RimWorld

RimWorld

[DISCONTINUED] Magic Wands
38 Comments
D4egon  [author] 8 Dec, 2022 @ 12:57am 
[DISCONTINUED] Since my life is undergoing some big changes I have no time to update or create any mods at the current moment. Anyone who cares is permitted to continue my work on any of my mods.
micha180387 23 Jan, 2022 @ 12:28pm 
how to make infused things on infusion table ?

my colonists can't do something there
D4egon  [author] 7 Nov, 2021 @ 1:10pm 
Ty, it should be updated ;)
cy-one 7 Nov, 2021 @ 12:27pm 
FYI, JecsTools are up to date in 1.3, you might wanna have the official version as a dependency instead of the unofficial one
Hans 19 Sep, 2021 @ 2:17pm 
Ahh Okay i thought it would be like in D&D where they recharge over night. A mechanic like this would also be really cool :D
D4egon  [author] 19 Sep, 2021 @ 2:06pm 
@Hans
Thank you for elaborating, yeah that would make sense. Couls be fun to implement!

Charges simply means the item is destroyed upon last use and must be recreated. Much like charges work in i.e. Warcraft III
Hans 18 Sep, 2021 @ 4:42am 
I meant that the Wands maybe scale with the Skills "Ranged" and "Intellctual" instead of only "Ranged". I understand it like this, that the damage is scaling with the "Ranged" stat. But for me it makes more sense, if it scales with the "Intellectual" Skill.

And the Second Question. Some Items Have the Description Limited (2/2) as an example
like your Wand of Summoning or Wand of Fear. What does that mean? Do the charges refresh? If yes, to which time? After 00:00 o'clock?

Hope now you understand what my questions were :D
D4egon  [author] 17 Sep, 2021 @ 12:46am 
@Zhadow Glaive

Dunno if I have the time atm, but Ill see what I can do. Alot of potential though.

@Prophet of Merci

Thx alot :)
I've no idea if its possible, but Ill give it a go if I get the time.
D4egon  [author] 17 Sep, 2021 @ 12:40am 
@Hans
Youve gotta be more specific, Ive no idea what youre talking about ?? :)

Thx for the like
Hans 14 Sep, 2021 @ 3:48pm 
And do the limited uses refresh each day? :D
Hans 14 Sep, 2021 @ 3:47pm 
Cool Mod :D Is it possible to adjust something? In My Opionion it would be cool if this scales with Intellecutal or with both? :D
Prophet Of Merci 10 Sep, 2021 @ 12:41am 
hahaha @D4egon

Holy shit, you added some of my suggestions from awhile ago. You've been busy. Just trying to get back into rim and try out 1.3 for the first time. Wanted to go through my mods first and delete/add stuff or check out updates.

Well here we are with some new stuff. Good job man!

Sometimes i wonder if it wouldve been easier to just have one wand thats empty, and simply fill it up with new (somewhat nerfed) spells that you can learn and discover. This would require an ancient magic grimoire and a spot to learn it (like the Cthulhu cult mod).

Each wand can have 5 infused spells total. Spells can be applied to a wand (or removed?) using your infusion alter or something.

Doing this would probably save you the trouble of being forced to make a bunch of new art for every single type of wand/spell out there.
Zhadow Glaive(Lord Tola) 9 Sep, 2021 @ 4:45pm 
any chance you'll have your wands and stuff compatible with a Rimworld of magic i mean add stats and stuff from that mod to these.
D4egon  [author] 16 Aug, 2021 @ 3:55am 
Random pawns can spawn with these wands, yes. But the chance is extremely low. The commonality of the high tier wands is around 0.001 where a handgun is 1.0 so the chance should be around 1/1000 to that for a normal handgun.
Imprisoned Wizard 16 Aug, 2021 @ 2:51am 
Can random pawns from around the world spawn with these wands?
D4egon  [author] 13 Aug, 2021 @ 4:18am 
Finally got the Wand of Skyfall to work. Guess I can check that off of my list :)
D4egon  [author] 26 Jul, 2021 @ 10:54am 
@condottiere

I mightve understood your question wrong.
D4egon  [author] 26 Jul, 2021 @ 10:53am 
To answer the design intent, yes I thought there was already some normal wands implemented in rim of magic, but I wanted to do something more unique.

My only regret is the amount of artwork I still need to do.
D4egon  [author] 26 Jul, 2021 @ 10:51am 
@condottiere

I do think area of effect could be a good idea for greater wands. Ive had a problem implementing it properly with CE, but right now that wont be my main focus, as of ideology release Ive had a few new ideas I wanted to test out.

Progress on skyfall wand: for the time being it will work similar to the orbital bombardment, but with less strikes, like 3-5 instead of 30, since I dont have enough knowledge in C# to make it compatible with actual meteor falling.

Adding teleportation wand to the list, seems fairly reasonable in terms of coding, might be able to use the chaos skip and pawnskip as a basis.

Thx for info on the age mods, will definitely look into it.

And let me know how it faires with RWoM, I havent had time to try it out together yet.

Thanks for the feedback
condottiere 22 Jul, 2021 @ 7:55pm 
Could greater wands have an area of effect or otherwise affect multiple pawns? A radius of 2 like a grenade, or target limit of 2-4 pawns?

