has at least some historical references, as opposed to maxim, sg-43 or DT, although technically sg-43 or DT should be easier to install.
󠀡󠀡 23 Mar, 2022 @ 11:40pm 
I have a question, since there's already an captured sdkfz251 with DShK. Would it be possible to have an additional variant replace the dshk with a maxim or even SG-43? Or even the DT Machine gun.
pvecrab  [author] 7 Feb, 2022 @ 9:08am 
@[SCC] Dark Demon cs.money
there is no mechanism in the game for upgrading a unit already purchased, and as I did not set out to change the balance of the game, I am limited to the framework set by the game developers, in which IS-2 1944 costs 35 CP and Tiger B with a late turret costs 40 CP, hence the difference for an early turret upgrade is less than 5 CP, as Tiger B (early) is superior to IS-2 1944, at least according to the game parameters set by the developers
Dark Demon 7 Feb, 2022 @ 6:50am 
Ok i understand, but in my opinion it would be cool to see both in game but maybe to make the tiger 2 early expenive with the option to cheaply upgrade it to the late version. For example 10fp for the early and 3 for the late (its just a different turret)
pvecrab  [author] 31 Jan, 2022 @ 10:31am 
[SCC] Dark Demon cs.money
Previously, before the game update, Tiger 2 early and late were added by mod, but after adding Tiger 2 late to DC, I felt that the differences between them were not enough to specifically expand the research branch to include Tiger 2 early.
Dark Demon 31 Jan, 2022 @ 10:11am 
In the mod discription it is said that some vehicles are already vanilla in conquest but i cant see the tiger 2 early for example with or without the mod? do u have any idea whats wrong here ?
pvecrab  [author] 31 Dec, 2021 @ 5:48am 
@Шелл
it is unlikely that this mod is compatible with "Improved Squads & Rebalance For Conquest" since they both change the composition of units in the DC
pvecrab  [author] 18 Nov, 2021 @ 1:43am 
@ShovelHook
only Panzergrenadier-Div. GD.
Private Bill 17 Nov, 2021 @ 2:56pm 
I can't seem to find the unit, Panzergrenadier. Do you have them in the mod?
scheribold 15 Nov, 2021 @ 10:05pm 
Is it possible to get a artillery offmap, like a airstrike? Love your mod. Its a must have!
pvecrab  [author] 15 Nov, 2021 @ 7:11am 
@2633254767
I just checked for both sides, artillery strikes are taking place. It is possible that this feature does not work on all maps, although I do not remember such a case. It could also be the result of incompatibility with another mod.
2633254767 15 Nov, 2021 @ 12:00am 
@pvecrab Why can't my comms call for artillery after firing a flare?
Private Bill 14 Nov, 2021 @ 10:35am 
Thanks!
pvecrab  [author] 14 Nov, 2021 @ 8:58am 
@ShovelHook
need to unlock BA-20 -> BA-6 -> M3A1E1 and Recon squad
Private Bill 14 Nov, 2021 @ 8:43am 
I'm not able to research the 'Motorized Recon Squad' from the Soviet faction, although I have their requirements. It's still locked.
2633254767 14 Nov, 2021 @ 2:21am 
Why were the flares fired but no shelling?
pvecrab  [author] 11 Nov, 2021 @ 6:16am 
@KitKat
Thanks for the report, fixed it.
KitKat 10 Nov, 2021 @ 6:10pm 
It appears that on the German tech tree, the late war motorized (mechanized?) Fallschirmjager squad occupies the same spot as the standard motorized Fallschirmjager squad, thus making it impossible to research. If you moved it one to the south on the grid and added the standard motorized Fallschirmjager as a research prequsite, that should fix it.