Is your design intent to look for unique effects and avoid simple stat buffs that bloat the list?

Summoning: Love the idea of a low chance manhunter critical failure.

Idea, Wand of teleportation: lesser ones could be random-destination only, sending a pawn away in a random direction with a min-max range (15-30 cells?). Semi-good for last ditch escape from pursuing melee/animals. Normal to greater ones might offer partial or complete control for target destination.

condottiere 22 Jul, 2021 @ 7:40pm 
For the wand of youth idea, the Rejuvenation and Ambrosial Longevity mods both reduce the target pawn's age by approximately 10% of current age. Rejuvenation does it in an instant one-shot medical operation with glitter medicine. AmbLong does it as some type of % probability of multiple periodic smaller incremental reductions throughout the duration of an ambrosia warmth hediff. My takeaway is that other modders seem to think -10% age is a good balance for gameplay. Your idea to halt aging for a period is pretty cool, though!

Excited to play this with Rimworld of Magic and see how they interact/balance. :)
D4egon  [author] 17 Jul, 2021 @ 1:42pm 
@Forest Evergreen

Thanks! The same thoughts have crossed my mind, but since my knowledge in C# is abit limited at the time, it is going to take a while implementing it all, but maybe in time I might go there. First off Im going to try and expand wands into the various elements and add actual powers to the trees, causing them to have an impact on sorrounding areas.

Then hopefully more will come
Forest Evergreen 15 Jul, 2021 @ 11:29pm 
@D4egon

Tbh I legit wasn't expecting a reply! XD

I see a hell lot of potential with this since it isn't just one thing. Maybe a faction, race, or storyteller to go with it? Different items to go with the wands like a mixture of tech and magic. But this is just my mind kinda going off track-. I advice looking at the superpower wiki for ideas!
D4egon  [author] 15 Jul, 2021 @ 11:21pm 
@Forest Evergreen

Thanks alot man, apreciate it!

Anything that you wish to see added?
Forest Evergreen 15 Jul, 2021 @ 5:17pm 
yo this is cool af tbh
D4egon  [author] 15 Jul, 2021 @ 5:48am 
Added Wand of Skyfall

fixed a bug caused by patching with CE, normal gameplay should be working again.
D4egon  [author] 15 Jul, 2021 @ 1:22am 
@Prophet Of Merci

I already made it compatible with CE, so that kinda extends the work burden on each item already I suppose, but expands the audience, which is nice.
Prophet Of Merci 15 Jul, 2021 @ 1:04am 
@D4egon

Yes it would. But if you didn't want to focus on making mods compatible, then that fine too. Just ignore it if need be.
D4egon  [author] 15 Jul, 2021 @ 12:52am 
@Prophet Of Merci
Those are some really nice ideas!

Wand of convincing would be used with "Hospitality" mod I suppose, or?
Prophet Of Merci 14 Jul, 2021 @ 3:47pm 
@D4egon

Some more brainstormed ideas.


Wand of Barbs --- Summon a special magic imbued rosebush that damages and greatly slows targets moving through it. Has several uses. Deploys the bushes in 4x4 patches. Low flammibility but can still catch fire.

Wand of Youth --- Once used, target gets 10-20 years younger, OR stops aging for a set amount of time.

Wand of Beautification --- Remove scars from a pawn or creature. Has several uses.

Wand of Disarming --- Several uses. Cast on target to make it drop its weapon/gear in both hands.

Wand of Improvement --- One use, randomly raise a skill by 1-3 levels.

Wand of Herding --- Instantly tame a non-predatory creature. One use.
Prophet Of Merci 14 Jul, 2021 @ 3:46pm 
@D4egon

Some brainstormed ideas.

Wand of Convincing --- Used to get other visiting colonists into your colony by making it far easier to get them to stay with the colony. Also reduces resistance by 20% per use on prisoners.

Wand of Restoration --- Slowly regenerates health on the target over time, healing 5 damage on 3 wounds every few seconds.

Wand of Shielding --- Deploys a shield around the target, blocking projectiles from harming the target.

Wild Wand --- Causes an animal to go berserk, attacking all pawns and creatures in sight, starting with the closest.

Wand of Mending/Repair --- Restores a percentage of durability on an item. Has a limited number of uses.

Wand of Fulfillment --- As long as it is in your hand and equipped, your rate of needing food is decreased by 50% or so...or fills your food meter and keeps it full for 1-2 days per use.

D4egon  [author] 14 Jul, 2021 @ 2:36pm 
Yes :) I'm trying to evolve abit ^^
Prophet Of Merci 14 Jul, 2021 @ 1:40pm 
OOOOH, look at you with all the new improvements. Last i remember you only had like 1 wand or 2.
D4egon  [author] 14 Jul, 2021 @ 12:51pm 
We are now compatible with Combat Extended!:steamhappy:
D4egon  [author] 2 Jul, 2021 @ 11:18am 
added a whole bunch of stuff, plants, wands and the infusion table:steamhappy:
Prophet Of Merci 17 Jun, 2021 @ 11:24pm 
Thanks fam!
D4egon  [author] 17 Jun, 2021 @ 8:27pm 
@Prophet Of Merci
Done :)
Prophet Of Merci 17 Jun, 2021 @ 7:48pm 
Perhaps you should set up a youtube video showcasing the wand in effect. Then post it here.